Beispiel #1
0
    public int bonusAmount = 10; // Value for bonuses.

    // Checks collision between body and bonuses object.
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Destroy destroy = collision.gameObject.GetComponent <Destroy>();

        health = FindObjectOfType <HealthBar>();

        // If bonus was picked then increase health bar.
        if (collision.gameObject.CompareTag("Bonus"))
        {
            //Debug.Log("Picked Up");

            destroy.GetComponent <Destroy>().Kill();
            //health.showHealth();
            health.AddHealth(10);
        }
    } // End of OnTriggerEnter2D method