void Awake() { share = this; //Henry add //AutoShoot = forceGKAtInit; //Shoot.EventDidPrepareNewTurn += OnNewTurn; }
void Awake() { share = this; }
void Awake() { share = this; //Henry add //AutoShoot = forceGKAtInit; //Shoot.EventDidPrepareNewTurn += OnNewTurn; }
void Awake() { share = this; }