// Use this for initialization
    void Start()
    {
        dc       = GameObject.Find("GameObject_cursor").GetComponent <Detect_click> ();
        crossbow = GameObject.Find("Crossbow").GetComponent <UpdateCursor_crossbow_button> ();



        help_eraser_flash = GameObject.Find("help_eraser_flash");
        help_eraser_flash.SetActive(false);
    }
    // Use this for initialization
    void Start()
    {
        animator = GameObject.Find("Billie").GetComponent <Animator>();
        dc       = GameObject.Find("GameObject_cursor").GetComponent <Detect_click> ();
        eraser   = GameObject.Find("Eraser").GetComponent <UpdateCursor_eraser_button> ();

        // arrow helpbox for shooting:
        panel_arrow = GameObject.Find("help_arrow");
        panel_arrow.SetActive(false);
    }
Beispiel #3
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    void Start()
    {
        cursor = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <HandleCursor> ();
        dc     = GameObject.Find("GameObject_cursor").GetComponent <Detect_click> ();

        l9 = GameObject.Find("CheckpointFlag9").GetComponent <lvl9> ();
        lb = GameObject.Find("GUI").GetComponent <LeaderboardTestGUI> ();
        //sound = GameObject.Find ("Environmental Sound");
        footsound      = GameObject.Find("Billie").GetComponent <AudioSource> ();
        Time.timeScale = 1;
        starObjects    = GameObject.FindGameObjectsWithTag("lvl10");
        txt            = GameObject.Find("score_text10").GetComponent <Text>();
        hidestars();
    }
Beispiel #4
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    void Start()
    {
        menuObjects = GameObject.FindGameObjectsWithTag("MenuButton");
        block7      = GameObject.Find("blocker7");
        block7.SetActive(false);
        cursor = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <HandleCursor> ();
        dc     = GameObject.Find("GameObject_cursor").GetComponent <Detect_click> ();

        l6 = GameObject.Find("CheckpointFlag6").GetComponent <lvl6> ();
        lb = GameObject.Find("GUI").GetComponent <LeaderboardTestGUI> ();
        //sound = GameObject.Find ("Environmental Sound");
        footsound      = GameObject.Find("Billie").GetComponent <AudioSource> ();
        Time.timeScale = 1;
        starObjects    = GameObject.FindGameObjectsWithTag("lvl7");
        txt            = GameObject.Find("score_text7").GetComponent <Text>();
        hidestars();
    }
Beispiel #5
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 void Start()
 {
     menuObjects = GameObject.FindGameObjectsWithTag("MenuButton");
     block2      = GameObject.Find("blocker2");
     block2.SetActive(false);
     //blocker surrounding level 2 is innitially inactive
     cursor = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <HandleCursor> ();
     dc     = GameObject.Find("GameObject_cursor").GetComponent <Detect_click> ();
     l1     = GameObject.Find("CheckpointFlag1").GetComponent <lvl1>();
     lb     = GameObject.Find("GUI").GetComponent <LeaderboardTestGUI> ();
     //sound = GameObject.Find ("Environmental Sound");
     footsound      = GameObject.Find("Billie").GetComponent <AudioSource> ();
     Time.timeScale = 1;
     starObjects    = GameObject.FindGameObjectsWithTag("lvl2");
     txt            = GameObject.Find("score_text2").GetComponent <Text>();
     hidestars();
     //initially hide the end of level pop up with stars
 }
Beispiel #6
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 // Use this for initialization
 void Start()
 {
     // cursor:
     cursor = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <HandleCursor> ();
     dc     = GameObject.Find("GameObject_cursor").GetComponent <Detect_click> ();
 }
 void Start()
 {
     dc = GameObject.Find("GameObject_cursor").GetComponent <Detect_click> ();
 }