Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     if (loadName.Length > 0)
     {
         DeserializedLevelsLoader load = new DeserializedLevelsLoader( );
         load.generateItems(loadName);
     }
 }
Beispiel #2
0
 private void Init()
 {
     if (deserializedLevelsLoader == null)
     {
         deserializedLevelsLoader = new DeserializedLevelsLoader();
     }
     if (deserializedLevelsSaver == null)
     {
         deserializedLevelsSaver = new DeserializedLevelsSaver();
     }
 }
    void Start()
    {
        GlobalPrefabs.LoadAll("Characters");
        GlobalPrefabs.LoadAll("Environment");
        GlobalPrefabs.LoadAll("Game Dynamics");

        DeserializedLevelsLoader deserializedLevelsLoader = new DeserializedLevelsLoader();

        deserializedLevelsLoader.GenerateItems();

        DontDestroyOnLoad(this);
    }
Beispiel #4
0
 private void init()
 {
     if (deserializedLevelsLoader == null)
     {
         deserializedLevelsLoader = new DeserializedLevelsLoader();
     }
     if (deserializedLevelsSaver == null)
     {
         deserializedLevelsSaver = new DeserializedLevelsSaver();
     }
     if (deserializedLevelsCrossChecker == null)
     {
         deserializedLevelsCrossChecker = new DeserializedLevelsCrossChecker();
     }
 }
Beispiel #5
0
    // Use this for initialization
    void Awak()
    {
        DeserializedLevelsLoader d = new DeserializedLevelsLoader( );

        if (SceneManager.GetActiveScene().name == "stage1")
        {
            d.generateItems("Levels");
            return;
            //PauseController.RestartScene = 1;
        }
        if (SceneManager.GetActiveScene().name == "stage2")
        {
            d.generateItems("Levels2");
            return;
            //PauseController.RestartScene = 2;
        }
    }
 private void init()
 {
     if (deserializedLevelsLoader == null) deserializedLevelsLoader = new DeserializedLevelsLoader();
     if (deserializedLevelsSaver == null) deserializedLevelsSaver = new DeserializedLevelsSaver();
     if (deserializedLevelsCrossChecker == null) deserializedLevelsCrossChecker = new DeserializedLevelsCrossChecker();
 }
    void Start()
    {
        DeserializedLevelsLoader d = new DeserializedLevelsLoader();

        d.generateItems();
    }
 void Start()
 {
     DeserializedLevelsLoader d = new DeserializedLevelsLoader();
     d.generateItems();
 }