Beispiel #1
0
    public IEnumerator _OnLoadOutButton()
    {
        buttonLoadOut.button.interactable = false;
        buttonUpgrade.button.interactable = true;

        DemoUIUpgrade.Hide();
        yield return(new WaitForSeconds(0.25f));

        DemoUILoadOut.Show();
    }
Beispiel #2
0
    public void Awake()
    {
        instance    = this;
        thisObj     = gameObject;
        rectT       = thisObj.GetComponent <RectTransform>();
        canvasGroup = thisObj.GetComponent <CanvasGroup>();
        if (canvasGroup == null)
        {
            canvasGroup = thisObj.AddComponent <CanvasGroup>();
        }

        canvasGroup.alpha = 0;
    }