Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     petProcessor        = processorObj.GetComponent <ProcessPet>();
     handObserverLeft    = handObserverLeftObj.GetComponent <HandObserver>();
     handObserverRight   = handObserverRightObj.GetComponent <HandObserver>();
     detectLeapCollision = detectLeapCollisionObj.GetComponent <DetectLeapCollision>();
 }
Beispiel #2
0
    // Start is called before the first frame update
    void Start()
    {
        liftProcessor = processorObj.GetComponent <ProcessLift>();
        liftProcessor.registerAsLiftableObj(GetComponent <DetectLift>());

        handObserverLeft    = handObserverLeftObj.GetComponent <HandObserver>();
        handObserverRight   = handObserverRightObj.GetComponent <HandObserver>();
        detectLeapCollision = detectLeapCollisionObj.GetComponent <DetectLeapCollision>();

        if (transform.parent != null)
        {
            originalParent = transform.parent.gameObject;
        }
        else
        {
            originalParent = null;
        }
    }