Beispiel #1
0
        /// <summary>
        /// Create singleton instance.
        /// Auto sets up basic managers
        /// </summary>
        protected GameManager()
        {
            settings           = new PropertiesFiles(".gameprops");
            instance           = this;
            ObjectManager      = new DefaultObjectManager();
            InputManager       = new DefaultInputManager();
            InputSourceManager = new DefaultInputSourceManager();
            LogManager         = DefaultLogManager.Instance;


            HudManager = HudManager.Instance;
            ObjectManager.init();
            InputManager.init();
        }
Beispiel #2
0
        public static Record CreateRecord(string Tag)
        {
            Record outRecord;

            switch (Tag)
            {
            case "TES4":
                outRecord = new Header();
                break;

            case "GMST":
                outRecord = new GameSetting();
                break;

            case "TXST":
                outRecord = new TextureSet();
                break;

            case "MICN":
                outRecord = new MenuIcon();
                break;

            case "GLOB":
                outRecord = new GlobalVariable();
                break;

            case "CLAS":
                outRecord = new Class();
                break;

            case "FACT":
                outRecord = new Faction();
                break;

            case "HDPT":
                outRecord = new HeadPart();
                break;

            case "HAIR":
                outRecord = new Hair();
                break;

            case "EYES":
                outRecord = new Eyes();
                break;

            case "RACE":
                outRecord = new Race();
                break;

            case "SOUN":
                outRecord = new Sound();
                break;

            case "ASPC":
                outRecord = new AcousticSpace();
                break;

            case "MGEF":
                outRecord = new MagicEffect();
                break;

            case "SCPT":
                outRecord = new Script();
                break;

            case "LTEX":
                outRecord = new LandscapeTexture();
                break;

            case "ENCH":
                outRecord = new ObjectEffect();
                break;

            case "SPEL":
                outRecord = new ActorEffect();
                break;

            case "ACTI":
                outRecord = new ESPSharp.Records.Activator();
                break;

            case "TACT":
                outRecord = new TalkingActivator();
                break;

            case "TERM":
                outRecord = new Terminal();
                break;

            case "ARMO":
                outRecord = new Armor();
                break;

            case "BOOK":
                outRecord = new Book();
                break;

            case "CONT":
                outRecord = new Container();
                break;

            case "DOOR":
                outRecord = new Door();
                break;

            case "INGR":
                outRecord = new Ingredient();
                break;

            case "LIGH":
                outRecord = new Light();
                break;

            case "MISC":
                outRecord = new MiscItem();
                break;

            case "STAT":
                outRecord = new Static();
                break;

            case "SCOL":
                outRecord = new StaticCollection();
                break;

            case "MSTT":
                outRecord = new MoveableStatic();
                break;

            case "PWAT":
                outRecord = new PlaceableWater();
                break;

            case "GRAS":
                outRecord = new Grass();
                break;

            case "TREE":
                outRecord = new Tree();
                break;

            case "FURN":
                outRecord = new Furniture();
                break;

            case "WEAP":
                outRecord = new Weapon();
                break;

            case "AMMO":
                outRecord = new Ammunition();
                break;

            case "NPC_":
                outRecord = new NonPlayerCharacter();
                break;

            case "CREA":
                outRecord = new Creature();
                break;

            case "LVLC":
                outRecord = new LeveledCreature();
                break;

            case "LVLN":
                outRecord = new LeveledNPC();
                break;

            case "KEYM":
                outRecord = new Key();
                break;

            case "ALCH":
                outRecord = new Ingestible();
                break;

            case "IDLM":
                outRecord = new IdleMarker();
                break;

            case "NOTE":
                outRecord = new Note();
                break;

            case "COBJ":
                outRecord = new ConstructibleObject();
                break;

            case "PROJ":
                outRecord = new Projectile();
                break;

            case "LVLI":
                outRecord = new LeveledItem();
                break;

            case "WTHR":
                outRecord = new Weather();
                break;

            case "CLMT":
                outRecord = new Climate();
                break;

            case "REGN":
                outRecord = new Region();
                break;

            case "NAVI":
                outRecord = new NavigationMeshInfoMap();
                break;

            case "DIAL":
                outRecord = new DialogTopic();
                break;

            case "QUST":
                outRecord = new Quest();
                break;

            case "IDLE":
                outRecord = new IdleAnimation();
                break;

            case "PACK":
                outRecord = new Package();
                break;

            case "CSTY":
                outRecord = new CombatStyle();
                break;

            case "LSCR":
                outRecord = new LoadScreen();
                break;

            case "ANIO":
                outRecord = new AnimatedObject();
                break;

            case "WATR":
                outRecord = new Water();
                break;

            case "EFSH":
                outRecord = new EffectShader();
                break;

            case "EXPL":
                outRecord = new Explosion();
                break;

            case "DEBR":
                outRecord = new Debris();
                break;

            case "IMGS":
                outRecord = new ImageSpace();
                break;

            case "IMAD":
                outRecord = new ImageSpaceAdapter();
                break;

            case "FLST":
                outRecord = new FormList();
                break;

            case "PERK":
                outRecord = new Perk();
                break;

            case "BPTD":
                outRecord = new BodyPartData();
                break;

            case "ADDN":
                outRecord = new AddonNode();
                break;

            case "AVIF":
                outRecord = new ActorValueInformation();
                break;

            case "RADS":
                outRecord = new RadiationStage();
                break;

            case "CAMS":
                outRecord = new CameraShot();
                break;

            case "CPTH":
                outRecord = new CameraPath();
                break;

            case "VTYP":
                outRecord = new VoiceType();
                break;

            case "IPCT":
                outRecord = new Impact();
                break;

            case "IPDS":
                outRecord = new ImpactDataSet();
                break;

            case "ARMA":
                outRecord = new ArmorAddon();
                break;

            case "ECZN":
                outRecord = new EncounterZone();
                break;

            case "MESG":
                outRecord = new Message();
                break;

            case "RGDL":
                outRecord = new Ragdoll();
                break;

            case "DOBJ":
                outRecord = new DefaultObjectManager();
                break;

            case "LGTM":
                outRecord = new LightingTemplate();
                break;

            case "MUSC":
                outRecord = new MusicType();
                break;

            case "IMOD":
                outRecord = new ItemMod();
                break;

            case "REPU":
                outRecord = new Reputation();
                break;

            case "RCPE":
                outRecord = new Recipe();
                break;

            case "RCCT":
                outRecord = new RecipeCategory();
                break;

            case "CHIP":
                outRecord = new CasinoChip();
                break;

            case "CSNO":
                outRecord = new Casino();
                break;

            case "LSCT":
                outRecord = new LoadScreenType();
                break;

            case "MSET":
                outRecord = new MediaSet();
                break;

            case "ALOC":
                outRecord = new MediaLocationController();
                break;

            case "CHAL":
                outRecord = new Challenge();
                break;

            case "AMEF":
                outRecord = new AmmoEffect();
                break;

            case "CCRD":
                outRecord = new CaravanCard();
                break;

            case "CMNY":
                outRecord = new CaravanMoney();
                break;

            case "CDCK":
                outRecord = new CaravanDeck();
                break;

            case "DEHY":
                outRecord = new DehydrationStage();
                break;

            case "HUNG":
                outRecord = new HungerStage();
                break;

            case "SLPD":
                outRecord = new SleepDeprivationStage();
                break;

            case "CELL":
                outRecord = new Cell();
                break;

            case "WRLD":
                outRecord = new Worldspace();
                break;

            case "LAND":
                outRecord = new GenericRecord();
                break;

            case "NAVM":
                outRecord = new NavigationMesh();
                break;

            case "INFO":
                outRecord = new DialogResponse();
                break;

            case "REFR":
                outRecord = new Reference();
                break;

            case "ACHR":
                outRecord = new PlacedNPC();
                break;

            case "ACRE":
                outRecord = new PlacedCreature();
                break;

            case "PGRE":
                outRecord = new PlacedGrenade();
                break;

            case "PMIS":
                outRecord = new PlacedMissile();
                break;

            default:
                Console.WriteLine("Encountered unknown record: " + Tag);
                outRecord = new GenericRecord();
                break;
            }

            outRecord.Tag = Tag;

            return(outRecord);
        }
Beispiel #3
0
        /// <summary>
        /// called just after creation.
        /// </summary>
        protected override void Initialize()
        {
            Controller            = this;
            WhiskeyGraphicsDevice = this.GraphicsDevice;

            InputSource = new EditorInputSource(this);
            if (Renderer == null)
            {
                Renderer = new EditorRenderManager();



                Content = new ContentManager(this.Services);
                Content.RootDirectory = "compile-media";
                //Content.RootDirectory = ProjectManager.Instance.ActiveProject.PathMedia;
                Resources = new EditorResourceManager();
                Resources.init(Content);
                Renderer.init(WhiskeyGraphicsDevice);
                //Resources = new DefaultResourceManager();
            }
            if (InputManager == null)
            {
                InputSourceManager = new DefaultInputSourceManager();
                InputManager       = new DefaultInputManager();
                InputManager.init(InputSourceManager);
            }



            //make sure GameManager exists
            //ensureGameManInitialized();



            timer             = Stopwatch.StartNew();
            TargetElapsedTime = new TimeSpan(0, 0, 0, 0, 8);

            //create a new object manager, just for our control objects
            editorObjects = new DefaultObjectManager();
            editorObjects.init();

            //mark this control as the active one


            //construct the object controller, and make sure it resides in the correct object managers
            ObjectController        = new ObjectController(editorObjects);
            ObjectController.Sprite = new Sprite(Renderer, Resources, ObjectController.Sprite);



            //set the current level of the object controller
            if (ObjectController != null)
            {
                ObjectController.CurrentLevel = Level;
            }



            //////////

            setAsActive();
        }
Beispiel #4
0
 private CopyPasteManager()
 {
     objects = new DefaultObjectManager();
     objects.init();
 }