public IEnumerator DelayedActionManagerInvokeWithParameters()
        {
            var testObj = new DamTest();

            DelayedActionManager.AddAction((Action <int, string, bool, float>)testObj.MethodWithParams, 0, 5, "testValue", true, 3.14f);
            yield return(null);
        }
    public IEnumerator StressInstantiation()
    {
        for (int i = 0; i < 100; i++)
        {
            var loc = m_Locations[Random.Range(0, m_Locations.Count)];
            ResourceManager.ProvideInstance <GameObject>(loc, new InstantiationParameters(null, true)).Completed += op =>
            {
                Assert.IsNotNull(op.Result);
                DelayedActionManager.AddAction((Action <Object, IResourceLocation>)ResourceManager.ReleaseInstance, Random.Range(.25f, .5f), op.Result, loc);
            };

            if (Random.Range(0, 100) > 20)
            {
                yield return(null);
            }
        }

        while (DelayedActionManager.IsActive)
        {
            yield return(null);
        }

        var objs = SceneManager.GetActiveScene().GetRootGameObjects();

        foreach (var r in objs)
        {
            Assert.False(r.name.EndsWith("(Clone)"), "All instances were not cleaned up");
        }
    }
        public void CleanupDelayedActionManager()
        {
            EditorApplication.isPlaying = true;
            DelayedActionManager.AddAction(new Action(() => {}));
            EditorApplication.isPlaying = false;

            Assert.AreEqual(0, CountResourcesByName("DelayedActionManager"));
        }
 public void Start(ProvideHandle provideHandle, float loadDelay)
 {
     m_ProvideHandle = provideHandle;
     if (loadDelay < 0)
     {
         LoadImmediate();
     }
     DelayedActionManager.AddAction((Action)LoadImmediate, loadDelay);
 }
        public IEnumerator DelayedActionManagerInvokeSameFrame()
        {
            var testObj     = new DamTest();
            int frameCalled = Time.frameCount;

            DelayedActionManager.AddAction((Action)testObj.Method);
            yield return(null);

            Assert.AreEqual(frameCalled, testObj.frameInvoked);
        }
    public IEnumerator DelayedActionManagerInvokeDelayed()
    {
        var   testObj    = new DamTest();
        float timeCalled = Time.realtimeSinceStartup;

        DelayedActionManager.AddAction((Action)testObj.Method, .25f);
        yield return(new WaitForSeconds(.5f));

        Assert.LessOrEqual(timeCalled + .2f, testObj.timeInvoked);
    }
        public static void DJCommand(string value, WorldClient client)
        {
            int id = DelayedActionRecord.DelayedActions.DynamicPop(x => x.Id);
            DelayedActionRecord record = new DelayedActionRecord(id, "Monsters", 30, value, client.Character.Map.Id.ToString());

            record.AddElement();
            DelayedAction action = new DelayedAction(record);

            DelayedActionManager.AddAction(action);
            action.Execute();
        }
Beispiel #8
0
        public void CleanupDelayedActionManager()
        {
            EditorApplication.isPlaying = true;
            DelayedActionManager.AddAction(new Action(() => {}));
            Assert.True(DelayedActionManager.Exists);
            Assert.NotNull(DelayedActionManager.Instance);
            EditorApplication.isPlaying = false;
            Assert.False(DelayedActionManager.Exists);

            Assert.AreEqual(0, CountResourcesByName("DelayedActionManager"));
        }
        public IEnumerator DelayedActionManagerInvokeDelayed()
        {
            var   testObj    = new DamTest();
            float timeCalled = Time.unscaledTime;

            DelayedActionManager.AddAction((Action)testObj.Method, 2);
            while (!testObj.methodInvoked)
            {
                yield return(null);
            }
            //make sure delay was at least 1 second (to account for test slowness)
            Assert.Greater(testObj.timeInvoked, timeCalled + 1);
        }
 public void Start(ProvideHandle provideHandle, float loadDelay)
 {
     m_Loaded        = false;
     m_ProvideHandle = provideHandle;
     m_ProvideHandle.SetWaitForCompletionCallback(WaitForCompletionHandler);
     if (loadDelay < 0)
     {
         LoadImmediate();
     }
     else
     {
         DelayedActionManager.AddAction((Action)LoadImmediate, loadDelay);
     }
 }
Beispiel #11
0
        public static void DjCommand(string value, WorldClient client)
        {
            if (value == null)
            {
                client.Character.ReplyError("You must provide a list of monsters to spawn. Example: 23,24,25,26.");
                return;
            }

            int id = DelayedActionRecord.DelayedActions.DynamicPop(x => x.Id);
            DelayedActionRecord record =
                new DelayedActionRecord(id, "Monsters", 30, value, client.Character.Map.Id.ToString());

            record.AddElement();
            DelayedAction action = new DelayedAction(record);

            DelayedActionManager.AddAction(action);
            action.Execute();
        }
Beispiel #12
0
        public static void CreateDelayedAction(string value, WorldClient client)
        {
            var split = value.Split(' ');

            string actionType = split[0];            // for dungeon: Monsters
            int    interval   = int.Parse(split[1]); // ex: 30 (in seconds)
            string value1     = split[2];            // For dungeons: list of monsters
            var    value2     = client.Character.Map.Id.ToString();

            DelayedActionRecord record = new DelayedActionRecord(actionType, interval, value1, value2);

            record.AddInstantElement();

            DelayedAction action = new DelayedAction(record);

            DelayedActionManager.AddAction(action);
            action.Execute();

            client.Character.Reply($"Successfully created DelayedAction record {record}.");
        }
        public static void TestCommand(string value, WorldClient client)
        {
            client.SendRaw(RawDataManager.GetRawData("gvgpanel"));
            client.Character.Reply("Done");
            //  client.Character.SpellAnim(7356);
            return;

            client.Character.Record.Stats.LifePoints         = 99999;
            client.Character.Record.Stats.ActionPoints.Base += 99;
            client.Character.Record.Stats.MaxLifePoints      = 99999;
            client.Character.RefreshStats();
            return;

            int id = DelayedActionRecord.DelayedActions.DynamicPop(x => x.Id);
            DelayedActionRecord record = new DelayedActionRecord(id, "CharacterMonster", 50, value, client.Character.Map.Id.ToString());

            record.AddElement();
            DelayedAction action = new DelayedAction(record);

            DelayedActionManager.AddAction(action);
            action.Execute();
        }