Beispiel #1
0
        public void TestDispose()
        {
            const int sliverSize = 4; // 4 floats = 16 bytes
            const int floatNumSlices = 11; // 11 slices per buffer, to test various cases
            BufferAllocator<float> bufferAllocator = new BufferAllocator<float>(sliverSize * floatNumSlices, 1, sizeof(float));

            float continuousDuration = 2.4f;
            int discreteDuration = (int)Math.Round(continuousDuration + 1);
            float[] tempBuffer = AllocateSmall4FloatArray(discreteDuration, sliverSize);

            // check that allocated, then freed, buffers are used first for next allocation
            Buf<float> buffer = bufferAllocator.Allocate();
            bufferAllocator.Free(buffer);
            Buf<float> buffer2 = bufferAllocator.Allocate();
            HoloDebug.Assert(buffer.Data == buffer2.Data);

            // free it again so stream can get it
            bufferAllocator.Free(buffer);

            DenseSampleFloatStream stream = new DenseSampleFloatStream(0, bufferAllocator, sliverSize);
            stream.Append(new Slice<Sample, float>(new Buf<float>(-6, tempBuffer), sliverSize));

            Verify4SliceFloatStream(stream, 0);

            // have stream drop it; should free buffer
            stream.Dispose();

            // make sure we get it back again
            buffer2 = bufferAllocator.Allocate();
            HoloDebug.Assert(buffer.Data == buffer2.Data);
        }
Beispiel #2
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        public void TestLimitedBufferingStream()
        {
            const int sliverSize = 4; // 4 floats = 16 bytes
            const int floatNumSlices = 11; // 11 slices per buffer, to test various cases
            BufferAllocator<float> bufferAllocator = new BufferAllocator<float>(sliverSize * floatNumSlices, 1, sizeof(float));

            float[] tempBuffer = AllocateSmall4FloatArray(20, sliverSize);

            DenseSampleFloatStream stream = new DenseSampleFloatStream(0, bufferAllocator, sliverSize, 5);
            stream.Append(new Slice<Sample, float>(new Buf<float>(-7, tempBuffer), 0, 11, sliverSize));
            HoloDebug.Assert(stream.DiscreteDuration == 5);
            Slice<Sample, float> slice = stream.GetNextSliceAt(stream.DiscreteInterval);
            HoloDebug.Assert(slice[0, 0] == 6f);

            stream.Append(new Slice<Sample, float>(new Buf<float>(-8, tempBuffer), 11, 5, sliverSize));
            HoloDebug.Assert(stream.DiscreteDuration == 5);
            HoloDebug.Assert(stream.InitialTime == 11);
            slice = stream.GetNextSliceAt(stream.DiscreteInterval);
            HoloDebug.Assert(slice[0, 0] == 11f);
        }
Beispiel #3
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        public void TestStreamSlicing()
        {
            const int sliverSize = 4; // 4 floats = 16 bytes
            const int floatNumSlices = 11; // 11 slices per buffer, to test various cases
            BufferAllocator<float> bufferAllocator = new BufferAllocator<float>(sliverSize * floatNumSlices, 1, sizeof(float));

            float[] buffer = AllocateSmall4FloatArray(floatNumSlices * 2, sliverSize);

            DenseSampleFloatStream stream = new DenseSampleFloatStream(0, bufferAllocator, sliverSize);
            stream.Append(new Slice<Sample, float>(new Buf<float>(-4, buffer), sliverSize));

            // test getting slices from existing stream
            Slice<Sample, float> beforeFirst = stream.GetNextSliceAt(new Interval<Sample>((-2), 4));
            // should return slice with duration 2
            HoloDebug.Assert(beforeFirst.Duration == 2);

            Slice<Sample, float> afterLast = stream.GetNextSliceAt(new Interval<Sample>(19, 5));
            HoloDebug.Assert(afterLast.Duration == 3);

            // now get slice across the buffer boundary, verify it is split as expected
            Interval<Sample> splitInterval = new Interval<Sample>(7, 8);
            Slice<Sample, float> beforeSplit = stream.GetNextSliceAt(splitInterval);
            HoloDebug.Assert(beforeSplit.Duration == 4);

            Slice<Sample, float> afterSplit = stream.GetNextSliceAt(splitInterval.SubintervalStartingAt(beforeSplit.Duration));
            HoloDebug.Assert(afterSplit.Duration == beforeSplit.Duration);
            float lastBefore = beforeSplit[3, 0];
            float firstAfter = afterSplit[0, 0];
            HoloDebug.Assert(lastBefore + 1 == firstAfter);

            float[] testStrideCopy = new float[] {
                0, 0, 1, 1, 0, 0,
                0, 0, 2, 2, 0, 0,
            };

            stream.AppendSliver(testStrideCopy, 2, 2, 6, 2);

            Slice<Sample, float> lastSliver = stream.GetNextSliceAt(new Interval<Sample>(22, 1));
            HoloDebug.Assert(lastSliver.Duration == 1);
            HoloDebug.Assert(lastSliver[0, 0] == 1f);
            HoloDebug.Assert(lastSliver[0, 1] == 1f);
            HoloDebug.Assert(lastSliver[0, 2] == 2f);
            HoloDebug.Assert(lastSliver[0, 3] == 2f);

            Slice<Sample, float> firstSlice = stream.GetNextSliceAt(new Interval<Sample>(-2, 100));
            HoloDebug.Assert(firstSlice.Duration == 11);
        }
Beispiel #4
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        public void TestStreamShutting()
        {
            const int sliverSize = 4; // 4 floats = 16 bytes
            const int floatNumSlices = 11; // 11 slices per buffer, to test various cases
            BufferAllocator<float> bufferAllocator = new BufferAllocator<float>(sliverSize * floatNumSlices, 1, sizeof(float));

            float continuousDuration = 2.4f;
            int discreteDuration = (int)Math.Round(continuousDuration + 1);
            float[] buffer = AllocateSmall4FloatArray(discreteDuration, sliverSize);
            DenseSampleFloatStream stream = new DenseSampleFloatStream(0, bufferAllocator, sliverSize, useContinuousLoopingMapper: true);
            stream.Append(new Slice<Sample, float>(new Buf<float>(-5, buffer), sliverSize));

            // OK, time to get this fractional business right.
            stream.Shut((ContinuousDuration)continuousDuration);
            HoloDebug.Assert(stream.IsShut);

            // now test looping
            Interval<Sample> interval = new Interval<Sample>(0, 10);
            // we expect this to be [0, 1, 2, 0, 1, 0, 1, 2, 0, 1]
            // or rather, [0>3], [0>2], [0>3], [0>2]
            Slice<Sample, float> slice = stream.GetNextSliceAt(interval);
            HoloDebug.Assert(slice.Duration == 3);
            HoloDebug.Assert(slice[0, 0] == 0f);
            HoloDebug.Assert(slice[2, 0] == 2f);

            interval = interval.SubintervalStartingAt(slice.Duration);
            slice = stream.GetNextSliceAt(interval);
            HoloDebug.Assert(slice.Duration == 2);
            HoloDebug.Assert(slice[0, 0] == 0f);
            HoloDebug.Assert(slice[1, 0] == 1f);

            interval = interval.SubintervalStartingAt(slice.Duration);
            slice = stream.GetNextSliceAt(interval);
            HoloDebug.Assert(slice.Duration == 3);
            HoloDebug.Assert(slice[0, 0] == 0f);
            HoloDebug.Assert(slice[2, 0] == 2f);

            interval = interval.SubintervalStartingAt(slice.Duration);
            slice = stream.GetNextSliceAt(interval);
            HoloDebug.Assert(slice.Duration == 2);
            HoloDebug.Assert(slice[0, 0] == 0f);
            HoloDebug.Assert(slice[1, 0] == 1f);

            interval = interval.SubintervalStartingAt(slice.Duration);
            HoloDebug.Assert(interval.IsEmpty);

            DenseSampleFloatStream stream2 = new DenseSampleFloatStream(0, bufferAllocator, sliverSize, useContinuousLoopingMapper: false);
            stream2.Append(new Slice<Sample, float>(new Buf<float>(-5, buffer), sliverSize));
            stream2.Shut((ContinuousDuration)continuousDuration);
            interval = new Interval<Sample>(0, 10);
            slice = stream2.GetNextSliceAt(interval);
            HoloDebug.Assert(slice.Duration == 3);
            HoloDebug.Assert(slice[0, 0] == 0f);
            HoloDebug.Assert(slice[2, 0] == 2f);

            interval = interval.SubintervalStartingAt(slice.Duration);
            slice = stream2.GetNextSliceAt(interval);
            HoloDebug.Assert(slice.Duration == 3);
            HoloDebug.Assert(slice[0, 0] == 0f);
            HoloDebug.Assert(slice[1, 0] == 1f);

            interval = interval.SubintervalStartingAt(slice.Duration);
            slice = stream2.GetNextSliceAt(interval);
            HoloDebug.Assert(slice.Duration == 3);
            HoloDebug.Assert(slice[0, 0] == 0f);
            HoloDebug.Assert(slice[2, 0] == 2f);

            interval = interval.SubintervalStartingAt(slice.Duration);
            slice = stream2.GetNextSliceAt(interval);
            HoloDebug.Assert(slice.Duration == 1);
            HoloDebug.Assert(slice[0, 0] == 0f);
        }
Beispiel #5
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        public void TestStreamChunky()
        {
            const int sliverSize = 4; // 4 floats = 16 bytes
            const int floatNumSlices = 11; // 11 slices per buffer, to test various cases
            const int biggestChunk = 5; // max size of slice to copy in middle loop
            BufferAllocator<float> bufferAllocator = new BufferAllocator<float>(sliverSize * floatNumSlices, 1, sizeof(float));

            DenseSampleFloatStream stream = new DenseSampleFloatStream(0, bufferAllocator, sliverSize);

            HoloDebug.Assert(stream.DiscreteDuration == 0);

            float f = 0;
            float[] tinyBuffer = new float[biggestChunk * sliverSize];
            for (int i = 0; i < 100; i++) {
                for (int c = 1; c <= 5; c++) {
                    for (int j = 0; j < c; j++) {
                        tinyBuffer[j * sliverSize] = f;
                        tinyBuffer[j * sliverSize + 1] = f + 0.25f;
                        tinyBuffer[j * sliverSize + 2] = f + 0.5f;
                        tinyBuffer[j * sliverSize + 3] = f + 0.75f;
                        f++;
                    }
                    Slice<Sample, float> tempSlice = new Slice<Sample, float>(
                        new Buf<float>(-2, tinyBuffer), 0, c, sliverSize);
                    stream.Append(tempSlice);
                }
            }

            // Now after this we will need a verification loop.
            BufferAllocator<float> bigBufferAllocator = new BufferAllocator<float>(sliverSize * 1024, 1, sizeof(float));
            DenseSampleFloatStream bigStream = new DenseSampleFloatStream(0, bigBufferAllocator, sliverSize);

            stream.CopyTo(stream.DiscreteInterval, bigStream);

            HoloDebug.Assert(Verify4SliceFloatStream(stream, 0) == 1500);
            HoloDebug.Assert(Verify4SliceFloatStream(bigStream, 0) == 1500);

            DenseSampleFloatStream stream2 = new DenseSampleFloatStream(0, bufferAllocator, sliverSize);
            bigStream.CopyTo(bigStream.DiscreteInterval, stream2);

            HoloDebug.Assert(Verify4SliceFloatStream(stream2, 0) == 1500);
        }
Beispiel #6
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        public void TestStreamAppending()
        {
            const int sliverSize = 4; // 4 floats = 16 bytes
            const int floatNumSlices = 11; // 11 slices per buffer, to test various cases
            BufferAllocator<float> bufferAllocator = new BufferAllocator<float>(sliverSize * floatNumSlices, 1, sizeof(float));

            float[] buffer = AllocateSmall4FloatArray(floatNumSlices, sliverSize);

            DenseSampleFloatStream stream = new DenseSampleFloatStream(0, bufferAllocator, sliverSize);

            unsafe {
                fixed (float* f = buffer) {
                    IntPtr pf = new IntPtr(f);

                    stream.Append(floatNumSlices, pf);
                }
            }

            HoloDebug.Assert(stream.DiscreteDuration == floatNumSlices);

            HoloDebug.Assert(Verify4SliceFloatStream(stream, 0) == 11);

            // clear original buffer to test copying back into it
            for (int i = 0; i < buffer.Length; i++) {
                buffer[i] = 0;
            }

            unsafe {
                fixed (float* f = buffer) {
                    IntPtr pf = new IntPtr(f);
                    stream.CopyTo(stream.DiscreteInterval, pf);
                }
            }

            DenseSampleFloatStream stream2 = new DenseSampleFloatStream(0, bufferAllocator, sliverSize);
            stream2.Append(new Slice<Sample, float>(new Buf<float>(-3, buffer), sliverSize));

            HoloDebug.Assert(Verify4SliceFloatStream(stream2, 0) == 11);
        }
Beispiel #7
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        public void TestStream()
        {
            BufferAllocator<float> bufferAllocator = new BufferAllocator<float>(FloatNumSlices * 2048, 1, sizeof(float));

            DenseSampleFloatStream stream = new DenseSampleFloatStream(0, bufferAllocator, FloatSliverSize);

            HoloDebug.Assert(stream.DiscreteDuration == 0);

            var interval = new Interval<Sample>(0, 10);
            Slice<Sample, float> firstSlice = stream.GetNextSliceAt(interval);
            HoloDebug.Assert(firstSlice.IsEmpty());

            // Now let's fill a float array...
            float[] buffer = new float[FloatNumSlices * FloatSliverSize];
            Duration<Sample> floatNumSlicesDuration = FloatNumSlices;
            Slice<Sample, float> tempSlice = new Slice<Sample, float>(new Buf<float>(-1, buffer), FloatSliverSize);
            PopulateFloatSlice(tempSlice);

            // now append in chunks
            stream.Append(tempSlice.SubsliceOfDuration(tempSlice.Duration / 2));
            stream.Append(tempSlice.SubsliceStartingAt(tempSlice.Duration / 2));

            HoloDebug.Assert(stream.InitialTime == 0);
            HoloDebug.Assert(stream.DiscreteDuration == FloatNumSlices);

            Slice<Sample, float> theSlice = stream.GetNextSliceAt(stream.DiscreteInterval);

            VerifySlice(theSlice);
            HoloDebug.Assert(theSlice.Duration == floatNumSlicesDuration);
        }