Beispiel #1
0
        private void DestroySelf()
        {
            DestroyEntity destroyEntityEvent = DestroyEntity.Create();

            destroyEntityEvent.Entity = entity;
            destroyEntityEvent.Send();
        }
Beispiel #2
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        IEnumerator SelfDestruct(float wallDuration)
        {
            yield return(new WaitForSeconds(wallDuration));

            DestroyEntity destroyEntityEvent = DestroyEntity.Create();

            destroyEntityEvent.Entity = GetComponent <BoltEntity>();
            destroyEntityEvent.Send();
        }
        private IEnumerator DestroyAfterXSeconds(float x)
        {
            yield return(new WaitForSeconds(x));

            DestroyEntity destroyEntityEvent = DestroyEntity.Create();

            destroyEntityEvent.Entity = entity;
            destroyEntityEvent.Send();
        }
Beispiel #4
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        /*
         * private void OnTriggerEnter(Collider other)
         * {
         *  if (BoltNetwork.IsServer && entity.isAttached)
         *  {
         *      if (other.gameObject.CompareTag(Constants.Tag.ItemCollisionHitBox)) // It is an item collision
         *      {
         *          var itemCollisionTrigger = other.GetComponent<ItemCollisionTrigger>();
         *
         *          if (itemCollisionTrigger.ItemCollision.HitsPlayer) // It is an item that damages the player
         *          {
         *              BoltEntity itemEntity = other.GetComponentInParent<BoltEntity>();
         *              Ownership itemOwnership = itemEntity.GetComponent<Ownership>();
         *
         *              if (itemEntity.isAttached) // It is a concrete item & it is attached
         *              {
         *                //   Hit Ourself
         *                //  if (itemState.OwnerID == state.OwnerID)
         *                //  {
         *                //      if (itemCollisionTrigger.ItemCollision.ItemName == ItemCollisionName.Disk)
         *                //      {
         *                //          if (other.GetComponentInParent<DiskBehaviour>().CanHitOwner)
         *                //          {
         *                //              if (!_health.IsInvincible) // The server checks that this kart is not invincible
         *                //              {
         *                //                  SendPlayerHitEvent(itemState);
         *                //              }
         *                //              DestroyColliderObject(other);
         *                //          }
         *                //      }
         *                //  }
         *
         *                  if ((int)itemOwnership.Team != state.Team)
         *                  {
         *                      if (!_health.IsInvincible) // The server checks that this kart is not invincible
         *                      {
         *                          SendPlayerHitEvent(itemOwnership);
         *                      }
         *                      DestroyColliderObject(other);
         *                  }
         *              }
         *          }
         *      }
         *  }
         * } */

        private void DestroyColliderObject(Collider other)
        {
            var otherItemCollision = other.GetComponent <ItemCollisionTrigger>().ItemCollision;

            if (otherItemCollision.ShouldBeDestroyed(_itemCollision) &&
                otherItemCollision.ItemName != ItemCollisionName.IonBeamLaser)    // The item should be destroyed
            {
                DestroyEntity destroyEntityEvent = DestroyEntity.Create();
                destroyEntityEvent.Entity = other.GetComponentInParent <BoltEntity>();
                destroyEntityEvent.Send();
            }
        }
Beispiel #5
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        //PRIVATE

        private void OnTriggerEnter(Collider other)
        {
            if (BoltNetwork.IsServer)
            {
                if (other.gameObject.CompareTag(Constants.Tag.ItemCollisionHitBox)) // It is an item collision
                {
                    if (other.GetComponentInParent <NetworkDestroyable>())
                    {
                        var itemNetworkDestroyable = other.GetComponentInParent <NetworkDestroyable>();
                        itemNetworkDestroyable.DestroyObject();
                    }

                    StopAllCoroutines();
                    DestroyEntity destroyEntityEvent = DestroyEntity.Create();
                    destroyEntityEvent.Entity = GetComponent <BoltEntity>();
                    destroyEntityEvent.Send();
                }
            }
        }
 public void DestroyObject(float timeBeforeDestroy = 0f)
 {
     if (BoltNetwork.IsConnected && entity.isAttached && BoltNetwork.IsServer)
     {
         if (timeBeforeDestroy != 0)
         {
             StartCoroutine(DestroyAfterXSeconds(timeBeforeDestroy));
         }
         else
         {
             DestroyEntity destroyEntityEvent = DestroyEntity.Create();
             destroyEntityEvent.Entity = entity;
             destroyEntityEvent.Send();
         }
     }
     else if (!BoltNetwork.IsConnected)
     {
         MonoBehaviour.Destroy(gameObject, timeBeforeDestroy);
     }
 }
Beispiel #7
0
        //PRIVATE

        private void OnCollisionEnter(Collision collision)
        {
            if (BoltNetwork.IsServer)
            {
                if (collision.gameObject.layer == LayerMask.NameToLayer(Constants.Layer.Ground))
                {
                    CanHitOwner = true;
                    Vector3 contactPoint = collision.contacts[0].point;
                    CollisionParticles.transform.position = contactPoint;
                    CollisionParticles.Emit(ParticlesToEmit);
                    ReboundsBeforeEnd--;
                    PlayCollisionSound();

                    if (ReboundsBeforeEnd <= 0)
                    {
                        DestroyEntity destroyEntityEvent = DestroyEntity.Create();
                        destroyEntityEvent.Entity = entity;
                        destroyEntityEvent.Send();
                    }
                }
            }
        }
Beispiel #8
0
        private IEnumerator LaserDuration(float duration)
        {
            yield return(new WaitForSeconds(_laserSettings.CollisionDuration));

            if (_laserCollider)
            {
                _laserCollider.enabled = false;
            }
            yield return(new WaitForSeconds(_laserSettings.FlashDuration));

            if (_laserRenderer)
            {
                _laserRenderer.enabled = false;
            }
            // if (_laserColliderBack)
            //     _laserColliderBack.enabled = false;
            yield return(new WaitForSeconds(duration));

            DestroyEntity destroyEntityEvent = DestroyEntity.Create();

            destroyEntityEvent.Entity = entity;
            destroyEntityEvent.Send();
        }