Beispiel #1
0
    void Update()
    {
        if (eventSys.IsPointerOverGameObject())
        {
            return;
        }

        Ray        cameraRay = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit floorHit;
        float      camRayLength = 100f;

        if (Input.GetMouseButtonUp(0))
        {
            details.Add(plantedObject, new GameObjectNotation(detailsController.currentPrefab, plantedObject.transform.position, plantedObject.transform.rotation));
            plantedObject = null;
        }

        if (Physics.Raycast(cameraRay, out floorHit, camRayLength, LayerMask.GetMask("Floor", "Enviromental")))
        {
            if (plantedObject != null)
            {
                Vector3 objectPosition = plantedObject.transform.position;
                objectPosition.y = 0;

                Vector3 floorPoint = floorHit.point;
                floorPoint.y = 0;

                if (rotationKickInTimeLeft <= 0)
                {
                    float angle       = Vector3.Angle(objectPosition - floorPoint, Vector3.forward);
                    float directioner = floorHit.point.x - plantedObject.transform.position.x;
                    int   direction   = -(int)(directioner / Mathf.Abs(directioner));

                    if (detailsController.rotationLocked)
                    {
                        angle = ((int)(angle + 45) / 90) * 90;
                    }

                    plantedObject.transform.rotation = Quaternion.Euler(270, 0, angle * direction + 180);
                }
                rotationKickInTimeLeft -= Time.deltaTime;
            }

            Vector3    a      = floorHit.point;
            GameObject detail = detailsController.getPrefab();

            if (detailsController.positionLocked)
            {
                a = new Vector3(0.5f + (int)a.x, (int)a.y, 0.5f + (int)a.z);
            }

            if (currentDetail != detail)
            {
                GameObject.Destroy(activeObject);
                activeObject = null;
            }
            if (!Input.GetMouseButton(0))
            {
                if (activeObject == null)
                {
                    activeObject  = (GameObject)GameObject.Instantiate(detail, a, Quaternion.Euler(270, 0, 180));
                    currentDetail = detail;
                }
                else
                {
                    activeObject.transform.position = a;
                }
            }

            if (Input.GetMouseButtonDown(0))
            {
                plantedObject          = activeObject;
                plantedObject.layer    = LayerMask.NameToLayer("Enviromental");
                activeObject           = null;
                rotationKickInTimeLeft = rotationKickInTime;
            }
        }

        if (Input.GetMouseButtonDown(1))
        {
            RaycastHit objectHit;
            if (Physics.Raycast(cameraRay, out objectHit, camRayLength, LayerMask.GetMask("Enviromental")))
            {
                GameObject clickedObject = objectHit.transform.gameObject;
                details.Remove(clickedObject);
                GameObject.Destroy(clickedObject);
            }
        }
    }