Beispiel #1
0
 /// <summary>
 ///   The factory method that returns the appropriate parser for the given configuration file.
 /// </summary>
 /// <param name="p_xmlConfig">The configuration file for which to return a parser.</param>
 /// <param name="p_fomodMod">The mod whose configuration file is being parsed.</param>
 /// <param name="p_dsmSate">The state of the install.</param>
 /// <returns>The appropriate parser for the given configuration file.</returns>
 /// <exception cref="ParserException">Thrown if no parser is found for the given configuration file.</exception>
 public static Parser GetParser(XmlDocument p_xmlConfig, fomod p_fomodMod, DependencyStateManager p_dsmSate)
 {
   var strConfigVersion = "1.0";
   var strSchemaName =
     p_xmlConfig.SelectSingleNode("config").Attributes["xsi:noNamespaceSchemaLocation"].InnerText.ToLowerInvariant();
   var intStartPos = strSchemaName.LastIndexOf("modconfig") + 9;
   if (intStartPos > 8)
   {
     var intLength = strSchemaName.Length - intStartPos - 4;
     if (intLength > 0)
     {
       strConfigVersion = strSchemaName.Substring(intStartPos, intLength);
     }
   }
   var pexParserExtension = Program.GameMode.GetParserExtension(strConfigVersion);
   switch (strConfigVersion)
   {
     case "1.0":
       return new Parser10(p_xmlConfig, p_fomodMod, p_dsmSate, pexParserExtension);
     case "2.0":
       return new Parser20(p_xmlConfig, p_fomodMod, p_dsmSate, pexParserExtension);
     case "3.0":
       return new Parser30(p_xmlConfig, p_fomodMod, p_dsmSate, pexParserExtension);
     case "4.0":
       return new Parser40(p_xmlConfig, p_fomodMod, p_dsmSate, pexParserExtension);
     case "5.0":
       return new Parser50(p_xmlConfig, p_fomodMod, p_dsmSate, pexParserExtension);
   }
   throw new ParserException("Unrecognized Module Configuration version (" + strConfigVersion +
                             "). Perhaps a newer version of FOMM is required.");
 }
Beispiel #2
0
 /// <summary>
 /// A simple constructor that initializes teh object with the given values.
 /// </summary>
 /// <param name="p_xmlConfig">The modules configuration file.</param>
 /// <param name="p_fomodMod">The mod whose configuration file we are parsing.</param>
 /// <param name="p_dsmSate">The state of the install.</param>
 /// <param name="p_pexParserExtension">The parser extension that provides game-specific config file parsing.</param>
 public Parser(XmlDocument p_xmlConfig, fomod p_fomodMod, DependencyStateManager p_dsmSate, ParserExtension p_pexParserExtension)
 {
     m_pexParserExtension = p_pexParserExtension;
     m_xmlConfig = p_xmlConfig;
     m_fomodMod = p_fomodMod;
     m_dsmSate = p_dsmSate;
     validateModuleConfig();
 }
Beispiel #3
0
 /// <summary>
 ///   A simple constructor that initializes teh object with the given values.
 /// </summary>
 /// <param name="p_xmlConfig">The modules configuration file.</param>
 /// <param name="p_fomodMod">The mod whose configuration file we are parsing.</param>
 /// <param name="p_dsmSate">The state of the install.</param>
 /// <param name="p_pexParserExtension">The parser extension that provides game-specific config file parsing.</param>
 public Parser(XmlDocument p_xmlConfig, fomod p_fomodMod, DependencyStateManager p_dsmSate,
               ParserExtension p_pexParserExtension)
 {
     m_pexParserExtension = p_pexParserExtension;
     XmlConfig            = p_xmlConfig;
     Fomod        = p_fomodMod;
     StateManager = p_dsmSate;
     validateModuleConfig();
 }
 /// <summary>
 ///   Parses the given dependency.
 /// </summary>
 /// <param name="p_xndDependency">The dependency to parse.</param>
 /// <param name="p_dsmSate">The state manager for this install.</param>
 /// <returns>the dependency represented by the given node.</returns>
 public override IDependency ParseDependency(XmlNode p_xndDependency, DependencyStateManager p_dsmSate)
 {
     switch (p_xndDependency.Name)
     {
     case "foseDependancy":
         var verMinFoseVersion = new Version(p_xndDependency.Attributes["version"].InnerText);
         return(new FoseDependency((Fallout3DependencyStateManager)p_dsmSate, verMinFoseVersion));
     }
     return(null);
 }
Beispiel #5
0
        /// <summary>
        ///   The factory method that returns the appropriate parser for the given configuration file.
        /// </summary>
        /// <param name="p_xmlConfig">The configuration file for which to return a parser.</param>
        /// <param name="p_fomodMod">The mod whose configuration file is being parsed.</param>
        /// <param name="p_dsmSate">The state of the install.</param>
        /// <returns>The appropriate parser for the given configuration file.</returns>
        /// <exception cref="ParserException">Thrown if no parser is found for the given configuration file.</exception>
        public static Parser GetParser(XmlDocument p_xmlConfig, fomod p_fomodMod, DependencyStateManager p_dsmSate)
        {
            var strConfigVersion = "1.0";
            var strSchemaName    =
                p_xmlConfig.SelectSingleNode("config").Attributes["xsi:noNamespaceSchemaLocation"].InnerText.ToLowerInvariant();
            var intStartPos = strSchemaName.LastIndexOf("modconfig") + 9;

            if (intStartPos > 8)
            {
                var intLength = strSchemaName.Length - intStartPos - 4;
                if (intLength > 0)
                {
                    strConfigVersion = strSchemaName.Substring(intStartPos, intLength);
                }
            }
            var pexParserExtension = Program.GameMode.GetParserExtension(strConfigVersion);

            switch (strConfigVersion)
            {
            case "1.0":
                return(new Parser10(p_xmlConfig, p_fomodMod, p_dsmSate, pexParserExtension));

            case "2.0":
                return(new Parser20(p_xmlConfig, p_fomodMod, p_dsmSate, pexParserExtension));

            case "3.0":
                return(new Parser30(p_xmlConfig, p_fomodMod, p_dsmSate, pexParserExtension));

            case "4.0":
                return(new Parser40(p_xmlConfig, p_fomodMod, p_dsmSate, pexParserExtension));

            case "5.0":
                return(new Parser50(p_xmlConfig, p_fomodMod, p_dsmSate, pexParserExtension));
            }
            throw new ParserException("Unrecognized Module Configuration version (" + strConfigVersion +
                                      "). Perhaps a newer version of FOMM is required.");
        }
Beispiel #6
0
 /// <summary>
 ///   A simple constructor that initializes teh object with the given values.
 /// </summary>
 /// <param name="p_xmlConfig">The modules configuration file.</param>
 /// <param name="p_fomodMod">The mod whose configuration file we are parsing.</param>
 /// <param name="p_dsmSate">The state of the install.</param>
 /// <param name="p_pexParserExtension">The parser extension that provides game-specific config file parsing.</param>
 public Parser10(XmlDocument p_xmlConfig, fomod p_fomodMod, DependencyStateManager p_dsmSate,
                 ParserExtension p_pexParserExtension)
     : base(p_xmlConfig, p_fomodMod, p_dsmSate, p_pexParserExtension)
 {
 }
Beispiel #7
0
 /// <summary>
 ///   A simple constructor that initializes teh object with the given values.
 /// </summary>
 /// <param name="p_xmlConfig">The modules configuration file.</param>
 /// <param name="p_fomodMod">The mod whose configuration file we are parsing.</param>
 /// <param name="p_dsmSate">The state of the install.</param>
 /// <param name="p_pexParserExtension">The parser extension that provides game-specific config file parsing.</param>
 public Parser50(XmlDocument p_xmlConfig, fomod p_fomodMod, DependencyStateManager p_dsmSate,
                 ParserExtension p_pexParserExtension)
   : base(p_xmlConfig, p_fomodMod, p_dsmSate, p_pexParserExtension) {}
Beispiel #8
0
 /// <summary>
 ///   Parses the given dependency.
 /// </summary>
 /// <param name="p_xndDependency">The dependency to parse.</param>
 /// <param name="p_dsmSate">The state manager for this install.</param>
 /// <returns>the dependency represented by the given node.</returns>
 public virtual IDependency ParseDependency(XmlNode p_xndDependency, DependencyStateManager p_dsmSate)
 {
   return null;
 }
Beispiel #9
0
 /// <summary>
 ///   Parses the given dependency.
 /// </summary>
 /// <param name="p_xndDependency">The dependency to parse.</param>
 /// <param name="p_dsmSate">The state manager for this install.</param>
 /// <returns>the dependency represented by the given node.</returns>
 public virtual IDependency ParseDependency(XmlNode p_xndDependency, DependencyStateManager p_dsmSate)
 {
     return(null);
 }