Beispiel #1
0
        private void Form1_Load(object sender, EventArgs e)
        {
            try
            {
                // 加载ArcGIS地图
                string fileName = ConfigurationManager.AppSettings["3DDFile"];
                this.globe3DControl1.Load3DDFile(fileName);

                string contentRoot = ConfigurationManager.AppSettings["ContentRoot"];

                // 初始化三维渲染
                this.globe3DControl1.Initialize3D(0.001, 2.5, true, true, contentRoot);

                this.globe3DControl1.ShowSun = false;
                this.globe3DControl1.ShowMoon = false;

                // Fix me: 这里需要手动初始化一下DetectRange的硬件资源
                // 能否放在一个统一的扩展初始化函数中?
                DetectRange.InitGeometries(globe3DControl1.World.World.ContentManager);

                // 制作雷达范围的测试数据
                // 360个方向,5个高度层?
                // TODO: 先通过完整的圆球来测试,然后再测试有随机遮蔽的情况

                #region P-雷达范围

                // 改为通过添加实体的方式来测试?
                m_RadarLayer = globe3DControl1.World.AddLayer("radarLayer");
                Entity3D radarEntity = m_RadarLayer.AddEntity("radar01");
                // radarEntity.Visible = false;

                radarEntity.Color = Vector4.One;

                GeographicCoordinateTransform transformCmp = new GeographicCoordinateTransform();
                transformCmp.AlwaysFaceGeoCenter = true;
                transformCmp.LocalPose.Scale = new Vector3d(100, 100, 100);
                transformCmp.Longitude = 120;
                transformCmp.Latitude = 30;
                transformCmp.Height = 0;

                radarEntity.AddComponent(transformCmp);

                DetectRangeComponent detectRange = new DetectRangeComponent();

                // DetectRange detectRange = new DetectRange();

                // 创建一个变换矩阵
                // 缩小后放在北极?
                Matrix4d matScale = Matrix4d.Scale(0.0001);
                Matrix4d matTran = Matrix4d.CreateTranslation(0, 1, 0);

                detectRange.UseSimpleNormal = true;
                // detectRange.Transform = matScale * matTran;
                detectRange.Color = new Vector4(0.8f, 1, 0.8f, 0.9f);
                detectRange.ScanColor = new Vector4(1.0f, 0.6f, 0.2f, 0.5f);

                // TODO: 创建随机的360度的范围的遮蔽数据
                // 通过Perlin噪声来模拟
                double[] occlusion = new double[360];
                PerlinNoise noise = new PerlinNoise(99);

                for (int i = 0; i < 360; i++)
                {
                    double val =
                        (noise.Noise(2 * i / 180.0, 2 * i / 180.0, -0.5)) * 0.7
                        + (noise.Noise(4 * i / 180.0, 4 * i / 180.0, 0)) * 0.2
                        + (noise.Noise(8 * i / 180.0, 8 * i / 180.0, 0.5)) * 0.1;

                    val = Math.Max(val * 3, 0);

                    occlusion[i] = val * 6000 + 800;
                }

                detectRange.Ranges.Add(CreateHorizRange(300, 1000, occlusion));
                detectRange.Ranges.Add(CreateHorizRange(600, 2500, occlusion));
                detectRange.Ranges.Add(CreateHorizRange(800, 3500, occlusion));
                detectRange.Ranges.Add(CreateHorizRange(1500, 4500, occlusion));
                detectRange.Ranges.Add(CreateHorizRange(2000, 4400, occlusion));
                detectRange.Ranges.Add(CreateHorizRange(2500, 4000, occlusion));
                detectRange.Ranges.Add(CreateHorizRange(2300, 800, occlusion));

                detectRange.RefreshGeometry();

                radarEntity.AddComponent(detectRange);

                m_DetectRange = detectRange;

                #endregion

                // 创建雷达范围自定义图元

                // 添加到场景中
                // globe3DControl1.World.World.RenderScene.CustomRenderPrimitives.Add(detectRange);

                #region 扫描范围锥体

                bool useSenceVolumePrim = false;

                if (useSenceVolumePrim)
                {
                    // 直接用自定义图元测试

                    RectSenseVolume senceVolume = new RectSenseVolume();
                    senceVolume.Initialize(globe3DControl1.World.ContentManager);

                    // 属性:变换矩阵
                    Matrix4d matRot = Matrix4d.CreateRotationX(Math.PI * 0.5);

                    senceVolume.Transform = matRot * Matrix4d.CreateTranslation(0, -5.6, 0);
                    senceVolume.HorizHalfAngle = 5.5;
                    senceVolume.VertiHalfAngle = 10.5;
                    senceVolume.Color = Vector4.One;

                    globe3DControl1.World.World.RenderScene.CustomRenderPrimitives.Add(senceVolume);

                }
                else
                {
                    // 用实体和组件测试
                    m_SatelliteLayer = globe3DControl1.World.AddLayer("satelliteLayer");
                    Entity3D satelliteEntity = m_SatelliteLayer.AddEntity("satellite01");

                    GeographicCoordinateTransform satTran = new GeographicCoordinateTransform();
                    satTran.AlwaysFaceGeoCenter = true;
                    satTran.Longitude = 120;
                    satTran.Latitude = 0;
                    satTran.Height = 35800e3;
                    satelliteEntity.AddComponent(satTran);

                    Vector3d satellitePos = Globe3DCoordHelper.GraphicToCentric(satTran.Longitude, satTran.Latitude, satTran.Height);

                    // 注意:卫星模型的视觉放大需要通过再加一个卫星模型子实体来实现,否则会影响传感器子实体

                    #region 大视场传感器

                    Entity3D sensorEntity = m_SatelliteLayer.AddEntity("sensor01");
                    sensorEntity.Parent = satelliteEntity;

                    SRTTransformComponent sensorTran = new SRTTransformComponent();
                    // sensorTran.RotationX = 10;
                    sensorEntity.AddComponent(sensorTran);

                    CustomController.SensorAutoScanController sensorCtrl = new CustomController.SensorAutoScanController();
                    sensorEntity.AddComponent(sensorCtrl);

                    RectSenseVolumeComponent sensorRange = new RectSenseVolumeComponent(globe3DControl1.World.ContentManager);
                    sensorRange.HorizHalfAngle = 5.5;
                    sensorRange.VertiHalfAngle = 10.5;
                    sensorRange.Pickable = false;
                    sensorRange.Color = new Vector4(1, 0.4f, 0, 0.2f);// Vector4.One;

                    sensorRange.ScanPlanes.Add(new RectSenseVolume.ScanPlane()
                    {
                        CurrAngle = 0,
                        Orientation = RectSenseVolume.ScanPlane.ScanOrientations.Vertical,
                        Visible = true,
                        Color = new Vector4(1, 0.2f, 0, 0.25f)
                    });

                    //sensorRange.ScanPlanes.Add(new RectSenseVolume.ScanPlane()
                    //{
                    //    CurrAngle = 0,
                    //    Orientation = RectSenseVolume.ScanPlane.ScanOrientations.Horizontal,
                    //    Visible = true,
                    //    Color = new Vector4(0, 1, 0, 0.4f)
                    //});

                    sensorRange.InvalidateScanPlanes();

                    sensorEntity.AddComponent(sensorRange);

                    #endregion

                    #region 小视场传感器

                    Entity3D smallSensorEntity = m_SatelliteLayer.AddEntity("sensor02");
                    smallSensorEntity.Parent = satelliteEntity;

                    CustomController.SensorGridScanController sensorGridCtrl = new CustomController.SensorGridScanController();
                    sensorGridCtrl.MinHorizAngle = 2;
                    sensorGridCtrl.MaxHorizAngle = 4;

                    sensorGridCtrl.MinVertiAngle = 2;
                    sensorGridCtrl.MaxVertiAngle = 4;

                    sensorGridCtrl.NumHorizGrids = 2;
                    sensorGridCtrl.NumVertiGrids = 2;

                    sensorGridCtrl.MoveInterval = 0.75;
                    sensorGridCtrl.StayInterval = 0.25;

                    sensorGridCtrl.ScanSequence.Add(new System.Drawing.Point(0, 0));
                    sensorGridCtrl.ScanSequence.Add(new System.Drawing.Point(0, 1));
                    sensorGridCtrl.ScanSequence.Add(new System.Drawing.Point(1, 1));
                    sensorGridCtrl.ScanSequence.Add(new System.Drawing.Point(1, 0));

                    smallSensorEntity.AddComponent(sensorGridCtrl);

                    SRTTransformComponent smallSensorTran = new SRTTransformComponent();
                    smallSensorEntity.AddComponent(smallSensorTran);

                    RectSenseVolumeComponent smallSensorRange = new RectSenseVolumeComponent(globe3DControl1.World.ContentManager);
                    smallSensorRange.HorizHalfAngle = 0.5;
                    smallSensorRange.VertiHalfAngle = 0.5;
                    smallSensorRange.Pickable = false;
                    smallSensorRange.Color = new Vector4(0, 1, 0, 0.4f);

                    smallSensorEntity.AddComponent(smallSensorRange);

                    #endregion

                    //////////////////////////////////////

                    uint precision = 30;
                    double theta = 6.5;
                    double range = 11;

                    List<Vector3d> points = RadarIntersect((Vector3d)satellitePos, theta, range, precision);

                    m_PackedMarkStyle = new PackedBillboardMaterialStyle(globe3DControl1.World.ContentManager);
                    m_PackedMarkStyle.Texture = globe3DControl1.World.ContentManager.LoadTexture(@".\Resources\Textures\PackedIcons.png");

                    using (FileStream fs = new FileStream(@".\Resources\Textures\PackedIcons.xml", FileMode.Open, FileAccess.Read))
                    {
                        XmlSerializer xs = new XmlSerializer(typeof(List<PackedImage>));
                        m_PackedMarkStyle.PackedImages = xs.Deserialize(fs) as List<PackedImage>;

                        fs.Close();

                        // 如果加载失败怎么办
                        if (m_PackedMarkStyle.PackedImages == null)
                        {
                            throw new InvalidDataException("Failed loading packed image definition");
                        }
                    }
                    for (int i = 0; i < points.Count; i++)
                    {
                        Vector3d p = points[i];
                        Vector3d pos = Globe3DCoordHelper.CentricToGraphic(p.X, p.Y,p.Z);

                        Entity3D markEntity = m_SatelliteLayer.AddEntity(i.ToString());

                        GeographicCoordinateTransform geoTf = new GeographicCoordinateTransform();
                        geoTf.Longitude = pos.X;
                        geoTf.Latitude = pos.Y;
                        geoTf.Height = pos.Z;

                        markEntity.AddComponent(geoTf);

                        BillboardComponent bgIcon = new BillboardComponent();
                        bgIcon.Pickable = true;
                        bgIcon.Color = Vector4.One;
                        bgIcon.Visible = true;
                        bgIcon.Width = 20;
                        bgIcon.Height = 20;
                        // Fix me: 本billboard的偏移量在哪里进行比较好?
                        bgIcon.Offset = new Vector2d(0, 0);
                        bgIcon.MaterialStyle = m_PackedMarkStyle;
                        // Fix me: 通过名称获得packed image index的操作在哪里进行比较好?
                        bgIcon.PackID = m_PackedMarkStyle.GetPackIndexByName("bg.fw.png");
                        // 所有的组成部分使用统一的组ID
                        bgIcon.GroupID = markEntity.ID;
                        // 背景最先绘制
                        bgIcon.RenderOrder = 0;
                        markEntity.AddComponent(bgIcon);
                    }

                }

                #endregion

                // 摄像机操作
                // 设置摄像机跟随预警机实体
                globe3DControl1.CameraController.ObserveMode = Controls.GIS3D.Core.EntityComponent.Controller.GlobeCameraControllerComponent.CameraObserveMode.Free;

                // 修改摄像机的oriantationmode为surface
                globe3DControl1.CameraController.OrientationMode = GlobeCameraControllerComponent.CameraOrientationMode.NorthPole;

                globe3DControl1.CameraController.MinDistanceMeter = 200;// 30000;
                globe3DControl1.CameraController.CurViewDistance = 11400000;
                //this.globe3DControl1.World.GlobeCameraController.LowRange = 200000;
                this.globe3DControl1.World.GlobeCameraController.LowRange = 20000;
                this.globe3DControl1.World.GlobeCameraController.LowRangeLeanFactor = 0.2;
                //this.globe3DControl1.World.GlobeCameraController.LowRangeLeanFactor = 4;
                this.globe3DControl1.World.GlobeCameraController.AutoRotate = false;

                m_Simulator = new GlobeSimulator();

                m_Simulator.Updated += new GlobeSimulator.UpdateEventHandler(m_Simulator_Updated);
                m_Simulator.StartSimulation();

                m_SimTimer.Interval = 40;
                m_SimTimer.Tick += new EventHandler(m_SimTimer_Tick);
                m_SimTimer.Start();

            }
            catch(Exception ex)
            {
                MessageBox.Show(ex.ToString());
                Debug.WriteLine(ex.ToString());
                throw;
            }
        }
Beispiel #2
0
        private void Form1_Load(object sender, EventArgs e)
        {
            try
            {
                // 加载ArcGIS地图
                string fileName = ConfigurationManager.AppSettings["3DDFile"];
                this.globe3DControl1.Load3DDFile(fileName);

                string contentRoot = ConfigurationManager.AppSettings["ContentRoot"];

                // 初始化三维渲染
                this.globe3DControl1.Initialize3D(0.001, 2.5, true, true, contentRoot);

                this.globe3DControl1.ShowSun  = false;
                this.globe3DControl1.ShowMoon = false;

                // Fix me: 这里需要手动初始化一下DetectRange的硬件资源
                // 能否放在一个统一的扩展初始化函数中?
                DetectRange.InitGeometries(globe3DControl1.World.World.ContentManager);

                // 制作雷达范围的测试数据
                // 360个方向,5个高度层?
                // TODO: 先通过完整的圆球来测试,然后再测试有随机遮蔽的情况

                #region P-雷达范围

                // 改为通过添加实体的方式来测试?
                m_RadarLayer = globe3DControl1.World.AddLayer("radarLayer");
                Entity3D radarEntity = m_RadarLayer.AddEntity("radar01");
                // radarEntity.Visible = false;

                radarEntity.Color = Vector4.One;

                GeographicCoordinateTransform transformCmp = new GeographicCoordinateTransform();
                transformCmp.AlwaysFaceGeoCenter = true;
                transformCmp.LocalPose.Scale     = new Vector3d(100, 100, 100);
                transformCmp.Longitude           = 120;
                transformCmp.Latitude            = 30;
                transformCmp.Height = 0;

                radarEntity.AddComponent(transformCmp);

                DetectRangeComponent detectRange = new DetectRangeComponent();

                // DetectRange detectRange = new DetectRange();

                // 创建一个变换矩阵
                // 缩小后放在北极?
                Matrix4d matScale = Matrix4d.Scale(0.0001);
                Matrix4d matTran  = Matrix4d.CreateTranslation(0, 1, 0);

                detectRange.UseSimpleNormal = true;
                // detectRange.Transform = matScale * matTran;
                detectRange.Color     = new Vector4(0.8f, 1, 0.8f, 0.9f);
                detectRange.ScanColor = new Vector4(1.0f, 0.6f, 0.2f, 0.5f);

                // TODO: 创建随机的360度的范围的遮蔽数据
                // 通过Perlin噪声来模拟
                double[]    occlusion = new double[360];
                PerlinNoise noise     = new PerlinNoise(99);

                for (int i = 0; i < 360; i++)
                {
                    double val =
                        (noise.Noise(2 * i / 180.0, 2 * i / 180.0, -0.5)) * 0.7
                        + (noise.Noise(4 * i / 180.0, 4 * i / 180.0, 0)) * 0.2
                        + (noise.Noise(8 * i / 180.0, 8 * i / 180.0, 0.5)) * 0.1;

                    val = Math.Max(val * 3, 0);

                    occlusion[i] = val * 6000 + 800;
                }

                detectRange.Ranges.Add(CreateHorizRange(300, 1000, occlusion));
                detectRange.Ranges.Add(CreateHorizRange(600, 2500, occlusion));
                detectRange.Ranges.Add(CreateHorizRange(800, 3500, occlusion));
                detectRange.Ranges.Add(CreateHorizRange(1500, 4500, occlusion));
                detectRange.Ranges.Add(CreateHorizRange(2000, 4400, occlusion));
                detectRange.Ranges.Add(CreateHorizRange(2500, 4000, occlusion));
                detectRange.Ranges.Add(CreateHorizRange(2300, 800, occlusion));

                detectRange.RefreshGeometry();

                radarEntity.AddComponent(detectRange);

                m_DetectRange = detectRange;

                #endregion

                // 创建雷达范围自定义图元

                // 添加到场景中
                // globe3DControl1.World.World.RenderScene.CustomRenderPrimitives.Add(detectRange);

                #region 扫描范围锥体

                bool useSenceVolumePrim = false;

                if (useSenceVolumePrim)
                {
                    // 直接用自定义图元测试

                    RectSenseVolume senceVolume = new RectSenseVolume();
                    senceVolume.Initialize(globe3DControl1.World.ContentManager);

                    // 属性:变换矩阵
                    Matrix4d matRot = Matrix4d.CreateRotationX(Math.PI * 0.5);

                    senceVolume.Transform      = matRot * Matrix4d.CreateTranslation(0, -5.6, 0);
                    senceVolume.HorizHalfAngle = 5.5;
                    senceVolume.VertiHalfAngle = 10.5;
                    senceVolume.Color          = Vector4.One;

                    globe3DControl1.World.World.RenderScene.CustomRenderPrimitives.Add(senceVolume);
                }
                else
                {
                    // 用实体和组件测试
                    m_SatelliteLayer = globe3DControl1.World.AddLayer("satelliteLayer");
                    Entity3D satelliteEntity = m_SatelliteLayer.AddEntity("satellite01");

                    GeographicCoordinateTransform satTran = new GeographicCoordinateTransform();
                    satTran.AlwaysFaceGeoCenter = true;
                    satTran.Longitude           = 120;
                    satTran.Latitude            = 0;
                    satTran.Height = 35800e3;
                    satelliteEntity.AddComponent(satTran);

                    Vector3d satellitePos = Globe3DCoordHelper.GraphicToCentric(satTran.Longitude, satTran.Latitude, satTran.Height);

                    // 注意:卫星模型的视觉放大需要通过再加一个卫星模型子实体来实现,否则会影响传感器子实体

                    #region 大视场传感器


                    Entity3D sensorEntity = m_SatelliteLayer.AddEntity("sensor01");
                    sensorEntity.Parent = satelliteEntity;

                    SRTTransformComponent sensorTran = new SRTTransformComponent();
                    // sensorTran.RotationX = 10;
                    sensorEntity.AddComponent(sensorTran);

                    CustomController.SensorAutoScanController sensorCtrl = new CustomController.SensorAutoScanController();
                    sensorEntity.AddComponent(sensorCtrl);

                    RectSenseVolumeComponent sensorRange = new RectSenseVolumeComponent(globe3DControl1.World.ContentManager);
                    sensorRange.HorizHalfAngle = 5.5;
                    sensorRange.VertiHalfAngle = 10.5;
                    sensorRange.Pickable       = false;
                    sensorRange.Color          = new Vector4(1, 0.4f, 0, 0.2f);// Vector4.One;

                    sensorRange.ScanPlanes.Add(new RectSenseVolume.ScanPlane()
                    {
                        CurrAngle   = 0,
                        Orientation = RectSenseVolume.ScanPlane.ScanOrientations.Vertical,
                        Visible     = true,
                        Color       = new Vector4(1, 0.2f, 0, 0.25f)
                    });

                    //sensorRange.ScanPlanes.Add(new RectSenseVolume.ScanPlane()
                    //{
                    //    CurrAngle = 0,
                    //    Orientation = RectSenseVolume.ScanPlane.ScanOrientations.Horizontal,
                    //    Visible = true,
                    //    Color = new Vector4(0, 1, 0, 0.4f)
                    //});

                    sensorRange.InvalidateScanPlanes();

                    sensorEntity.AddComponent(sensorRange);

                    #endregion

                    #region 小视场传感器

                    Entity3D smallSensorEntity = m_SatelliteLayer.AddEntity("sensor02");
                    smallSensorEntity.Parent = satelliteEntity;

                    CustomController.SensorGridScanController sensorGridCtrl = new CustomController.SensorGridScanController();
                    sensorGridCtrl.MinHorizAngle = 2;
                    sensorGridCtrl.MaxHorizAngle = 4;

                    sensorGridCtrl.MinVertiAngle = 2;
                    sensorGridCtrl.MaxVertiAngle = 4;

                    sensorGridCtrl.NumHorizGrids = 2;
                    sensorGridCtrl.NumVertiGrids = 2;

                    sensorGridCtrl.MoveInterval = 0.75;
                    sensorGridCtrl.StayInterval = 0.25;

                    sensorGridCtrl.ScanSequence.Add(new System.Drawing.Point(0, 0));
                    sensorGridCtrl.ScanSequence.Add(new System.Drawing.Point(0, 1));
                    sensorGridCtrl.ScanSequence.Add(new System.Drawing.Point(1, 1));
                    sensorGridCtrl.ScanSequence.Add(new System.Drawing.Point(1, 0));

                    smallSensorEntity.AddComponent(sensorGridCtrl);

                    SRTTransformComponent smallSensorTran = new SRTTransformComponent();
                    smallSensorEntity.AddComponent(smallSensorTran);

                    RectSenseVolumeComponent smallSensorRange = new RectSenseVolumeComponent(globe3DControl1.World.ContentManager);
                    smallSensorRange.HorizHalfAngle = 0.5;
                    smallSensorRange.VertiHalfAngle = 0.5;
                    smallSensorRange.Pickable       = false;
                    smallSensorRange.Color          = new Vector4(0, 1, 0, 0.4f);

                    smallSensorEntity.AddComponent(smallSensorRange);

                    #endregion

                    //////////////////////////////////////

                    uint   precision = 30;
                    double theta     = 6.5;
                    double range     = 11;

                    List <Vector3d> points = RadarIntersect((Vector3d)satellitePos, theta, range, precision);

                    m_PackedMarkStyle         = new PackedBillboardMaterialStyle(globe3DControl1.World.ContentManager);
                    m_PackedMarkStyle.Texture = globe3DControl1.World.ContentManager.LoadTexture(@".\Resources\Textures\PackedIcons.png");

                    using (FileStream fs = new FileStream(@".\Resources\Textures\PackedIcons.xml", FileMode.Open, FileAccess.Read))
                    {
                        XmlSerializer xs = new XmlSerializer(typeof(List <PackedImage>));
                        m_PackedMarkStyle.PackedImages = xs.Deserialize(fs) as List <PackedImage>;

                        fs.Close();

                        // 如果加载失败怎么办
                        if (m_PackedMarkStyle.PackedImages == null)
                        {
                            throw new InvalidDataException("Failed loading packed image definition");
                        }
                    }
                    for (int i = 0; i < points.Count; i++)
                    {
                        Vector3d p   = points[i];
                        Vector3d pos = Globe3DCoordHelper.CentricToGraphic(p.X, p.Y, p.Z);

                        Entity3D markEntity = m_SatelliteLayer.AddEntity(i.ToString());

                        GeographicCoordinateTransform geoTf = new GeographicCoordinateTransform();
                        geoTf.Longitude = pos.X;
                        geoTf.Latitude  = pos.Y;
                        geoTf.Height    = pos.Z;

                        markEntity.AddComponent(geoTf);

                        BillboardComponent bgIcon = new BillboardComponent();
                        bgIcon.Pickable = true;
                        bgIcon.Color    = Vector4.One;
                        bgIcon.Visible  = true;
                        bgIcon.Width    = 20;
                        bgIcon.Height   = 20;
                        // Fix me: 本billboard的偏移量在哪里进行比较好?
                        bgIcon.Offset        = new Vector2d(0, 0);
                        bgIcon.MaterialStyle = m_PackedMarkStyle;
                        // Fix me: 通过名称获得packed image index的操作在哪里进行比较好?
                        bgIcon.PackID = m_PackedMarkStyle.GetPackIndexByName("bg.fw.png");
                        // 所有的组成部分使用统一的组ID
                        bgIcon.GroupID = markEntity.ID;
                        // 背景最先绘制
                        bgIcon.RenderOrder = 0;
                        markEntity.AddComponent(bgIcon);
                    }
                }

                #endregion

                // 摄像机操作
                // 设置摄像机跟随预警机实体
                globe3DControl1.CameraController.ObserveMode = Controls.GIS3D.Core.EntityComponent.Controller.GlobeCameraControllerComponent.CameraObserveMode.Free;

                // 修改摄像机的oriantationmode为surface
                globe3DControl1.CameraController.OrientationMode = GlobeCameraControllerComponent.CameraOrientationMode.NorthPole;

                globe3DControl1.CameraController.MinDistanceMeter = 200;// 30000;
                globe3DControl1.CameraController.CurViewDistance  = 11400000;
                //this.globe3DControl1.World.GlobeCameraController.LowRange = 200000;
                this.globe3DControl1.World.GlobeCameraController.LowRange           = 20000;
                this.globe3DControl1.World.GlobeCameraController.LowRangeLeanFactor = 0.2;
                //this.globe3DControl1.World.GlobeCameraController.LowRangeLeanFactor = 4;
                this.globe3DControl1.World.GlobeCameraController.AutoRotate = false;

                m_Simulator = new GlobeSimulator();

                m_Simulator.Updated += new GlobeSimulator.UpdateEventHandler(m_Simulator_Updated);
                m_Simulator.StartSimulation();

                m_SimTimer.Interval = 40;
                m_SimTimer.Tick    += new EventHandler(m_SimTimer_Tick);
                m_SimTimer.Start();
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString());
                Debug.WriteLine(ex.ToString());
                throw;
            }
        }