Beispiel #1
0
 public void update()
 {
     upDelay.update();
     downDelay.update();
     leftDelay.update();
     rightDelay.update();
     dropDelay.update();
     player_selector.transform.position = Utilities.getLocationVector(location, PLAYER_LAYER);
 }
Beispiel #2
0
 public void update()
 {
     if (isDestroyed)
     {
         return;
     }
     playerUI.setScore(score);
     upDelay.update();
     downDelay.update();
     leftDelay.update();
     rightDelay.update();
     dropDelay.update();
     player_selector.setLocation(Utilities.getLocationVector(location, Utilities.PLAYER_LAYER));
 }
Beispiel #3
0
 public void Update()
 {
     emissionDelay.update();
 }