Beispiel #1
0
 public void Leap(DenArgs args, bool restart)
 {
     if (!args.Auto)
     {
         Light(Taskbar.Progress);
     }
     while (true)
     {
         if (restart)
         {
             Msg($"重启游戏");
             Module <SwitchOS>().RestartGame();
             Wait(300);
         }
         if (args.Days == 0)
         {
             return;
         }
         Msg($"开始推移");
         Module <Battle.Raid>().OpenRaidMenu();
         bool retry = false;
         for (int i = 0; i < args.Days; i++)
         {
             Msg(Colors.Start, $"第{i + 1}次");
             if (!args.Auto)
             {
                 Progress = (double)(i + 1) / args.Days;
             }
             Next(false, false);
             if (i == args.Days - 1 && args.Auto)
             {
                 var success = CheckTarget(args.Target);
                 retry = !success;
                 if (success && args.AutoBattle)
                 {
                     AutoBattle(args);
                 }
             }
             else
             {
                 CheckTarget(null);
             }
         }
         Msg($"推移完毕");
         if (retry)
         {
             restart = true;
         }
         else
         {
             break;
         }
     }
 }
Beispiel #2
0
 public void RunNG(DenArgs args)
 {
     Msg(Colors.Highlight, $"NG+1");
     Next(true, false);
     PressUntil(Keys.B, 1000, Module <Idle>().Check);
     Msg($"正在保存");
     Module <Menu>().Save();
     Wait(300);
     Module <Battle.Raid>().OpenRaidMenu();
     if (args.Auto)
     {
         Leap(args, false);
     }
 }
Beispiel #3
0
        public void RunCreateRaid(RaidArgs args)
        {
            Msg(Colors.Highlight, "无限开车");
            DenArgs den = new DenArgs();

            den.Target = args.Target;
            den.Days   = args.HardResetDays;
            den.Auto   = true;
            if (args.Restart)
            {
                Leap(den, true);
            }
            int softreset = 0;

            // raid loop
            while (true)
            {
                // timeout loop
                while (true)
                {
                    // reset
                    PressUntil(Keys.B, 300, Module <Idle>().Check);

                    // connect to internet
                    Wait(1500);
                    if (!Module <Idle>().CheckConnected().Boolean)
                    {
                        Msg($"连接互联网");
                        Press(Keys.Y);
                        Wait(1500);
                        Press(Keys.PLUS);
                        Wait(500);
                        PressUntil(Keys.B, 300, Module <Idle>().Check);
                        Wait(300);
                    }

                    // create raid
                    Msg(Colors.Start, $"建房间");
                    Module <Battle.Raid>().OpenRaidMenu();
                    if (WaitUntil(10, Module <Battle.Raid>().CheckMenuCode) == null)
                    {
                        Capture();
                        ScreenShot("CheckCode Failed");
                        continue;
                    }
                    Wait(1000);
                    if (args.Code >= 0)
                    {
                        // set link code
                        Msg($"设置密码:{args.Code:0000}");
                        Press(Keys.PLUS);
                        if (WaitUntil(Keys.PLUS, 2, Module <SwitchOS>().CheckInput, Timeout(20)) != Module <SwitchOS>().CheckInput)
                        {
                            Capture();
                            ScreenShot("CheckInput Failed");
                            continue;
                        }
                        Wait(200);
                        Module <SwitchOS>().InputNumber(args.Code, 4);
                        Wait(800);
                        Press(Keys.A);
                        Wait(1000);
                    }
                    Press(Keys.A);

                    // wait for party
                    Msg($"等待乘客");
                    bool[] seated = new bool[4];
                    bool[] ready  = new bool[4];
                    for (int i = 0; i < 4; i++)
                    {
                        seated[i] = false;
                        ready[i]  = false;
                    }
                    var  starttime = DateTime.MaxValue;
                    bool timeout   = false;
                    bool started   = false;
                    WaitUntil(Keys.A, 5, () => Module <Battle.Raid>().CheckSeatEmpty(1), TimeoutThrow(20));
                    while (true)
                    {
                        Wait(1000);

                        if (Module <SwitchOS>().CheckBlackScreen())
                        {
                            Msg(Colors.Fail, $"时间到自动发车");
                            started = true;
                            break;
                        }
                        if (Module <Battle.Raid>().CheckTimeout())
                        {
                            // 3 minutes have passed
                            Msg(Colors.Fail, $"3分钟已过,重新开车");
                            PressUntil(Keys.B, 500, Module <Idle>().Check);
                            Wait(500);
                            timeout = true;
                            break;
                        }

                        // check seats
                        var ns = 0;
                        var nr = 0;
                        for (int i = 1; i < Battle.Raid.MAX_MEMBERS; i++)
                        {
                            var tr = Module <Battle.Raid>().CheckSeatReady(i);
                            if (tr)
                            {
                                if (!ready[i])
                                {
                                    Msg(Colors.Success, $"{i}号乘客已就绪");
                                }
                                nr++;
                            }
                            ready[i] = tr;
                            var ts = tr || !Module <Battle.Raid>().CheckSeatEmpty(i);
                            if (ts)
                            {
                                if (!seated[i])
                                {
                                    Msg($"{i}号乘客已上车");
                                }
                                ns++;
                            }
                            seated[i] = ts;
                        }
                        if (ns > nr)
                        {
                            starttime = DateTime.MaxValue;
                        }
                        else if (ns > 0 && ns == nr && starttime == DateTime.MaxValue)
                        {
                            starttime = DateTime.Now + TimeSpan.FromSeconds(args.Countdown);
                        }
                        if (nr == 3 || DateTime.Now >= starttime)
                        {
                            break;
                        }
                    }

                    if (timeout)
                    {
                        // time out
                        if (args.Single)
                        {
                            return;
                        }
                        if (args.SoftResetCount == 0 && args.HardResetDays >= 3)
                        {
                            break;
                        }

                        // check friend request
                        Msg($"接受好友申请");
                        Module <SwitchOS>().AcceptFriends(args.AccountIndex);
                    }
                    else
                    {
                        // start raid
                        Msg(Colors.End, $"出发");
                        if (!started)
                        {
                            Press(Keys.HAT.Up);
                            Wait(500);
                        }
                        int         blackscreen       = 0;
                        DateTime    time              = DateTime.MinValue;
                        Func <bool> check_blackscreen = () =>
                        {
                            if (Module <SwitchOS>().CheckBlackScreen())
                            {
                                blackscreen++;
                                return(false);
                            }
                            else if (blackscreen >= 1)
                            {
                                if (time == DateTime.MinValue)
                                {
                                    time = DateTime.Now.AddSeconds(2.5);
                                }
                                return(DateTime.Now >= time);
                            }
                            return(false);
                        };
                        DateTime    time2           = DateTime.MaxValue;
                        Func <bool> check_leavemenu = () =>
                        {
                            if (blackscreen == 0 && !Module <Battle.Raid>().CheckMenu())
                            {
                                if (time2 == DateTime.MaxValue)
                                {
                                    time2 = DateTime.Now.AddSeconds(3);
                                }
                            }
                            else
                            {
                                time2 = DateTime.MaxValue;
                            }
                            return(blackscreen == 0 && DateTime.Now >= time2);
                        };
                        var r = PressUntil(Keys.A, 300, check_blackscreen, check_leavemenu, Module <SwitchOS>().CheckSystemMessage, Module <Idle>().Check, TimeoutThrow(30));
                        if (r != check_blackscreen)
                        {
                            Msg(Colors.Fail, $"卡门了");
                            Log(r.GetName());
                            continue;
                        }
                        break;
                    }
                }

                if (softreset < args.SoftResetCount || args.SoftResetCount < 0)
                {
                    softreset++;
                    Msg(Colors.Start, $"断网重置");
                    Press(Keys.HOME, 1000);
                    Wait(100);
                    Press(Keys.A);
                    Wait(2500);
                    {
                        var t  = Timeout(20);
                        var rt = PressUntil(Keys.HOME, 50, t, () => !VideoCapture.Match(1900, 10, Color.FromArgb(0, 0, 0), DefaultColorCap));
                        if (rt == t)
                        {
                            //throw new ScriptException("唤醒失败");
                            Msg(Colors.Error, "唤醒失败,请手动开机");
                            Beep(Sounds.Error);
                        }
                    }
                    var r = PressUntil(Keys.B, 300, Module <SwitchOS>().Check, Module <Idle>().Check);
                    if (r == Module <SwitchOS>().Check)
                    {
                        Wait(500);
                        Press(Keys.A);
                        Wait(500);
                        var rt = PressUntil(Keys.B, 300, Module <Battle.Raid>().CheckCatch, Module <Idle>().Check);
                        if (rt == Module <Battle.Raid>().CheckCatch)
                        {
                            throw new ScriptException("炸车了");
                        }
                    }
                }
                else
                {
                    softreset = 0;
                    Leap(den, true);
                    PressUntil(Keys.B, 300, Module <Idle>().Check);
                }
                if (args.Single)
                {
                    return;
                }

                // check friend request
                Msg($"接受好友申请");
                Module <SwitchOS>().AcceptFriends(args.AccountIndex);
            }
        }
Beispiel #4
0
 public void RunSkip(DenArgs args, bool fast = false)
 {
     Light(Taskbar.Progress);
     Progress = 0;
     if (WaitUntil(2, Module <Idle>().Check) == null)
     {
         throw new ScriptException("必须从游戏主界面开始");
     }
     Msg(Colors.Start, $"进入日期设置");
     Press(Keys.HOME);
     Wait(1500);
     Module <SwitchOS>().ChangeDate(0, false);
     if (fast)
     {
         int  reset = 0;
         bool first = true;
         for (int i = 0; i < args.Days; i++)
         {
             Msg($"第{i + 1}次");
             var r = Module <SwitchOS>().ChangeDateCoreFast(first);
             first = false;
             if (r > 0)
             {
                 Msg(Colors.Fail, "已复位");
             }
             reset += r;
             //Msg(Colors.Trivial, date.ToString("yyyy.MM.dd"));
             Progress = (double)i / args.Days;
             // summary
             var v = (i + 1) / (DateTime.Now - StartTime).TotalHours;
             Summary = $"效率={v:0.00}/h,复位次数={reset}";
         }
     }
     else
     {
         for (int i = 0; i < args.Days; i++)
         {
             if (i > 0 && i % FramesToSave == 0)
             {
                 // save
                 Light(Taskbar.Highlight);
                 Msg(Colors.Start, $"已达{FramesToSave}帧,保存游戏");
                 Press(Keys.HOME);
                 Wait(2000);
                 Press(Keys.A);
                 Wait(3000);
                 if (WaitUntil(10, Module <Idle>().Check) == null)
                 {
                     throw new ScriptException("返回游戏失败,可能已崩溃");
                 }
                 //ScreenShot($"Save {i}");
                 Wait(300);
                 Module <Menu>().Save();
                 Press(Keys.HOME);
                 Wait(1500);
                 Module <SwitchOS>().ChangeDate(0);
                 //ScreenShot($"Saved");
                 Light(Taskbar.Progress);
             }
             Msg($"第{i + 1}帧");
             Module <SwitchOS>().ChangeDateCore();
             //ScreenShot($"Frame {i}");
             Progress = (double)i / args.Days;
             // summary
             var v = (i + 1) / (DateTime.Now - StartTime).TotalHours;
             Summary = $"效率={v:0.00}/h";
         }
     }
 }
Beispiel #5
0
 public void RunAutoBattle(DenArgs args)
 {
     Msg(Colors.Highlight, $"自动战斗");
     AutoBattle(args);
 }
Beispiel #6
0
 public void RunRestartLeap(DenArgs args)
 {
     Msg(Colors.Highlight, $"重推");
     Leap(args, true);
 }
Beispiel #7
0
 public void RunLeap(DenArgs args)
 {
     Msg(Colors.Highlight, $"推移");
     Leap(args, false);
 }
Beispiel #8
0
        public void AutoBattle(DenArgs args)
        {
            // start battle
            Press(Keys.HAT.Down);
            Wait(300);
            Press(Keys.A);
            Wait(500);
            Msg($"开始战斗");
            PressUntil(Keys.A, 500, Module <Battle.Raid>().CheckCatch);
            Wait(3000);

            // catch
            Msg($"战斗完成,开始捕获");
            Press(Keys.A);
            Wait(800);
            Press(Keys.A);
            WaitUntil(Module <Battle.Raid>().CheckEnd, TimeoutThrow(60));

            // end battle
            Msg($"战斗结束");
            Wait(300);
            Press(Keys.A);
            Wait(300);
            PressUntil(Keys.B, 300, Module <Idle>().Check);

            if (!args.AutoCatch)
            {
                return;
            }

            // feed candy
            Msg($"正在喂糖");
            Module <Menu>().Open();
            Wait(300);
            Module <Menu>().OpenEntry(Menu.Entry.Bag);
            WaitUntil(Module <Bag>().Check);
            Wait(500);
            Module <Bag>().SelectCatagory(Bag.Catagory.OtherItems);
            Wait(300);
            for (int i = 0; i < 6; i++)
            {
                Press(Keys.HAT.Down);
                Wait(200);
            }
            Press(Keys.A);
            Wait(500);
            Press(Keys.A);
            Wait(500);
            Press(Keys.HAT.Up);
            Wait(500);
            Press(Keys.A);
            Wait(500);
            Press(Keys.HAT.Down);
            Wait(500);
            Press(Keys.A);
            Wait(500);
            Msg($"正在升级");
            PressUntil(Keys.B, 300, Module <Idle>().Check, Module <Menu>().Check, () =>
            {
                if (VideoCapture.Match(1560, 729, Color.FromArgb(13, 13, 13), DefaultColorCap) && VideoCapture.Match(1579, 729, Color.FromArgb(254, 254, 254), DefaultColorCap))
                {
                    // ignore new skill
                    Press(Keys.HAT.Down);
                    Wait(300);
                    Press(Keys.A);
                    Wait(300);
                }
                return(false);
            });

            // take picture
            Msg($"准备截图");
            Wait(300);
            Module <Menu>().Open();
            Wait(300);
            Module <Menu>().OpenEntry(Menu.Entry.Pokelist);
            WaitUntil(Keys.A, 10, Module <Pokelist>().Check);
            Wait(200);
            Press(Keys.HAT.Up);
            Wait(500);
            Press(Keys.A);
            Wait(500);
            Press(Keys.A);
            Wait(2000);
            Press(Keys.HAT.Right);
            Wait(500);
            Msg($"截图1");
            ScreenShot("");
            Press(Keys.HAT.Right);
            Wait(500);
            Press(Keys.HAT.Right);
            Wait(500);
            Msg($"截图2");
            ScreenShot("");
        }