Beispiel #1
0
        private static void OnSkillShotUpdate_OnUpdate(DetectedSkillshotData args)
        {
            if (args.Caster == null || !Spells.E.IsReady() || !args.IsEnemy || !args.WillHit(Player.Instance))
            {
                return;
            }

            var spellname = args.Data.MenuItemName;
            var spell     = EnabledSpells.FirstOrDefault(s => s.SpellName.Equals(spellname));

            if (spell == null)
            {
                Logger.Warn($"{spellname} Not valid Spell");
                return;
            }

            if (!spell.Enabled && (!Meniu.BlockExecute || Player.Instance.PredictHealth(args.TravelTime(Player.Instance)) > args.GetSpellDamage(Player.Instance)))
            {
                Logger.Warn($"{spellname} Not Enabled from Menu");
                return;
            }

            Block(args, spell);
        }
Beispiel #2
0
        public static void OnSkillShotDetected_OnDetect(DetectedSkillshotData args)
        {
            if (args.Caster == null || !args.Caster.IsEnemy || !args.WillHit(Player.Instance) || !Program.SubMenu["enabled"].Cast <CheckBox>().CurrentValue)
            {
                return;
            }

            var hero   = args.Caster as AIHeroClient;
            var player = Player.Instance;

            #region Skillshots

            foreach (var shot in Shots.Where(shot => args.Data.MissileName == shot))
            {
                if (player.BaseSkinName == "Zyra")
                {
                    W = new Spell.SimpleSkillshot(SpellSlot.W);
                    E = new Spell.SimpleSkillshot(SpellSlot.E);
                    {
                        if (hero != null && W.IsReady() && E.IsReady())
                        {
                            W.Cast((Vector3)player.ServerPosition.Extend(hero.ServerPosition, 80));
                            E.Cast((Vector3)player.ServerPosition.Extend(hero.ServerPosition, 80));
                        }
                    }
                }

                if (player.BaseSkinName == "Sivir")
                {
                    E = new Spell.Active(SpellSlot.E);
                    {
                        if (hero != null && E.IsReady())
                        {
                            E.Cast();
                        }
                    }
                }

                if (player.BaseSkinName == "Heimerdinger")
                {
                    Q = new Spell.SimpleSkillshot(SpellSlot.Q);
                    {
                        if (hero != null && Q.IsReady())
                        {
                            Q.Cast((Vector3)player.ServerPosition.Extend(hero.ServerPosition, 80));
                        }
                    }
                }

                if (player.BaseSkinName == "Leblanc")
                {
                    R  = new Spell.Active(SpellSlot.R);
                    R1 = new Spell.SimpleSkillshot(SpellSlot.R);
                    {
                        if (hero != null && R.IsReady())
                        {
                            if (player.Spellbook.Spells[3].Name == "LeblancR")
                            {
                                R.Cast();
                                R1.Cast((Vector3)player.ServerPosition.Extend(hero.ServerPosition, 80));
                            }
                            else
                            {
                                R1.Cast((Vector3)player.ServerPosition.Extend(hero.ServerPosition, 80));
                            }
                        }
                    }
                }

                if (player.BaseSkinName == "Shaco")
                {
                    W = new Spell.SimpleSkillshot(SpellSlot.W);
                    {
                        if (hero != null && W.IsReady())
                        {
                            W.Cast((Vector3)player.ServerPosition.Extend(hero.ServerPosition, 80));
                        }
                    }
                }

                if (player.BaseSkinName == "Fiora")
                {
                    W = new Spell.SimpleSkillshot(SpellSlot.W);
                    {
                        if (hero != null && W.IsReady())
                        {
                            W.Cast(hero.ServerPosition);
                        }
                    }
                }

                if (player.BaseSkinName == "Fizz")
                {
                    W = new Spell.Active(SpellSlot.E);
                    {
                        if (hero != null && E.IsReady() && E.ToggleState != 1)
                        {
                            E.Cast();
                        }
                    }
                }

                if (player.BaseSkinName == "Malzahar")
                {
                    W = new Spell.SimpleSkillshot(SpellSlot.W);
                    {
                        if (hero != null && W.IsReady())
                        {
                            W.Cast((Vector3)player.ServerPosition.Extend(hero.ServerPosition, 80));
                        }
                    }
                }

                if (player.BaseSkinName == "MonkeyKing")
                {
                    W = new Spell.Active(SpellSlot.W);
                    {
                        if (hero != null && W.IsReady())
                        {
                            W.Cast();
                        }
                    }
                }

                if (player.BaseSkinName == "Yasuo")
                {
                    W = new Spell.SimpleSkillshot(SpellSlot.W);
                    {
                        if (hero != null && W.IsReady())
                        {
                            W.Cast((Vector3)player.ServerPosition.Extend(hero.ServerPosition, 5));
                        }
                    }
                }

                if (player.BaseSkinName == "Nocturne")
                {
                    E = new Spell.Active(SpellSlot.E);
                    {
                        if (hero != null && E.IsReady())
                        {
                            E.Cast();
                        }
                    }
                }
            }

            #endregion

            #region Hooks

            foreach (var hook in Hooks.Where(hook => args.Data.MissileName == hook))
            {
                if (player.BaseSkinName == "Zyra")
                {
                    W = new Spell.SimpleSkillshot(SpellSlot.W);
                    E = new Spell.SimpleSkillshot(SpellSlot.E);
                    {
                        if (hero != null && W.IsReady() && E.IsReady())
                        {
                            W.Cast((Vector3)player.ServerPosition.Extend(hero.ServerPosition, 80));
                            E.Cast((Vector3)player.ServerPosition.Extend(hero.ServerPosition, 80));
                        }
                    }
                }

                if (player.BaseSkinName == "Sivir")
                {
                    E = new Spell.Active(SpellSlot.E);
                    {
                        if (hero != null && E.IsReady())
                        {
                            E.Cast();
                        }
                    }
                }

                if (player.BaseSkinName == "Anivia")
                {
                    W = new Spell.SimpleSkillshot(SpellSlot.W);
                    {
                        if (hero != null && W.IsReady())
                        {
                            Core.DelayAction(() => W.Cast((Vector3)player.ServerPosition.Extend(hero.ServerPosition, 50)), (int)player.Distance(hero) / 2);
                        }
                    }
                }

                if (player.BaseSkinName == "Heimerdinger")
                {
                    Q = new Spell.SimpleSkillshot(SpellSlot.Q);
                    {
                        if (hero != null && Q.IsReady())
                        {
                            Q.Cast((Vector3)player.ServerPosition.Extend(hero.ServerPosition, 80));
                        }
                    }
                }

                if (player.BaseSkinName == "Leblanc")
                {
                    R  = new Spell.Active(SpellSlot.R);
                    R1 = new Spell.SimpleSkillshot(SpellSlot.R);
                    {
                        if (hero != null && R.IsReady())
                        {
                            if (player.Spellbook.Spells[3].Name == "LeblancR")
                            {
                                R.Cast();
                                R1.Cast((Vector3)player.ServerPosition.Extend(hero.ServerPosition, 80));
                            }
                            else
                            {
                                R1.Cast((Vector3)player.ServerPosition.Extend(hero.ServerPosition, 50));
                            }
                        }
                    }
                }

                if (player.BaseSkinName == "Shaco")
                {
                    W = new Spell.SimpleSkillshot(SpellSlot.W);
                    {
                        if (hero != null && W.IsReady())
                        {
                            W.Cast((Vector3)player.ServerPosition.Extend(hero.ServerPosition, 80));
                        }
                    }
                }

                if (player.BaseSkinName == "Fiora")
                {
                    W = new Spell.SimpleSkillshot(SpellSlot.W);
                    {
                        if (hero != null && W.IsReady())
                        {
                            W.Cast(hero.ServerPosition);
                        }
                    }
                }

                if (player.BaseSkinName == "Fizz")
                {
                    E = new Spell.Active(SpellSlot.E);
                    {
                        if (hero != null && E.IsReady() && E.ToggleState != 1)
                        {
                            E.Cast();
                        }
                    }
                }

                if (player.BaseSkinName == "Malzahar")
                {
                    W = new Spell.SimpleSkillshot(SpellSlot.W);
                    {
                        if (hero != null && W.IsReady())
                        {
                            W.Cast((Vector3)player.ServerPosition.Extend(hero.ServerPosition, 80));
                        }
                    }
                }

                if (player.BaseSkinName == "Trundle")
                {
                    E = new Spell.SimpleSkillshot(SpellSlot.E, 1000);
                    {
                        if (hero != null && E.IsReady())
                        {
                            Core.DelayAction(() => E.Cast((Vector3)player.ServerPosition.Extend(hero.ServerPosition, 50)), (int)player.Distance(hero) / 2);
                        }
                    }
                }

                if (player.BaseSkinName == "MonkeyKing")
                {
                    W = new Spell.Active(SpellSlot.W);
                    {
                        if (hero != null && W.IsReady())
                        {
                            W.Cast();
                        }
                    }
                }

                if (player.BaseSkinName == "Yasuo")
                {
                    W = new Spell.SimpleSkillshot(SpellSlot.W);
                    {
                        if (hero != null && W.IsReady())
                        {
                            W.Cast((Vector3)player.ServerPosition.Extend(hero.ServerPosition, 5));
                        }
                    }
                }

                if (player.BaseSkinName == "Nocturne")
                {
                    E = new Spell.Active(SpellSlot.E);
                    {
                        if (hero != null && E.IsReady())
                        {
                            E.Cast();
                        }
                    }
                }
            }

            #endregion
        }