void HandleInput()
    {
        Ray          inputRay = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit2D hit      = Physics2D.Raycast(inputRay.origin, inputRay.direction);

        //RaycastHit hit;
        if (hit)
        {
            Deformer deformer = hit.collider.GetComponent <Deformer>();
            if (deformer)
            {
                Vector2 point = hit.point;
                deformer.AddDeformingForce(point, force);
            }
        }
    }