// --------------------------------------------------------------------------------------------------------------------------------

        private void designDropdown_SelectedIndexChanged(object sender, EventArgs e)
        {
            DesignEnum chosenDesign = PAPIApplication.GetDesign();

            switch (design_dropdown.SelectedIndex)
            {
            case 0:
                chosenDesign = DesignEnum.PAPYRUS;
                break;

            case 1:
                chosenDesign = DesignEnum.DIGITAL;
                break;

            case 2:
                chosenDesign = DesignEnum.NOVEL;
                break;

            default:
                break;
            }
            if (chosenDesign != PAPIApplication.GetDesign())
            {
                PAPIApplication.SetDesign(chosenDesign);
                WfLogger.Log(this, LogLevel.DEBUG, "Set design to " + PAPIApplication.GetDesign() + " in dropdown");
                SetDesign();
                SetButtonDesign();
            }
        }
Beispiel #2
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        public AppSettings(DesignEnum _activeDesign, LanguageEnum _activeLanguage, bool _isSessionRunning, Player _player)
        {
            this._activeDesign     = _activeDesign;
            this._activeLanguage   = _activeLanguage;
            this._isSessionRunning = _isSessionRunning;
            this._player           = (_player == null) ? new Player() : _player;

            WfLogger.Log(this, LogLevel.DETAILED, "Created new AppSettings (" + this._activeDesign + ", " + this._activeLanguage + ")");
        }
Beispiel #3
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        // --------------------------------------------------------------------------------------------------------------------------------

        /// <summary>
        /// Sets the currenty active design to the given one, but does not change the actual appearance
        /// </summary>
        /// <param name="design">the design enum to which the game is set</param>
        public void SetActiveDesign(DesignEnum design)
        {
            _activeDesign = design;
            WfLogger.Log("GameSettings.SetActiveDesign(DesignEnum)", LogLevel.DEBUG, "Set active design to " + design);
        }
Beispiel #4
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        // --------------------------------------------------------------------------------------------------------------------------------

        public static void SetDesign(DesignEnum design)
        {
            _settings.SetActiveDesign(design);
            WfLogger.Log("PAPIApplication.SetDesign", LogLevel.DEBUG, "Set Design to " + design);
        }
Beispiel #5
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        // --------------------------------------------------------------------------------------------------------------------------------

        /// <param name="design"></param>
        /// <returns>The path of the file which includes all images for the given design</returns>
        public static string GetFilePath_Images(DesignEnum design)
        {
            return(GetFilePath_Game() + "\\PAPIClasses\\Resources\\Images\\" + design.ToString().ToLower());
        }