void Start() { drink = GetComponent <DrinkScene>(); denmoku = GetComponent <Denmoku>(); meter = GetComponent <DenmokuMeter>(); this.DrinkSceneButton(false); this.DenmokuImage.transform.localPosition = new Vector2(0, -1500); }
void Start() { for (int i = 0; i < hukidashiImage.Length; i++) { AnswerList[i].gameObject.SetActive(false); hukidashiImage[i].gameObject.SetActive(false); } //ゲームの初期状態を用意する処理 if (this.ChangeGameMode) { this.GameMode = true; } else { this.GameMode = false; } button = GetComponent <ButtonController>(); denmoku = GetComponent <Denmoku>(); meter = GetComponent <DenmokuMeter>(); this.OriginPos1 = this.OrderPos[0]; this.OriginPos2 = this.OrderPos[1]; this.OriginPos3 = this.OrderPos[2]; this.OrderCounterOFF(); this.AnswerResultOFF(); this.HukidashiOFF(); this.NextGameFlg = true; this.TapText.text = "タップしてスタート!"; // BGM SoundManager.Instance.PlayBGM(BGMName.DrinkingParty); // クリア条件の設定 if (this.GameMode) { this.ClearQuota = (int)(this.Limit * 0.8f) * this.HukidashiList.Length; } else { this.ClearQuota = (int)(this.Limit * 0.8f); } this.ClearScore = 0; }