Beispiel #1
0
    void SkillCeremony()
    {
        CerCam.enabled = true;
        CerCam.animation.Stop();
        CerCam.fieldOfView = 20;
        DefnCam.GetComponent <Camera>().enabled = false;

        mCameraDefn.enabled = false;
        mCameraKick.enabled = false;
        mPlayerKicker.animation.Stop();
        mPlayerKeeper.animation.Stop();

        dicGameSceneMenuList ["Ui_wineff"].SetActive(true);


        Debug.Log("MyCeremony      :: " + MyCeremony + "EnemyCeremony       ::  " + EnemyCeremony);


        if (MyCeremony == 1 && Ag.mgDidWin || EnemyCeremony == 1 && !Ag.mgDidWin)
        {
            ranNumStr    = "2";
            ranKeeperStr = "2";
            LastCerLogic();
        }

        if (MyCeremony == 2 && Ag.mgDidWin || EnemyCeremony == 2 && !Ag.mgDidWin)
        {
            ranNumStr    = "3";
            ranKeeperStr = "3";
            LastCerLogic();
        }
        if (MyCeremony == 3 && Ag.mgDidWin || EnemyCeremony == 3 && !Ag.mgDidWin)
        {
            CereMonySet(new Vector3(5.2f, 2.6f, -35.5f),                   //campos
                        new Vector3(13f, 318f, 0),                         //camRot
                        new Vector3(5.2f, 2.6f, -35.5f),                   //LoserCampos
                        new Vector3(13f, 318f, 0),                         //LoserCamRot
                        new Vector3(-0.1385008f, 0.04181996f, -29.03078f), //WinPos
                        new Vector3(0, 90f, 0),                            //WinRot
                        new Vector3(0.4513091f, 0.04181996f, -28.99653f),  //LoserPos
                        new Vector3(0, 180f, 0),                           //LoserRot
                        "Cere_Skill_Winner_01_(500F)",                     //WinAniname
                        "Cere_Skill_Loser_03_(540F)");                     //LoserAniname

            /*
             * CereMonySet (new Vector3 (5.3f, 2.6f, -34f),
             *               new Vector3 (15.5f, 310f, 0),
             *               new Vector3 (5.3f, 2.6f, -34f),
             *               new Vector3 (15.5f, 310f, 0),
             *               new Vector3 (0.49f, 0.04181996f, -30.55f),
             *               new Vector3 (0, 0, 0),
             *               new Vector3 (0.4513091f, 0.04181996f, -28.99653f),
             *               new Vector3 (0, 180f, 0),
             *               "Cere_Skill_Winner_03_(430F)",
             *               "Cere_Skill_Loser_02_(400F)");
             */
        }
        if (MyCeremony == 4 && Ag.mgDidWin || EnemyCeremony == 4 && !Ag.mgDidWin)
        {
            CereMonySet(new Vector3(7.3f, 2.6f, -28f),
                        new Vector3(14f, 254f, 0),
                        new Vector3(3.3f, 1.85f, -35f),
                        new Vector3(11f, 330f, 0),
                        new Vector3(-0.4f, 0.04181996f, -30.3f),
                        new Vector3(0, 90, 0),
                        new Vector3(0.4513091f, 0.04181996f, -28.99653f),
                        new Vector3(0, 180f, 0),
                        "Cere_Skill_Winner_05_(485F)",
                        "Cere_Skill_Loser_03_(540F)");
        }
        if (MyCeremony == 5 && Ag.mgDidWin || EnemyCeremony == 5 && !Ag.mgDidWin)
        {
            CereMonySet(new Vector3(6f, 3.18f, -28f),
                        new Vector3(23f, 253f, 360),
                        new Vector3(5.6f, 3f, -32.4f),
                        new Vector3(21f, 297f, 0),
                        new Vector3(0.35f, 0.04181996f, -30.3f),
                        new Vector3(0, 0, 0),
                        new Vector3(0.4513091f, 0.04181996f, -28.99653f),
                        new Vector3(0, 180f, 0),
                        "Cere_Skill_Winner_02_(430F)",
                        "Cere_Skill_Loser_02_(400F)");

            /*
             * CereMonySet (new Vector3 (3.7f, 1.8f, -25.7f),
             *               new Vector3 (12f, 212f, 0),
             *               new Vector3 (5.8f, 2.5f, -35.8f),
             *               new Vector3 (15f, 311f, 0),
             *               new Vector3 (0.2f, 0.04181996f, -32f),
             *               new Vector3 (0, 0, 0),
             *               new Vector3 (0.4513091f, 0.04181996f, -28.99653f),
             *               new Vector3 (0, 180f, 0),
             *               "Cere_Skill_Winner_04-1_(530F)",
             *               "Cere_Skill_Loser_02_(400F)");
             */
        }
        if (Ag.mySelf.GetApplyIDofItem("CeremonyDefault") == 6 || Ag.NodeObj.EnemyUser.GetApplyIDofItem("CeremonyDefault") == 6)
        {
            /*
             * CereMonySet (new Vector3 (-3.5f, 2.2f, -36.5f),
             *               new Vector3 (13f, 37f, 0),
             *               new Vector3 (-2.1f, 2.7f, -24f),
             *               new Vector3 (18f, 157f, 0),
             *               new Vector3 (0.2f, 0.04181996f, -32f),
             *               new Vector3 (0, 0, 0),
             *               new Vector3 (0.4513091f, 0.04181996f, -28.99653f),
             *               new Vector3 (0, 180f, 0),
             *               "Cere_Skill_Winner_04-2_(530F)",
             *               "Cere_Skill_Loser_01_(560F)");
             */
        }
    }
Beispiel #2
0
    void SetStateArraySingleMode()
    {
        mStateArr.AddAMember("Begin", 4f);  //ljk 10.31
        mStateArr.AddEntryAction(() => {
            Ag.ContGameNum++;
            mGameOver     = false;
            mNetworkError = false;
            EnemUserCheck = false;
            //TurnNum = 0;  //Ag.NodeObj.TurnNum = mTurnNum;
            Ag.NodeObj.EnemyUser = Ag.myEnem;
            dicGameSceneMenuList ["Panel_item"].SetActive(false);
            arrMyScore    = new List <bool> ();
            arrEnScore    = new List <bool> ();
            arrAllMyScore = new List <bool> ();
            arrAllEnScore = new List <bool> ();
            dicGameSceneMenuList ["EnemyPointLabel"].GetComponent <UILabel> ().text = "0";
            dicGameSceneMenuList ["MyPointLabel"].GetComponent <UILabel> ().text    = "0";
            if (Ag.mGuest)
            {
                dicGameSceneMenuList ["Mynick"].GetComponent <UILabel> ().text = "No name"; // "NONAME";
            }
            else
            {
                dicGameSceneMenuList ["Mynick"].GetComponent <UILabel> ().text = WWW.UnEscapeURL(Ag.mySelf.WAS.TeamName);
            }
            dicGameSceneMenuList ["Enemnick"].GetComponent <UILabel> ().text  = Ag.mVirServer.teamName;
            dicGameSceneMenuList ["MyScore"].GetComponent <UILabel> ().text   = "0";
            dicGameSceneMenuList ["EnemScore"].GetComponent <UILabel> ().text = "0";

            Ag.mViewCard.CardLeagueSpritename(Ag.mySelf.WAS.League);
            dicGameSceneMenuList ["IngameUserDiv"].GetComponent <UISprite> ().spriteName = Ag.mViewCard.LeagueSpriteNameS;


            if (Ag.mSingleMode)
            {
                dicGameSceneMenuList ["IngameEnemDiv"].GetComponent <UISprite> ().spriteName = Ag.mViewCard.LeagueSpriteNameS;
            }
            else
            {
                Ag.mViewCard.CardLeagueSpritename(Ag.NodeObj.EnemyUser.WAS.League);
                dicGameSceneMenuList ["IngameEnemDiv"].GetComponent <UISprite> ().spriteName = Ag.mViewCard.LeagueSpriteNameS;
            }

//            Ag.NodeObj.MySocket.dlgtIleft = IleftGame; // leave;
//            Ag.NodeObj.MySocket.dlgtEnemyLeft = EnemyLeftGame; // enemy Leave;

            if (Ag.NodeObj.AmHost.HasValue)
            {
                Ag.mgIsKick = Ag.NodeObj.AmHost.Value;
            }

            DrinkSkill();
            Ag.mySelf.SetCostumeToCard();
            Ag.NodeObj.EnemyUser.SetCostumeToCard();
        });
        //  ________________________________________________ Add A Member.. Add A Member..
        mStateArr.AddAMember("CountDn", 0.5f);
        mStateArr.AddEntryAction(() => {
            //Ag.LogString ("Game :: CountDn ");
            //Debug.Log ("GamePack" + Ag.mgGamePackReceived);
        });
        mStateArr.AddExitCondition(() => {
            return(true);  //ljk 11 11
        });
        mStateArr.AddExitAction(() => {
            //Debug.Log ("GotoPreGame");
        });
        mStateArr.AddTimeOutProcess(20.0f, () => {
            Ag.LogNewLine(20);
            Ag.LogString("Application.LoadLevel");
            mStateArr.SetStateWithNameOf("HeartBeat");  // [2012:11:12:MOON] Heart Beat       //mAwayMyself = true;
        });
        //  ________________________________________________ Add A Member.. Add A Member..
        mStateArr.AddAMember("PreGame", 3f);
        mStateArr.AddEntryAction(() => {
            Ag.ContGameNum += 1;
            //Debug.Log ("backGreenItemPosition    " + dicGameSceneMenuList["Anim_back_green"].gameObject.transform.localPosition.y);
            dicGameSceneMenuList ["Panel_item"].SetActive(true);
            ItemPowerUpImagechange();
            //Debug.Log ("backGreenItemPosition    " + dicGameSceneMenuList["Anim_back_green"].gameObject.transform.localPosition.y);
            GUI.color = new Color(1f, 1f, 1f, 1f);
            if (Ag.mgIsKick)
            {
                CreateCursor();
            }

            if (Ag.mgIsKick && !AgStt.mgGameTutorial)     //...  Set Player Object
            {
                dicGameSceneMenuList ["MainBar"].SetActive(true);
            }
            else
            {
                DragPosition(true);
                DragPositionF(true);
                dicGameSceneMenuList ["Panel_keeperarrow_Main2"].SetActive(true);
                dicGameSceneMenuList ["Panel_keeperarrow_set"].SetActive(true);
                StartCoroutine(KeeperTimer());
            }
            StartCoroutine(CoruKickerDirBarOff());
            //Debug.Log (mSinglePlayerNum + "------------------------------------------------------------------mSinglePlayer");
        });
        mStateArr.AddExitAction(() => {
            RedbullNum();
        });
        mStateArr.AddAMember("BeforeDirPotion", 1f);
        mStateArr.AddEntryAction(() => {
            SetKickerDir(false);
            if (Ag.mgIsKick)
            {
                RedItemLogic();
            }

            mStage.mIsTouched = mStatusSillBar = false;
            if (mEventItemShowTime)
            {
                StartCoroutine(WaittimeItemShow(2f));
            }
            else
            {
                mEventItemShowTime = false;
            }
            if (!mDidEventPotion && !mDirMinuspotion)
            {
                mStateArr.SetStateWithNameOf("MidPausBiggerGamdDir");
            }
        });
        //  ________________________________________________ Add A Member.. Ljk Mid Direction potion..
        mStateArr.AddAMember("MidPausBiggerGamdDir", 1f);
        mStateArr.AddEntryAction(() => {
            GameObject mDirUPclone;
            if (Ag.mgIsKick)
            {
                if (mDidEventPotion || Ag.mGreenItemFlag)
                {
                    StartCoroutine(ItemeffOn("backeffect_green"));
                    myCard.ExpandDirection();
                    DestoryGuideBar();
                    //DrawGuideLine2 ();
                    DrawGuideLineNew();
                    SoundManager.Instance.Play_Effect_Sound("ApplyRedBull");
                    if (!Ag.mGreenItemFlag)
                    {
                        Ag.mBallEventAlready = mItemflag1 = mDidEventPotion = mDirMinuspotion = false;
                        Setitem("Anim_back_green", false);
                        Setitem("Anim_eff03_green", false);
                    }
                }
                mStartTime = Time.timeSinceLevelLoad;
            }
        });

        mStateArr.AddAMember("GameDir", 2f);
        mStateArr.AddEntryAction(() => {
            mStage.InitCursorMove(mEventDirspeed, 300f);
            mSkillSound = mTempUseInStates = false;
            //Ag.NodeObj.GameVoid ();
            if (Ag.mgIsKick)
            {
                SoundManager.Instance.Play_Effect_Sound("BarMoving_01");
            }
        });
        mStateArr.AddDuringAction(() => {
            if (mStage.mIsTouched && !mTempUseInStates)
            {
                SetPlayerDir2();    //SetStatusBar();
                mTempUseInStates = true;
            }
        });
        mStateArr.AddAMember("MidPaus", 0.3f);
        mStateArr.AddEntryAction(() => {
            mTimer.SetActive(false);
            FindMyChild(dicGameSceneMenuList ["Panel_item"], "btn_scouter", false);
            FindMyChild(dicGameSceneMenuList ["Panel_item"], "progress_scouter", false);
            SetSkillValues();

            if (Ag.mgIsKick)
            {
                Ag.mRound++;
                if (Ag.mgDirection == 0)
                {
                    SetKickerDir(false);
                }
            }
            else
            {
                if (0 < Ag.mgDirection)
                {
                    SoundManager.Instance.Play_Effect_Sound("SelectDirection");
                }
            }
            DragPosition(false);
            DragPositionF(false);
            dicGameSceneMenuList ["Panel_keeperarrow_Main2"].SetActive(false);
            //DragPositionLastSetDir (true);
        });
        mStateArr.AddExitAction(() => {
            mStage.InitCursorMove(0.8f, 300f);
        });  // Save Touch Points [GAM_RLT]
        //  ________________________________________________ Add A Member.. Add A Member..
        mStateArr.AddAMember("MidPausPotion", 1f);
        mStateArr.AddEntryAction(() => {
            if (!Ag.mgIsKick)
            {
                RedItemLogic();
            }
            SkillCursor();
            if (!Ag.mgIsKick)
            {
                //CreateCursor ();
                //SkillCursor ();
                //KeeperUISwipeSetLastDir (Ag.mgDirection);
            }
            if (!Ag.mgIsKick && mIsKeeperSkl != 5)
            {
                //Debug.Log (mIsKeeperSkl + "KeeperDirNum");
                //KeeperSelectedBar (mIsKeeperSkl);
                //mKeeperUIBar [mIsKeeperSkl - 1].animation.Play ("AlphaAni2");
            }
            mStage.mIsTouched = mStatusSillBar = false;
            //mKeeperSelectBar.SetActive (false);
            if (!mDidBuyPotion && !mEventPotion && !mEventminusPotion && !Ag.mBlueItemFlag)
            {
                mStateArr.SetStateWithNameOf("MidPausBiggerPotion");
            }
            else
            {
                if (mDidBuyPotion || Ag.mBlueItemFlag)
                {
                    //Debug.Log ("Drink!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
                    SoundManager.Instance.Play_Effect_Sound("ApplyRedBull");
                    //arrStatusBar[0].animation.Play("");
                    //GameObject.Find ("UI Root/Camera/Anchor/StatusBar/Redbull/Background").gameObject.animation.Play ("pocari");
                }
            }
            //            Debug.Log ("Create Skl BAr");
            //DestoryGuideBar();
            if (!AgStt.mgGameTutorial)
            {
                dicGameSceneMenuList ["MainBar"].SetActive(false);
                dicGameSceneMenuList ["MainSkillBar"].SetActive(true);
                if (myCard.WAS.grade == "S")
                {
                    dicGameSceneMenuList ["MainSkillBar"].SetActive(false);
                    dicGameSceneMenuList ["SGrade_MainSkillBar"].SetActive(true);
                }
            }
            DestoryGuideBar();
            //DrawCreateSklLine (4, 125, 475);

            if (Ag.mgIsKick)
            {
                if (myCard.arrCostumeInCard.Count > 0)
                {
                    if (myCard.arrCostumeInCard [0].WAS.itemTypeId == "KickerShoes01")
                    {
                        CostumeNum = 1;
                    }
                    if (myCard.arrCostumeInCard [0].WAS.itemTypeId == "KickerShoes02")
                    {
                        CostumeNum = 2;
                    }
                    if (myCard.arrCostumeInCard [0].WAS.itemTypeId == "KickerShoes03")
                    {
                        CostumeNum = 3;
                    }
                    if (myCard.arrCostumeInCard [0].WAS.itemTypeId == "KickerShoes04")
                    {
                        CostumeNum = 4;
                    }
                }
                //Debug.Log ("GoodBar :: GetSkillFinalValue "+ myCard.mGood);
                //myCard.WAS.GetSkillFinalValue (Ag.mySelf.arrUniform [0].Kick.Shirt.Texture, Ag.mySelf.arrUniform [0].Kick.Pants.Texture, Ag.mySelf.arrUniform [0].Kick.Socks.Texture, CostumeNum, out myCard.WAS.skill [0], out myCard.WAS.skill [1]);

                dicGameSceneMenuList ["MainSkillBar"].transform.FindChild("bar1").GetComponent <UISprite> ().spriteName   = "skillbar0";
                dicGameSceneMenuList ["MainSkillBar"].transform.FindChild("bar2_1").GetComponent <UISprite> ().spriteName = "skillbar1_1";
                dicGameSceneMenuList ["MainSkillBar"].transform.FindChild("bar2_1").transform.localPosition = new Vector3(((0.3f * 580) - 290), -260, 0);
                dicGameSceneMenuList ["MainSkillBar"].transform.FindChild("bar3").transform.localPosition   = new Vector3(((0.3f * 580) - 290), -260, -0.1f);

                LegendSkillbar();


                //Debug.Log ("GoodBar :: stateArray "+ myCard.mGood);
            }
            else
            {
                if (myCard.arrCostumeInCard.Count > 0)
                {
                    if (myCard.arrCostumeInCard [0].WAS.itemTypeId == "KeeperGloves01")
                    {
                        CostumeNum = 1;
                    }
                    if (myCard.arrCostumeInCard [0].WAS.itemTypeId == "KeeperGloves02")
                    {
                        CostumeNum = 2;
                    }
                    if (myCard.arrCostumeInCard [0].WAS.itemTypeId == "KeeperGloves03")
                    {
                        CostumeNum = 3;
                    }
                    if (myCard.arrCostumeInCard [0].WAS.itemTypeId == "KeeperGloves04")
                    {
                        CostumeNum = 4;
                    }
                }
                //Debug.Log ("GoodBar :: stateArray " + myCard.mGood);
                //myCard.WAS.GetSkillFinalValue (Ag.mySelf.arrUniform [0].Keep.Shirt.Texture, Ag.mySelf.arrUniform [0].Keep.Pants.Texture, Ag.mySelf.arrUniform [0].Keep.Socks.Texture, CostumeNum, out myCard.WAS.skill [0], out myCard.WAS.skill [1]);


                dicGameSceneMenuList ["MainSkillBar"].transform.FindChild("bar1").GetComponent <UISprite> ().spriteName   = "skillbar_keeper0";
                dicGameSceneMenuList ["MainSkillBar"].transform.FindChild("bar2_1").GetComponent <UISprite> ().spriteName = "skillbar_keeper1_1";
                dicGameSceneMenuList ["MainSkillBar"].transform.FindChild("bar2_1").transform.localPosition = new Vector3(((0.3f * 580) - 290), -260, 0);
                dicGameSceneMenuList ["MainSkillBar"].transform.FindChild("bar3").transform.localPosition   = new Vector3(((0.3f * 580) - 290), -260, -0.1f);
                //Debug.Log ("GoodBar :: stateArray " + myCard.mGood);
                LegendSkillbar();
            }
            myCard.SetSkillPositions(myCard, false, false, false, Ag.mySelf, CostumeNum);
            SetSkillBarTextureSize();
        });
        //  ________________________________________________ Add A Member.. Add A Member..
        mStateArr.AddAMember("MidPausBiggerPotion", 1f);
        mStateArr.AddEntryAction(() => {
            mStartTime = Time.timeSinceLevelLoad;
            // Potion apply...
            //GameObject mDirUPclone;
            if (mDidBuyPotion || (Ag.mgIsKick && (mEventPotion || mEventminusPotion)) || Ag.mBlueItemFlag)
            {
                StartCoroutine(ItemeffOn("backeffect_blue"));
                if (mEventPotion || mEventminusPotion)
                {
                    SoundManager.Instance.Play_Effect_Sound("ApplyRedBull");
                }

                DestoryGuideBar();

                myCard.SetSkillPositions(myCard, true, false, false, Ag.mySelf, CostumeNum);
                if (Ag.mgIsKick)
                {
                    //myCard.WAS.GetSkillFinalValue (Ag.mySelf.arrUniform [0].Keep.Shirt.Texture, Ag.mySelf.arrUniform [0].Keep.Pants.Texture, Ag.mySelf.arrUniform [0].Keep.Socks.Texture, CostumeNum, out myCard.WAS.skill [0], out myCard.WAS.skill [1]);
                    dicGameSceneMenuList ["MainSkillBar"].transform.FindChild("bar1").GetComponent <UISprite> ().spriteName   = "skillbar0";
                    dicGameSceneMenuList ["MainSkillBar"].transform.FindChild("bar2_1").GetComponent <UISprite> ().spriteName = "skillbar1_1";
                }
                else
                {
                    //myCard.WAS.GetSkillFinalValue (Ag.mySelf.arrUniform [0].Keep.Shirt.Texture, Ag.mySelf.arrUniform [0].Keep.Pants.Texture, Ag.mySelf.arrUniform [0].Keep.Socks.Texture, CostumeNum, out myCard.WAS.skill [0], out myCard.WAS.skill [1]);

                    dicGameSceneMenuList ["MainSkillBar"].transform.FindChild("bar1").GetComponent <UISprite> ().spriteName   = "skillbar_keeper0";
                    dicGameSceneMenuList ["MainSkillBar"].transform.FindChild("bar2_1").GetComponent <UISprite> ().spriteName = "skillbar_keeper1_1";
                }

                dicGameSceneMenuList ["MainSkillBar"].transform.FindChild("bar2_1").transform.localPosition = new Vector3(((0.3f * 580) - 290), -260, 0);
                dicGameSceneMenuList ["MainSkillBar"].transform.FindChild("bar3").transform.localPosition   = new Vector3(((0.3f * 580) - 290), -260, -0.1f);

                LegendSkillbar();
                SetSkillBarTextureSize();

                //Debug.Log ("GoodBar :: stateArray " + myCard.mGood);

                if (Ag.mgIsKick && (mEventPotion || mEventminusPotion))
                {
                    myCard.SetSkillPositions(myCard, mDidBuyPotion, mEventPotion, mEventminusPotion, Ag.mySelf, CostumeNum);
                }
                if (!Ag.mBlueItemFlag)
                {
                    mDidBuyPotion = false;
                    Setitem("Anim_back_blue", mDidBuyPotion);
                    Setitem("Anim_eff02_blue", mDidBuyPotion);
                }
                //Debug.Log ("Good" + myCard.mGood + "Perfect" + myCard.mPerfect);
            }
            if (Ag.mgIsKick && mItemflag1 && Ag.mBallEventAlready && (mEventPotion || mEventminusPotion))
            {
                if (Ag.mgIsKick)
                {
                    StartCoroutine(mRandomItemoff(0.8f));
                    mEventPotion = mEventminusPotion = mItemflag1 = Ag.mBallEventAlready = false;
                }
            }
        });
        //  ________________________________________________ Add A Member.. Add A Member..
        mStateArr.AddAMember("GameSkl", 2f);
        mStateArr.AddEntryAction(() => {
            Ag.NodeObj.CurMyCard = myCard;
            //Ag.NodeObj.GameVoid ();
            mSkillSound = false;
            if (Ag.mgIsKick)
            {
                KickerScenePlay(false);
                mstatusBar = false;
            }
            SoundManager.Instance.Play_Effect_Sound("BarMoving_01");
            mStage.InitCursorMove(mEventSkillSpeed, 300f);
            mTempUseInStates = false;
        });
        mStateArr.AddDuringAction(() => {
            if (mStage.mIsTouched && !mTempUseInStates)
            {
                StartCoroutine(Skleff(2f, Ag.mgSkill));   //SetStatusBar();
                mTempUseInStates = true;
            }
        });
        //  ________________________________________________ Add A Member.. Add A Member..
        mStateArr.AddAMember("AftPaus", 0.7f);
        mStateArr.AddEntryAction(() => {
//
//            tempDir++;
//            if (tempDir == 6)
//                tempDir = Ag.NodeObj.Direction = Ag.mgDirection = 1;
//            else
//                Ag.NodeObj.Direction = Ag.mgDirection = (byte)tempDir;
////
//            if (Ag.mgIsKick) {
//                Ag.NodeObj.Skill = Ag.mgSkill = 3;
//                Ag.NodeObj.Direction = Ag.mgDirection = 5;
//            } else {
//                Ag.mgEnemDirec = 5;
//                Ag.mgEnemSkill = 2;
//                Ag.NodeObj.Direction = Ag.mgDirection = 3;
//                Ag.NodeObj.Skill = Ag.mgSkill = 2;
//            }


//
//            Ag.LogString ("  My  Send / Rcvd " + Ag.NodeObj.MySocket.arrGameSend.Count + " / " + Ag.NodeObj.MySocket.arrGameRcvd.Count );
//


            mRetryCount = 0;
            mskillflag  = mStatusSillBar = true;
            //Panelka Exception.....
            if (Ag.mgIsKick && Ag.mgDirection == 5 && Ag.mgSkill > 1)
            {
                Ag.mgSkill = 1;
            }
            Ag.mgGamePackReceived = true;  //[2013:07-23:LJK]
            mNetworkWaitAni();

            TurnNum++;
        });
        mStateArr.AddExitCondition(() => {
            return(Ag.mgGamePackReceived);
        });
        mStateArr.AddTimeOutProcess(25.0f, () => {
            Ag.LogNewLine(20);
            Ag.LogString("Application.LoadLevel");
            mStateArr.SetStateWithNameOf("HeartBeat");  // [2012:11:12:MOON] Heart Beat   //  mAwayMyself = true;
        });
        //  ________________________________________________ Add A Member.. Add A Member..

        mStateArr.AddAMember("NetWait", 1f);
        mStateArr.AddEntryAction(() => {
            Ag.LogString("  mRetryCount : " + mRetryCount);
            if (Ag.mgIsKick)
            {
                Ag.mVirServer.Result(myCard);
            }
            else
            {
                Ag.mVirServer.Result(EnemCard);
            }


//            Ag.LogString ("  My  Dir / Skl " + Ag.mgDirection + " / " + Ag.mgSkill + "    Enemy D / S " + Ag.mgEnemDirec + " / " + Ag.mgEnemSkill);

            WasUserInfo uObj = new WasUserInfo()
            {
                User = Ag.mySelf, flag = 0
            };

            Ag.NodeObj.GameTurnBot(TurnNum, EnemCard);


            //SoundManager.Instance.audio.volume = 1f;
            SoundManager.Instance.Play_Effect_Sound("whistle_1");
            //SoundManager.Instance.audio.volume = 1f;
        });
        // Ljk Statemachine Add
        mStateArr.AddAMember("PackWait", 1f);
        mStateArr.AddEntryAction(() => {
            EnemyCharacterEffect();
        });
        //  ________________________________________________ Add A Member.. Add A Member..
        mStateArr.AddAMember("AnimaPlay", 0f);
        mStateArr.AddEntryAction(() => {
            StateAnimaplaySkillAni();
            dicGameSceneMenuList ["Panel_item"].SetActive(false);
            dicGameSceneMenuList ["GoalNet_2"].SetActive(true);
            //KickerDirbaroff();
            //mPanelItem.SetActive (false);
            //CheckTurnNumber ();

            Ag.NodeObj.GameScoreAddNewTurn(new int[] { Ag.NodeObj.MyUser.arrUniform [0].Kick.Shirt.Texture, Ag.NodeObj.MyUser.arrUniform [0].Kick.Pants.Texture,
                                                       Ag.NodeObj.MyUser.arrUniform [0].Kick.Socks.Texture, CostumeNum,
                                                       Ag.NodeObj.EnemyUser.arrUniform [0].Kick.Shirt.Texture, Ag.NodeObj.EnemyUser.arrUniform [0].Kick.Pants.Texture,
                                                       Ag.NodeObj.EnemyUser.arrUniform [0].Kick.Socks.Texture, 1 }); // Mine : Unif/Cstm, Enemy : Unif/Cstm

            //Ag.NodeObj.GameScoreAddNewTurn ();

            int enemD, enemS;
            Ag.NodeObj.GetEnemyDirectSkill(out enemD, out enemS);

            Ag.mgEnemDirec = (byte)enemD;
            Ag.mgEnemSkill = (byte)enemS;



            dicGameSceneMenuList ["MainBar"].SetActive(false);
            dicGameSceneMenuList ["MainSkillBar"].SetActive(false);
            dicGameSceneMenuList ["SGrade_MainSkillBar"].SetActive(false);
            dicGameSceneMenuList ["Panel_keeperarrow_Main2"].SetActive(false);
            dicGameSceneMenuList ["Panel_keeperarrow_set"].SetActive(false);
            dicGameSceneMenuList ["Keeperinfo"].SetActive(false);
            dicGameSceneMenuList ["Kickerinfo"].SetActive(false);



            //Debug.Log ("arrIskick" + Ag.NodeObj.myGameLogic.arrScore.GetLastMember ().isKick + "arrDidwin" + Ag.NodeObj.myGameLogic.arrScore.GetLastMember ().didWin + "Iskick" + Ag.mgIsKick);
            if (Ag.NodeObj.myGameLogic.arrScore.GetLastMember().didWin)
            {
                Ag.mgDidWin = true;
            }
            else
            {
                Ag.mgDidWin = false;
            }
            DestoryGuideBar();
            DragPositionF(false);
            SetKickerDir(false);
            KickerScenePlay(true);
            SoundManager.Instance.Play_Effect_Sound("01_Crowd_ready_loop");

            //SkillSoundAfter ();
            AnimaPlay();
            Add_ScoutValue();
            dicGameSceneMenuList ["Kickerinfo_scouter_bundle"].SetActive(false);
            dicGameSceneMenuList ["Kickerinfo_scouter_discript"].SetActive(false);
            dicGameSceneMenuList ["Kickerinfo_progress_scouter"].transform.FindChild("Label_cash").gameObject.SetActive(true);
            StartCoroutine(AnimaStopCoru());
        });
        mStateArr.AddDuringAction(() => {
            mKeeperPosi.x = mBippos.transform.position.x;
            mKeeperPosi.z = mBippos2.transform.position.z;
        });
        mStateArr.AddExitCondition(() => {
            return(mAnimationStopflag);
        });

        //  ________________________________________________ Add A Member.. Add A Member..
        mStateArr.AddAMember("Ceremony", 2.4f, "Packet");
        mStateArr.AddEntryAction(() => {
            KickerDirbaroff();
            DragPositionLastSetDir(false);
            //--------- Kicker Keepr Selected Ani
            Ag.NodeObj.myGameLogic.GetTotalScore(Ag.mySelf.GetApplyIDofItem("CeremonyDefault"));   // 내 점수
            Ag.NodeObj.enGameLogic.GetTotalScore(Ag.myEnem.GetApplyIDofItem("CeremonyDefault"));   // 상대 점수

            //Ag.NodeObj.GetTotalScore (out mMycurScore, out mEnemyCurScore);
            dicGameSceneMenuList ["MyScore"].GetComponent <UILabel> ().text   = ((int)Ag.NodeObj.myGameLogic.CurAccumTotal).ToString(); //((int)mMycurScore).ToString ();
            dicGameSceneMenuList ["EnemScore"].GetComponent <UILabel> ().text = ((int)Ag.NodeObj.enGameLogic.CurAccumTotal).ToString(); //((int)mEnemyCurScore).ToString ();
            //  ________________________________________________ LJK 2013 08 20 Delete Soon;
            //addKickSpotLight ("Bumped Diffuse");

            UICamEff(false);
            mStatusSillBar = mskillflag = false;
            mEffballflag   = false;
            mgoldenBalleff();

            if (Ag.mgIsKick && mGoldenBallEff /* &&  (mGoldenBall || mBronzeBall || mSilverBall) */)
            {
                if (Ag.mgDidWin)
                {
                    GoldenBallEvent();
                    SoundManager.Instance.Play_Effect_Sound("fixgoldenball");
                }
                else
                {
                    mGoldenAfter = mSilverAfter = mBronzeAfter = mGoldenBallEff = false;
                }
            }

            for (int i = 0; i < 4; i++)
            {
                arrKickerDirBar [i].SetActive(false);  // active = false;
            }
            //moon Ac.ReadUserInfo ();
            mKpTrailL.GetComponent <TrailRenderer> ().enabled = false;
            mKpTrailR.GetComponent <TrailRenderer> ().enabled = false;
            mKickBall.GetComponent <TrailRenderer> ().enabled = false;


            mPreMyWin = (int)Ag.mgSelfWinNo;
            mPreEnWin = (int)Ag.mgEnemWinNo;
            if (Ag.mgDirection == 0)
            {
                mMissNum--;
            }
            if (Ag.mgSkill == 2)
            {
                mPerfectNum++;
            }
            if (Ag.mgSkill == 0)
            {
                mMissNum--;
            }
            if (Ag.mgIsKick)
            {
                if (Ag.mgDidWin)
                {
                    arrMyScore.Add(true);
                    arrAllMyScore.Add(true);
                }
                else
                {
                    arrMyScore.Add(false);
                    arrAllMyScore.Add(false);
                }
            }
            else
            {
                if (Ag.mgDidWin)
                {
                    arrEnScore.Add(false);
                    arrAllEnScore.Add(false);
                }
                else
                {
                    arrAllEnScore.Add(true);
                    arrEnScore.Add(true);
                }
            }
            if (arrEnScore.Count > 5 || arrMyScore.Count > 5)    // Above 5 case... Remove all...
            {
                for (int jk = 0; jk < 5; jk++)
                {
                    arrMyScore.RemoveAt(0);
                    arrEnScore.RemoveAt(0);
                    mMyPointBall [jk].SetActive(false);
                    mEnemyPointBall [jk].SetActive(false);
                }
            }
            dicGameSceneMenuList ["EnemyPointLabel"].GetComponent <UILabel> ().text = FunResultNum(arrAllEnScore).ToString();
            dicGameSceneMenuList ["MyPointLabel"].GetComponent <UILabel> ().text    = FunResultNum(arrAllMyScore).ToString();
            if (Ag.mgIsKick)
            {
                mMyPointBall [arrMyScore.Count - 1].SetActive(true);
                if (Ag.mgDidWin)
                {
                    mMyPointBall [arrMyScore.Count - 1].GetComponent <UISprite> ().spriteName = arrMyScore [arrMyScore.Count - 1] ? "img_success" : "img_fail";
                }
                else
                {
                    mMyPointBall [arrMyScore.Count - 1].GetComponent <UISprite> ().spriteName = arrMyScore [arrMyScore.Count - 1] ? "img_success" : "img_fail";
                }
            }
            else
            {
                mEnemyPointBall [arrEnScore.Count - 1].SetActive(true);
                if (Ag.mgDidWin)
                {
                    mEnemyPointBall [arrEnScore.Count - 1].GetComponent <UISprite> ().spriteName = arrEnScore [arrEnScore.Count - 1] ? "img_success" : "img_fail";
                }
                else
                {
                    mEnemyPointBall [arrEnScore.Count - 1].GetComponent <UISprite> ().spriteName = arrEnScore [arrEnScore.Count - 1] ? "img_success" : "img_fail";
                }
            }
            if (Ag.NodeObj.GameFinish.HasValue)
            {
                if (Ag.NodeObj.GameFinish.Value)
                {
                    mStateArr.SetStateWithNameOf("EndingCeremony");
                }
                else
                {
                    mStateArr.SetStateWithNameOf("EndingCeremony");
                }
                //Ag.mgDidGameFinish = false;
            }
            SoundManager.Instance.Play_Effect_Sound("03_Crowd_goal");
            mPlayerKeeper.transform.position = new Vector3(mKeeperPosi.x, 0, mKeeperPosi.z);
            CerAni();
        });
        mStateArr.AddExitAction(() => {
//            if (Ag.mSingleMode)
//                Ag.SwitchStep ();
//            else
            Ag.mgIsKick = !Ag.mgIsKick; //ljk 11 11;
            mStateArr.SetStateWithNameOf("CountDn");
        });
        //  ________________________________________________ Add A Member.. Add A Member..
        mStateArr.AddAMember("EndingCeremony", 7f);
        mStateArr.AddEntryAction(() => {
            GameResultLabelEff();
            GameFinish();
            MessageInfo();
            DefnCam.GetComponent <Camera> ().enabled = true;
            mPlayerKeeper.transform.position         = new Vector3(mKeeperPosi.x, 0, mKeeperPosi.z);
            EndingCer();
            SoundManager.Instance.Play_Effect_Sound("04_Crowd_Game finish");
        });
        mStateArr.AddExitCondition(() => {
            return(mSkillCeremony);
        });
        //  ________________________________________________ Add A Member.. Add A Member..
        mStateArr.AddAMember("ShowEndingResult", 0);
        mStateArr.AddEntryAction(() => {
            GameTotalScore();
            if (Ag.ContGameNum >= 4)
            {
                FindMyChild(mResultPanel, "Panel_btn/btn_rematch", false);
                dicGameSceneMenuList ["btn_Label"].SetActive(true);
                mRscrcMan.FindChild(dicGameSceneMenuList ["btn_Label"], "Label", true).gameObject.GetComponent <UILabel> ().text = WWW.UnEscapeURL("%EC%9E%AC%EA%B2%BD%EA%B8%B0%EB%A5%BC%20%ED%95%98%EC%8B%A4%EC%88%98%20%EC%97%86%EC%8A%B5%EB%8B%88%EB%8B%A4.");
            }
            if (Ag.mySelf.myRank.WAS.winNum == 0 && Ag.mgDidWin)
            {
                Ag.mySelf.FirstGameDoneWithBot();
            }

            Ag.mySelf.DidWinOrLoseGame(Ag.mgDidWin);

            mGameOver = true;
            dicGameSceneMenuList ["Panel_top"].SetActive(false);
            dicGameSceneMenuList ["Panel_item"].SetActive(false);
            dicGameSceneMenuList ["MainBar"].SetActive(false);
            dicGameSceneMenuList ["MainSkillBar"].SetActive(false);
            dicGameSceneMenuList ["SGrade_MainSkillBar"].SetActive(false);
            EnemUserCheck = true;
            //           mMiniItem.SetActiveRecursively (false);
            mIngameObj.transform.position = new Vector3(0, 3, 0);
            mResultPanel.SetActive(true);
            //mNoticePop.SetActive (true);
            for (int i = 0; i < ListGameObject.Count; i++)
            {
                DestroyObject(ListGameObject [i]);
            }
            dicGameSceneMenuList ["Keeperinfo"].SetActive(false);
            dicGameSceneMenuList ["Kickerinfo"].SetActive(false);
            dicGameSceneMenuList ["Ui_cont"].SetActive(false);

            mCameraDefn.camera.enabled             = true;
            mCameraDefn.transform.localPosition    = new Vector3(0.6244949f, 37.91407f, -28.70337f);
            mCameraDefn.transform.localEulerAngles = new Vector3(21.27243f, 359.0441f, 359.5659f);
            mCameraDefn.fieldOfView   = 50;
            mCameraDefn.nearClipPlane = 9;
            RotStadium mStadium       = new RotStadium();
            mStadium = mRscrcMan.FindGameObject("Stadium2", true).GetComponent <RotStadium> ();
            mStadium.mStadiumRotflag = true;
            mCameraDefn.clearFlags   = CameraClearFlags.Nothing;

            int finalEarnScore;

            if (Ag.mgDidWin)
            {
                finalEarnScore = (int)FinalWinPoDeck;
            }
            else
            {
                finalEarnScore = (int)FinalLosPoDeck;
            }


            if (Ag.mgDidWin)
            {
                if (Ag.NodeObj.EnemyUser.WAS.League == "PRO_5")
                {
                    mEnemyCurScore = 0;
                }
                GameReport(Ag.NodeObj.MyUser, Ag.NodeObj.EnemyUser, (int)finalEarnScore, (int)mEnemyCurScore);
                SoundManager.Instance.Play_Effect_Sound("Short metal clip - Win");
                mWinBonus = 7;
                if (Ag.mSingleMode)
                {
                    mWinpoint = 0;
                }
                else
                {
                    mWinpoint  = 10;
                    mAllPoint += 10;
                }
            }
            else
            {
                if (Ag.NodeObj.MyUser.WAS.League == "PRO_5")
                {
                    finalEarnScore = 0;
                }
                GameReport(Ag.NodeObj.EnemyUser, Ag.NodeObj.MyUser, (int)mEnemyCurScore, (int)finalEarnScore);
                SoundManager.Instance.Play_Effect_Sound("Short metal clip - Lose");
                if (Ag.mSingleMode)
                {
                    mWinpoint = 0;
                }
                else
                {
                    mWinpoint  = -10;
                    mAllPoint -= 10;
                }
                mWinBonus = 2;
            }

            if (!Ag.mSingleMode)
            {
                mAllPoint += mMissNum;
            }
            else
            {
                mMissNum = 0;
            }
            mBonusCoin += mWinBonus;
            mBonusCoin += mItemBonus;

            StartCoroutine(CResultShow(1f));
            //mKResult.transform.FindChild ("MYnick").GetComponent<TextMesh> ().text = Ag.mySelf.mNick.ToString ().ToUpper ();
            //mCameraDefn.enabled = false;
            mCameraKick.enabled = false;
            mCerCamAxis.SetActiveRecursively(false);
            CerCam.enabled = false;

            //LastResult ();
            DestroyObject(mPlayerKicker);
            DestroyObject(mPlayerKeeper);

            DragPositionF(false);
            DragPosition(false);
            if (Ag.mSingleMode)
            {
            }
            else
            {
            }
            FirstGameWin();
            if (Ag.NodeObj.EnemyUser.WAS.KkoID == "BOT")
            {
                mRscrcMan.FindChild(mResultPanel, "Panel_btn/btn_rematch", false);
                dicGameSceneMenuList ["btn_Label"].SetActive(true);
                mRscrcMan.FindChild(dicGameSceneMenuList ["btn_Label"], "Label", true).gameObject.GetComponent <UILabel> ().text = WWW.UnEscapeURL("%EC%83%81%EB%8C%80%EA%B0%80%20%EC%9D%B4%EB%AF%B8%20%ED%87%B4%EC%9E%A5%ED%95%A8");
            }
        });
        mStateArr.AddExitCondition(() => {
            return(false);
        });
        //  ________________________________________________ Add A Member.. Add A Member..
        mStateArr.AddAMember("GameFinish", 0);
        mStateArr.AddEntryAction(() => {
            if (!Ag.mSingleMode)
            {
                Application.LoadLevel("300PrepareGame");
            }
        });
        //  ________________________________________________ SetSerialExitMember
        mStateArr.SetSerialExitMember();
        mStateArr.SetStateWithNameOf("Begin");
        mStateArr.SetDebug(true, false);
        mStateArr.AddAMember("ReadUserInfo", 0f);
        //  ////////////////////////////////////////////////     //[2012:11:12:MOON] Heart Beat
//        if (!Ag.mSingleMode)
//            AddAdditionalActions ();
        //  ////////////////////////////////////////////////     //[2012:11:12:MOON] Heart Beat
    }