private void OnCollisionEnter(Collision collision) { if (IsInLayerMask(collision.gameObject, m_destroyObjectOfType)) { DestructorCall.TryToDestroy(collision.gameObject); } }
private void OnTriggerEnter(Collider other) { if (IsInLayerMask(other.gameObject, m_destroyObjectOfType)) { DestructorCall.TryToDestroy(other.gameObject); } }