public void CreateHUDMessage(string message, Sprite icon)
        {
            lock (_HUDMessageLock)
            {
                if (_HUDMessages.Count == HUD_MESSAGE_MAX_COUNT)
                {
                    Destroy(_HUDMessages.RemoveFromFront().Self);


                    _lastHUDMessageIndex = HUD_MESSAGE_MAX_COUNT - 1;
                }
            }

            lock (_HUDMessageLock)
            {
                if (_HUDMessages.Any())
                {
                    GameObject existingMsg = _HUDMessages.First().Self;
                    if (existingMsg.GetComponentInChildren <Text>().text == message)
                    {
                        // Found identical message already existing. Do not duplicate, just identify that upcoming msg is the same
                        existingMsg.GetComponent <Shake>().ShakeIt();
                        return;
                    }
                }
            }

            GameObject HUDMessage = Instantiate(HUDMessagePrefab, new Vector3(0, 0, 0), Quaternion.identity,
                                                Canvas.transform);
            RectTransform rTransform = HUDMessage.GetComponent <RectTransform>();

            HUDMessage.GetComponentInChildren <Text>().text = message;
            rTransform.position = new Vector3(HUD_MESSAGE_INIT_X, HUD_MESSAGE_INIT_Y, rTransform.position.z);
            rTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Bottom,
                                                     HUD_MESSAGE_INIT_Y + (_lastHUDMessageIndex * HUD_MESSAGE_SHIFT_Y), 0);

            Transform HUDMessageType = HUDMessage.transform.Find("HUDMessageType");

            HUDMessageType.gameObject.GetComponent <Image>().sprite = icon;

            lock (_HUDMessageLock)
            {
                _HUDMessages.AddToFront(new HUDMessage()
                {
                    Self = HUDMessage, TimeCreation = DateTime.Now
                });
            }

            if (_lastHUDMessageIndex + 1 < HUD_MESSAGE_MAX_COUNT)
            {
                _lastHUDMessageIndex++;
            }
        }
Beispiel #2
0
        private IEnumerable <Translation> parse_translation_page(string pageContent)
        {
            var rows = new Deque <HtmlNode>(get_all_rows(pageContent));

            while (rows.Any() && is_separator(rows.RemoveFromFront()) && !is_unknown_separator(rows))
            {
                yield return(ParseTranslation(rows));
            }
        }
Beispiel #3
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 private Position GetNextPosition(Deque <Position> unused)
 {
     if (unused.Any())
     {
         return(unused.Pop());
     }
     else
     {
         return(Position.N);
     }
 }
Beispiel #4
0
        private void Traverse(IRenderingElement newElement)
        {
            var stack = new Deque <IRenderingElement>();

            stack.Push(newElement);
            while (stack.Any())
            {
                var element = stack.Poll();
                switch (element)
                {
                case Bounds e:
                    Add(e);
                    break;

                case GeneralPath e:
                    Add(e);
                    break;

                case LineElement lineElem:
                    var vec   = lineElem.SecondPoint - lineElem.FirstPoint;
                    var ortho = new WPF::Vector(-vec.Y, vec.X);
                    ortho.Normalize();
                    vec.Normalize();
                    ortho *= lineElem.Width / 2;      // stroke width
                    vec   *= lineElem.Width / 2;      // stroke rounded also makes line longer
                    Add(lineElem.FirstPoint - vec + ortho);
                    Add(lineElem.SecondPoint + vec + ortho);
                    Add(lineElem.FirstPoint - vec - ortho);
                    Add(lineElem.SecondPoint + vec - ortho);
                    break;

                case OvalElement oval:
                    Add(new Point(oval.Coord.X - oval.Radius, oval.Coord.Y));
                    Add(new Point(oval.Coord.X + oval.Radius, oval.Coord.Y));
                    Add(new Point(oval.Coord.X, oval.Coord.Y - oval.Radius));
                    Add(new Point(oval.Coord.X, oval.Coord.Y + oval.Radius));
                    break;

                case ElementGroup elementGroup:
                    stack.AddRange(elementGroup);
                    break;

                case MarkedElement e:
                    stack.Add(e.Element());
                    break;

                default:
                    // ignored from bounds calculation, we don't really
                    // care but log we skipped it
                    Trace.TraceWarning($"{element.GetType()} not included in bounds calculation");
                    break;
                }
            }
        }
Beispiel #5
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        private List <Topic> ParseTopics(Deque <HtmlNode> rows)
        {
            List <Topic> topics = new List <Topic>();

            while (rows.Any())
            {
                var row = rows.RemoveFromFront();

                if (is_separator(row))
                {
                    rows.AddToFront(row);
                    break;
                }

                topics.Add(ParseTopic(row));
            }

            return(topics);
        }
Beispiel #6
0
        private static bool IsInSmallRingSize(IAtom atom, int size)
        {
            var mol    = atom.Container;
            var distTo = new int[mol.Atoms.Count];

            Arrays.Fill(distTo, 1 + distTo.Length);
            distTo[atom.Index] = 0;
            var queue = new Deque <IAtom>();

            queue.Push(atom);
            int smallest = 1 + distTo.Length;

            while (queue.Any())
            {
                var a    = queue.Poll();
                int dist = 1 + distTo[a.Index];
                foreach (var b in a.Bonds)
                {
                    var nbr = b.GetOther(a);
                    if (dist < distTo[nbr.Index])
                    {
                        distTo[nbr.Index] = dist;
                        queue.Add(nbr);
                    }
                    else if (dist != 2 + distTo[nbr.Index])
                    {
                        int tmp = dist + distTo[nbr.Index];
                        if (tmp < smallest)
                        {
                            smallest = tmp;
                        }
                    }
                }
                if (2 * dist > 1 + size)
                {
                    break;
                }
            }
            return(smallest == size);
        }