public override AbilityActivator Create(CombatController owner) { var ability = DesertContext.StrangeNew <MultiActivatorAbility>(); ability.activators = abilityActivators.ConvertAll(a => a.Create(owner)); return(ability); }
public override StoryActionEvent Create() { var action = DesertContext.StrangeNew <CreateMapLocationEvent>(); action.locationData = location; return(action); }
public override AbilityActivator Create(CombatController owner) { var ability = DesertContext.StrangeNew <ShieldGeneratorAbility>(); ability.shieldAmount = shieldAmount; return(ability); }
public override Restriction Create(Character character) { var restriction = DesertContext.StrangeNew <HasXInitiativeRestriction>(); restriction.initiativeRequriement = initiativeRequirement; return(restriction); }
public override Cost Create(Character owner) { var cost = DesertContext.StrangeNew <ItemCost>(); cost.item = item; return(cost); }
public TravelingStory CreateSpecificStory(Vector2 position, TravelingStoryData data, TravelingStoryAIData aiOverride = null) { spriteToUse = data.art; var travelingStory = DesertContext.StrangeNew <TravelingStoryController>(); travelingStory.PopupText = "<u>" + data.dataName + "</u>\n" + data.difficulty + " difficulty"; travelingStory.action = CreateAction(data); if (aiOverride != null) { travelingStory.ai = aiOverride.Create(); } else { travelingStory.ai = data.ai.Create(); } travelingStory.stealthRating = data.stealthRating; DesertContext.QuickBind <TravelingStoryMediated>(travelingStory); var travelingStoryGO = GameObject.Instantiate(PrefabGetter.travelingStoryPrefab, parent); DesertContext.FinishQuickBind <TravelingStoryMediated>(); travelingStoryGO.GetComponent <TravelingStoryVisuals>().Setup(spriteToUse); travelingStory.TeleportToPosition(position); travelingStory.Setup(); return(travelingStory); }
TravelingStoryBeginCombatAction CreateCombatAction(TravelingStoryData data) { var combatAction = DesertContext.StrangeNew <TravelingStoryBeginCombatAction>(); combatAction.combatData = data.combatData; return(combatAction); }
public override void Apply(PlayerCharacter playerCharacter) { var increaser = DesertContext.StrangeNew <JamSavesIncreaser>(); increaser.increaseAmount = jamSavesGained; increaser.Run(); }
void BuildBasics() { playerCharacter = DesertContext.StrangeNew <Character>(); var baseStats = BasePlayerCharacterStats.Instance; SetArt(baseStats.baseArt); playerCharacter.Setup(baseStats.maxHP); playerCharacter.attackModule = CreateAttackModule(baseStats); playerCharacter.defenseModule = CreateDefenseModule(baseStats); playerCharacter.speed = baseStats.baseInitiative; playerCharacter.myFaction = Faction.Player; playerCharacter.displayName = "PLAYA"; combatPlayerAbilities.Clear(); combatPlayerAbilities.Add(CombatReferences.Get().emptyAbility); combatPlayerAbilityModifiers.Clear(); ambushPlayerAbilities.Clear(); ambushPlayerAbilities.Add(CombatReferences.Get().emptyAbility); baseStats.defaultAbilities.ForEach(a => AddCombatPlayerAbility(a)); baseStats.defaultAbilityModifiers.ForEach(m => AddCombatPlayerAbilityModifier(m)); baseStats.defaultAmbushAbilities.ForEach(a => AddAmbushAbility(a)); baseStats.autoEquippedItems.ForEach(i => { var item = i.Create(playerCharacter); inventory.AddItem(item); item.Equip(playerCharacter); }); }
public override ItemEffect Create(Character character) { var itemEffect = DesertContext.StrangeNew <CreateMapAbilityButtonItemEffect>(); itemEffect.mapAbility = mapAbility.Create(character); return(itemEffect); }
TravelingStoryBeginStoryAction CreateStoryAction(TravelingStoryData data) { var storyAction = DesertContext.StrangeNew <TravelingStoryBeginStoryAction>(); storyAction.story = data.story; return(storyAction); }
public override Restriction Create(Character character) { var r = DesertContext.StrangeNew <ItemIsUnjammedRestriction>(); r.item = item; return(r); }
public override TownBenefit Create(Town town) { var benefit = DesertContext.StrangeNew <TownGainsStatusEffectBenefit>(); benefit.statusEffect = statusEffect.Create(town); return(benefit); }
public override MapAbilityActivator Create() { var activator = DesertContext.StrangeNew <MapAbilityStartStoryActivator>(); activator.story = story; return(activator); }
public override void Apply(PlayerCharacter playerCharacter) { var gainer = DesertContext.StrangeNew <MapAbilityGainer>(); gainer.mapAbility = mapAbility.Create(playerCharacter.GetCharacter()); gainer.Apply(); }
public override Restriction Create(Character character) { var r = DesertContext.StrangeNew <HasJammedGunRestriction>(); r.allowsJamChecks = allowsJamChecks; return(r); }
public override TravelingStoryAIRoutine Create() { var chase = DesertContext.StrangeNew <TravelingStoryChase>(); chase.speed = this.speed; return(chase); }
public override ItemEffect Create(Character character) { var itemEffect = DesertContext.StrangeNew <CreateCombatAbilityButtonItemEffect>(); itemEffect.ability = ability; return(itemEffect); }
public CombatController CreateCombatController(Character character, AICharacterData data, Faction faction) { var aiGO = CreateGameObject(data, faction); character.ownerGO = aiGO; aiGO.GetComponentInChildren <CharacterMouseInput>().owner = character; if (data.positionPreference == AICharacterData.PositionPreference.PrefersFront) { character.IsInMelee = true; } else if (data.positionPreference == AICharacterData.PositionPreference.PrefersBack) { character.IsInMelee = false; } else { character.IsInMelee = Random.value > 0.5f; } DesertContext.QuickBind(character); var aiController = CreateCombatController(aiGO); HookCharacterIntoController(aiController, character, data); SetupHealthVisuals(character, aiGO); aiController.Init(); DesertContext.FinishQuickBind <Character>(); return(aiController); }
public override StoryActionEvent Create() { var action = DesertContext.StrangeNew <StartStoryActionEvent>(); action.story = storyData; return(action); }
public override StoryActionEvent Create() { var e = DesertContext.StrangeNew <AllyStabilizationEvent>(); e.stabilizes = stabilizes; return(e); }
public override StoryActionEvent Create() { var e = DesertContext.StrangeNew <GainCoinsEvent>(); e.coins = numCoins; return(e); }
public override TravelingStoryAIRoutine Create() { var flee = DesertContext.StrangeNew <TravelingStoryFlee>(); flee.speed = this.speed; return(flee); }
public override StoryActionEvent Create() { var e = DesertContext.StrangeNew <AdvanceDaysEvent>(); e.daysToAdvance = daysToPass; return(e); }
public override void Apply(PlayerCharacter plapyerCharacter) { var increaser = DesertContext.StrangeNew <EffortPoolIncreaser>(); increaser.type = type; increaser.amount = amount; increaser.Run(); }
CombatController CreateCombatController(GameObject go) { var aiController = DesertContext.StrangeNew <CombatController>(); aiController.artGO = go; return(aiController); }
public override AbilityTargetPicker Create(Character owner) { var inputPicker = DesertContext.StrangeNew <MultiTargetPicker>(); inputPicker.filters = filters.ConvertAll(fd => fd.Create(owner)); return(inputPicker); }
public override TravelingStoryAIRoutine Create() { var ai = DesertContext.StrangeNew <TravelingStoryWander>(); ai.distanceToWander = distanceToWander; ai.speed = speed; return(ai); }
public override StoryActionEvent Create() { var e = DesertContext.StrangeNew <ChangeItemsEvent>(); e.item = item; e.quantityChange = quantityChange; return(e); }
public override AbilityActivator Create(CombatController owner) { var a = DesertContext.StrangeNew <JamItemAbilityActivator>(); a.item = item; a.character = owner.character; return(a); }