public static GameObject CreateKnob(DefaultControls.Resources resources) { Transform parent = Selection.activeGameObject.transform; GameObject knob = DefaultControls.CreateImage(resources); knob.name = "Knob"; Image knobImg = knob.GetComponent <Image>(); knobImg.sprite = resources.knob; knobImg.rectTransform.sizeDelta = new Vector2(20, 20); knob.transform.SetParent(parent); knob.transform.localPosition = Vector3.zero; knob.AddComponent <Knob>(); GameObject foreground = DefaultControls.CreateImage(resources); foreground.name = "Foreground"; Image foregroundImg = foreground.GetComponent <Image>(); foregroundImg.sprite = resources.knob; foregroundImg.rectTransform.sizeDelta = new Vector2(10, 10); foreground.transform.SetParent(knob.transform); foreground.transform.localPosition = Vector3.zero; return(knob); }
public static GameObject CreateImage(Transform aParent) { var go = DefaultControls.CreateImage(GetStandardResources()); go.transform.SetParent(aParent); return(go); }
protected void UpdateQuadImage() { #if UNITY_EDITOR //if (UnityEditor.PrefabUtility.GetPrefabType(this) == UnityEditor.PrefabType.Prefab) //Debug.Log(UnityEditor.PrefabUtility.GetPrefabAssetType(this)); //Debug.Log(UnityEditor.PrefabUtility.GetPrefabInstanceStatus(this)); if (UnityEditor.PrefabUtility.GetPrefabAssetType(this) == UnityEditor.PrefabAssetType.Regular) { return; } #endif m_OutputText = GetOutputText(text); m_ImagesVertexIndex.Clear(); foreach (Match match in s_ImageRegex.Matches(m_OutputText)) { var picIndex = match.Index; var endIndex = picIndex * 4 + 3; m_ImagesVertexIndex.Add(endIndex); m_ImagesPool.RemoveAll(image => image == null); if (m_ImagesPool.Count == 0) { GetComponentsInChildren <Image>(m_ImagesPool); } if (m_ImagesVertexIndex.Count > m_ImagesPool.Count) { var resources = new DefaultControls.Resources(); var go = DefaultControls.CreateImage(resources); go.layer = gameObject.layer; var rt = go.transform as RectTransform; if (rt) { rt.SetParent(rectTransform); rt.localPosition = Vector3.zero; rt.localRotation = Quaternion.identity; rt.localScale = Vector3.one; } m_ImagesPool.Add(go.GetComponent <Image>()); } var spriteName = match.Groups[1].Value; var size = float.Parse(match.Groups[2].Value); var img = m_ImagesPool[m_ImagesVertexIndex.Count - 1]; if (img.sprite == null || img.sprite.name != spriteName) { img.sprite = funLoadSprite != null?funLoadSprite(spriteName) : Resources.Load <Sprite>(spriteName); } img.rectTransform.sizeDelta = new Vector2(size, size); img.enabled = true; } for (var i = m_ImagesVertexIndex.Count; i < m_ImagesPool.Count; i++) { if (m_ImagesPool[i]) { m_ImagesPool[i].enabled = false; } } }
protected void UpdateQuadImage() { m_ImagesVertexIndex.Clear(); foreach (Match match in s_Regex.Matches(text)) { var endIndex = match.Index * 4; m_ImagesVertexIndex.Add(endIndex); m_ImagesPool.RemoveAll(image => image == null); if (m_ImagesPool.Count == 0) { GetComponentsInChildren <Image>(m_ImagesPool); } if (m_ImagesVertexIndex.Count > m_ImagesPool.Count) { var resources = new DefaultControls.Resources(); var go = DefaultControls.CreateImage(resources); go.layer = gameObject.layer; var rt = go.transform as RectTransform; if (rt) { rt.SetParent(rectTransform); rt.localPosition = Vector3.zero; rt.localRotation = Quaternion.identity; rt.localScale = Vector3.one; } m_ImagesPool.Add(go.GetComponent <Image>()); } var spriteName = match.Groups[1].Value; var size = float.Parse(match.Groups[2].Value); var img = m_ImagesPool[m_ImagesVertexIndex.Count - 1]; if (img.sprite == null || img.sprite.name != spriteName) { img.sprite = Resources.Load <Sprite>(spriteName); } float x; float y; if (float.TryParse(match.Groups[4].Value, out x)) { offiX = x; } if (float.TryParse(match.Groups[5].Value, out y)) { offiY = y; } img.rectTransform.sizeDelta = new Vector2(size, size); img.enabled = true; } for (var i = m_ImagesVertexIndex.Count; i < m_ImagesPool.Count; i++) { if (m_ImagesPool[i]) { m_ImagesPool[i].enabled = false; } } }
static public void AddImage(MenuCommand menuCommand) { GameObject go; using (new FactorySwapToEditor()) go = DefaultControls.CreateImage(MenuOptions.GetStandardResources()); MenuOptions.PlaceUIElementRoot(go, menuCommand); }
/// <summary> /// 创建默认图片对象 /// </summary> /// <returns></returns> GameObject createDefaultImageObject() { var resources = new DefaultControls.Resources(); var obj = DefaultControls.CreateImage(resources); textObj.attachImage(obj); return(obj); }
public static GameObject CreatUIWorld(DRes resources) { GameObject obj = DefaultControls.CreateImage(resources); obj.AddComponent <UIWorld>(); obj.name = "Pl"; return(obj); }
static GameObject CreateImageEx(UIResources resources) { GameObject image = DefaultControls.CreateImage(UIDefaultControls.ConvertToDefaultResources(resources)); image.name = "ImageEx"; image.AddComponent <UIDragable>(); image.AddComponent <ColorGradient>(); return(image); }
static public void AddImage(MenuCommand menuCommand) { GameObject go = DefaultControls.CreateImage(GetStandardResources()); PlaceUIElementRoot(go, menuCommand); var image = go.GetComponent <Image>(); image.raycastTarget = false; }
static public void AddImage(MenuCommand menuCommand) { GameObject go = DefaultControls.CreateImage(GetStandardResources()); var image = go.GetComponent <Image>(); image.raycastTarget = CustomizeUGUICreate.IsRayCastTarget; image.sprite = CustomizeUGUICreate.GetDefalutSprite(image.gameObject) ? CustomizeUGUICreate.GetDefalutSprite(image.gameObject) : image.sprite; image.material = CustomizeUGUICreate.GetDefalutMaterial(image.gameObject) ? CustomizeUGUICreate.GetDefalutMaterial(image.gameObject) : image.material; PlaceUIElementRoot(go, menuCommand); }
private GameObject CreateUIImage(float xSize, float ySize, float xPos, float yPos, GameObject contentHolder, Sprite sprite) { var uiImage = DefaultControls.CreateImage(uiResources); uiImage.transform.SetParent(contentHolder.transform, false); uiImage.GetComponent <RectTransform>().sizeDelta = new Vector2(xSize, ySize); uiImage.GetComponent <RectTransform>().localPosition = new Vector2(xPos, yPos); uiImage.GetComponent <Image>().sprite = sprite; return(uiImage); }
static public void AddImage(MenuCommand menuCommand) { GameObject go = DefaultControls.CreateImage(GetStandardResources()); go.name = "Image Warp"; WarpHelper.ConvertImageToImageWarp(go); PlaceUIElementRoot(go, menuCommand); }
protected void UpdateQuadImage() { this.m_OutputText = this.GetOutputText(); this.m_ImagesVertexIndex.Clear(); this.m_ImagesFrontVertexIndex.Clear(); foreach (Match match in this.s_Regex.Matches(this.m_OutputText)) { int index = match.Index; this.m_ImagesFrontVertexIndex.Add(index * 4 - 1); int item = index * 4 + 3 + (match.Value.Length - 1) * 4; this.m_ImagesVertexIndex.Add(item); this.m_ImagesPool.RemoveAll((Image image) => image == null); if (this.m_ImagesPool.Count == 0) { base.GetComponentsInChildren <Image>(this.m_ImagesPool); } float num = float.Parse(match.Groups[2].Value); if (this.m_ImagesVertexIndex.Count > this.m_ImagesPool.Count) { GameObject gameObject = DefaultControls.CreateImage(default(DefaultControls.Resources)); gameObject.layer = base.gameObject.layer; RectTransform rectTransform = gameObject.transform as RectTransform; if (rectTransform) { rectTransform.SetParent(base.rectTransform); rectTransform.localPosition = Vector3.zero; rectTransform.localRotation = Quaternion.identity; rectTransform.localScale = Vector3.one; rectTransform.sizeDelta = Vector2.right * num + Vector2.up * num; } gameObject.gameObject.SetActive(false); this.m_ImagesPool.Add(gameObject.GetComponent <Image>()); } string value = match.Groups[1].Value; Image image2 = this.m_ImagesPool[this.m_ImagesVertexIndex.Count - 1]; string text = value.Substring(0, value.LastIndexOf('.')); string text2 = text.Substring(text.LastIndexOf('/') + 1); if (image2.sprite == null || !text2.Equals(image2.sprite.name)) { this.setSprite(image2, num, value); } else { this.showImg(image2, num); } } for (int i = this.m_ImagesVertexIndex.Count; i < this.m_ImagesPool.Count; i++) { if (this.m_ImagesPool[i]) { this.m_ImagesPool[i].gameObject.SetActive(false); } } }
static public void AddImage(MenuCommand menuCommand) { GameObject go = DefaultControls.CreateImage((DefaultControls.Resources)m_miGetDefaultResource.Invoke(null, null)); m_miPlaceUIElementRoot.Invoke(null, new object[] { go, menuCommand }); // Remove raycast target. Image image = go.GetComponent <Image>(); image.raycastTarget = false; }
public static Image CreateImage(string objectName = "New Image", Transform parent = null, Sprite sprite = null) { GameObject go = DefaultControls.CreateImage(resources); go.name = objectName; go.transform.SetParent(parent, false); Image i = go.GetComponent <Image>(); i.sprite = sprite; return(i); }
protected void UpdateImage() { var tempText = GetTextWithoutHyper(text); ProcessTextImage(tempText); _imageList.RemoveAll(image => image == null); if (_imageList.Count == 0) { GetComponentsInChildren(_imageList); } foreach (var image in _imageList) { image.enabled = false; image.raycastTarget = true; } while (_imageInfoList.Count > _imageList.Count) { var resources = new DefaultControls.Resources(); var go = DefaultControls.CreateImage(resources); go.layer = gameObject.layer; var rt = go.transform as RectTransform; if (rt) { rt.SetParent(rectTransform); rt.localPosition = Vector3.zero; rt.localRotation = Quaternion.identity; rt.localScale = Vector3.one; } var image = go.GetComponent <Image>(); image.enabled = false; image.raycastTarget = true; _imageList.Add(image); } for (int i = 0; i < Math.Min(_imageList.Count, _imageInfoList.Count); i++) { var info = _imageInfoList[i]; var image = _imageList[i]; image.gameObject.AddOrGetComponent <UIEventListener>().onClick = (eventData, gameObject) => { _onImageClick?.Invoke(info.SpriteName); }; if (image.sprite == null || image.sprite.name != info.SpriteName) { image.sprite = LoadSpriteFunc != null?LoadSpriteFunc(info.SpriteName) : Resources.Load <Sprite>(info.SpriteName); } image.rectTransform.sizeDelta = new Vector2(info.Size * info.Width, info.Size); image.enabled = true; } }
/// <summary> /// 创建图像控件。 /// </summary> /// <returns></returns> public Image CreateImage() { var resources = new DefaultControls.Resources(); var go = DefaultControls.CreateImage(resources); var rt = go.transform as RectTransform; go.layer = gameObject.layer; rt.SetParent(rectTransform); rt.localPosition = Vector3.zero; rt.localRotation = Quaternion.identity; rt.localScale = Vector3.one; return(go.GetComponent <Image>()); }
private void InstantiateDotsImage(int _subCategoryIndex) { GameObject newImageGO = DefaultControls.CreateImage(new DefaultControls.Resources()); newImageGO.name = "dot " + _subCategoryIndex; newImageGO.transform.SetParent(subCategoryDotZone.transform); newImageGO.transform.localScale = Vector3.one; Image image = newImageGO.GetComponent <Image>(); image.sprite = _subCategoryIndex == 0 ? circleSprite : outlineSprite; subCategoryDotImages.Add(image); }
static GameObject CreateRadarChart(UIResources resources) { GameObject radarPanel = DefaultControls.CreateImage(UIDefaultControls.ConvertToDefaultResources(resources)); radarPanel.name = "RadarPanel"; GameObject radarChart = new GameObject("RadarChart"); RadarChart radar = radarChart.AddComponent <RadarChart>(); radar.color = Color.red; radarChart.transform.SetParent(radarPanel.transform); return(radarPanel); }
/// <summary> /// Create Date Picker /// </summary> public static GameObject CreateDatePicker(Resources resources) { DefaultControls.Resources res = convertToDefaultResources(resources); // Create date picker GameObject datePicker = DefaultControls.CreateImage(res); datePicker.name = "DatePicker"; datePicker.AddComponent <DatePicker>(); RectTransform pickerRect = datePicker.GetComponent <RectTransform>(); pickerRect.sizeDelta = _defaultDatePickerSize; // Create date text GameObject dateText = DefaultControls.CreateText(res); dateText.name = "DateText"; SetParentAndAlign(dateText, datePicker.transform); RectTransform textRect = dateText.GetComponent <RectTransform>(); textRect.anchorMin = Vector2.zero; textRect.anchorMax = new Vector2(0, 1); textRect.pivot = new Vector2(0, 0.5f); textRect.sizeDelta = new Vector2(150, 0); Text textText = dateText.GetComponent <Text>(); textText.text = System.DateTime.Today.ToShortDateString(); textText.alignment = TextAnchor.MiddleLeft; // Create pick button GameObject pickButton = DefaultControls.CreateImage(res); pickButton.name = "PickButton"; SetParentAndAlign(pickButton, datePicker.transform); pickButton.AddComponent <Button>(); RectTransform buttonRect = pickButton.GetComponent <RectTransform>(); buttonRect.anchorMin = new Vector2(1, 0); buttonRect.anchorMax = Vector2.one; buttonRect.sizeDelta = new Vector2(_defaultDatePickerSize.y, 0); pickButton.GetComponent <Image>().sprite = res.dropdown; buttonRect.transform.localPosition -= new Vector3(_defaultDatePickerSize.y / 2, 0, 0); //Create Calendar GameObject calendar = CreateCalendar(resources); calendar.transform.SetParent(datePicker.transform); calendar.transform.localPosition -= new Vector3(0, _defaultDatePickerSize.y / 2 + _defaultCalendarSize.y / 2, 0); calendar.SetActive(false); return(datePicker); }
//protected override void Start() //{ // Debug.Log("kaishi"); // UpdateQuadImage(); //} /*利用Match类和MatchCollection类, * 可以获得通过一个正则表达式实现的每一个匹配的细节。Match表示一次匹配, * 而MatchCollection类是一个Match对象的集合,其中的每一个对象都表示了一次成功的匹配。 * 我们可以使用Regex对象的Match()方法和Matches()方法来检索匹配。 * https://blog.csdn.net/u011982340/article/details/39136401 */ protected void UpdateQuadImage() { m_ImagesVertexIndex.Clear(); foreach (Match match in s_Regex.Matches(text)) { var picIndex = match.Index + match.Length - 1; //文字个数 Debug.Log("picIndex:" + picIndex); var endIndex = picIndex * 4 + 3; //计算最后顶点 m_ImagesVertexIndex.Add(endIndex); //顶点加入List m_ImagesPool.RemoveAll(image => image == null); //图片对象池移除所有图片 if (m_ImagesPool.Count == 0) { GetComponentsInChildren <Image>(m_ImagesPool); } if (m_ImagesVertexIndex.Count > m_ImagesPool.Count)//如果顶点信息数大于图片数,新建图片 { var resources = new DefaultControls.Resources(); var go = DefaultControls.CreateImage(resources); go.layer = gameObject.layer; var rt = go.transform as RectTransform; if (rt) { rt.SetParent(rectTransform); rt.localPosition = Vector3.zero; rt.localRotation = Quaternion.identity; rt.localScale = Vector3.one; } m_ImagesPool.Add(go.GetComponent <Image>()); } var spriteName = match.Groups[1].Value; var size = float.Parse(match.Groups[2].Value); var img = m_ImagesPool[m_ImagesVertexIndex.Count - 1]; if (img.sprite == null || img.sprite.name != spriteName) { img.sprite = Resources.Load <Sprite>(spriteName); } img.rectTransform.sizeDelta = new Vector2(size, size); img.enabled = true; } for (var i = m_ImagesVertexIndex.Count; i < m_ImagesPool.Count; i++) { if (m_ImagesPool[i]) { m_ImagesPool[i].enabled = false; } } }
protected void UpdateQuadImage(string m_OutputText) { m_ImagesVertexIndex.Clear(); foreach (Match match in s_ImageRegex.Matches(m_OutputText)) { var picIndex = match.Index; var endIndex = picIndex * 4 + 3; m_ImagesVertexIndex.Add(endIndex); m_ImagesPool.RemoveAll(image => image == null); if (m_ImagesPool.Count == 0) { GetComponentsInChildren <Image>(m_ImagesPool); } if (m_ImagesVertexIndex.Count > m_ImagesPool.Count) { var resources = new DefaultControls.Resources(); var go = DefaultControls.CreateImage(resources); go.layer = gameObject.layer; var rt = go.transform as RectTransform; if (rt) { rt.SetParent(rectTransform); rt.localPosition = Vector3.zero; rt.localRotation = Quaternion.identity; rt.localScale = Vector3.one; } m_ImagesPool.Add(go.GetComponent <Image>()); } var spriteName = match.Groups[1].Value; var size = float.Parse(match.Groups[2].Value); var img = m_ImagesPool[m_ImagesVertexIndex.Count - 1]; if (img.sprite == null || img.sprite.name != spriteName) { StartCoroutine(LoadSprite("Art/UI/DynamicTex/" + spriteName + ".png", img)); } img.rectTransform.sizeDelta = new Vector2(size, size); img.enabled = true; } for (var i = m_ImagesVertexIndex.Count; i < m_ImagesPool.Count; i++) { if (m_ImagesPool[i]) { m_ImagesPool[i].enabled = false; } } }
private void PackWindows() { Canvas _canvas = gameObject.GetComponent <Canvas>(); /* * Vector2Int a1 = FindOptGrid(), a2 = FindOptGrid2(); * if (a1 != a2) * { * Debug.LogWarning("Второй алгоритм: (" + a1.x.ToString() + "; " + a1.y.ToString() + "), Первый алгоритм: (" + a2.x.ToString() + "; " + a2.y.ToString() + ")"); * //Debug.LogWarning(a2); * }*/ gridSize = FindOptGrid(); Vector2 _windowSize; _windowSize.x = (boardWidth - boardPaddingX * 2 - (gridSize.x - 1) * minSpacing) / gridSize.x; _windowSize.y = (boardHeight - boardPaddingY * 2 - (gridSize.y - 1) * minSpacing) / gridSize.y; Vector2 _offset = -new Vector2(boardWidth / 2, boardHeight / 2); int _windowsCount = 0; for (int y = gridSize.y - 1; y >= 0; y--) { for (int x = 0; x < gridSize.x; x++) { GameObject _window = DefaultControls.CreateImage(new DefaultControls.Resources()); _window.GetComponent <Image>().color = windowColor; _window.AddComponent <Outline>(); _window.GetComponent <RectTransform>().position = new Vector2(boardPaddingX + x * (minSpacing + _windowSize.x) + _windowSize.x / 2, boardPaddingY + y * (minSpacing + _windowSize.y) + _windowSize.y / 2) + _offset; _window.GetComponent <RectTransform>().sizeDelta = _windowSize; _window.transform.SetParent(_canvas.transform, false); _windowsCount++; if (_windowsCount >= N) { return; } } } }
void DisposeEmoji() { _imagesVertexIndexs.Clear(); foreach (Match match in EmojiRegex.Matches(_outputText)) { string spriteName = string.Copy(match.Groups[1].Value); int startIndex = match.Index * 4; int endIndex = (match.Index + match.Value.Length) * 4 - 1; _imagesVertexIndexs.Add(new ImageVertexIndex(startIndex, endIndex)); m_ImagesPool.RemoveAll(image => image == null); if (m_ImagesPool.Count == 0) { GetComponentsInChildren <Image>(m_ImagesPool); } if (_imagesVertexIndexs.Count > m_ImagesPool.Count) { var resources = new DefaultControls.Resources(); var go = DefaultControls.CreateImage(resources); go.layer = gameObject.layer; var rt = go.transform as RectTransform; if (rt) { rt.SetParent(rectTransform); //rt.localPosition = Vector3.zero; //rt.localRotation = Quaternion.identity; //rt.localScale = Vector3.one; } m_ImagesPool.Add(go.GetComponent <Image>()); } var img = m_ImagesPool[_imagesVertexIndexs.Count - 1]; img.sprite = LoadFace(spriteName); img.rectTransform.sizeDelta = new Vector2(_emojiSize, _emojiSize); img.enabled = true; } for (var i = _imagesVertexIndexs.Count; i < m_ImagesPool.Count; i++) { if (m_ImagesPool[i]) { m_ImagesPool[i].enabled = false; } } }
/// <summary> /// 创建图像控件。 /// </summary> /// <returns></returns> private Image CreateImage() { float fs = GetComponent <Text>().fontSize; GameObject go = DefaultControls.CreateImage(new DefaultControls.Resources()); RectTransform rt = go.transform as RectTransform; Image img = go.GetComponent <Image>(); go.layer = gameObject.layer; rt.SetParent(m_ImageHolder); rt.localPosition = Vector3.zero; rt.localRotation = Quaternion.Euler(0, 0, 0); rt.localScale = Vector3.one; rt.anchoredPosition3D = Vector3.zero; rt.sizeDelta = new Vector2(fs, fs); rt.anchorMin = m_ImageHolder.pivot; rt.anchorMax = rt.anchorMin; img.preserveAspect = true; return(img); }
public static int CreateImage_s(IntPtr l) { int result; try { DefaultControls.Resources resources; LuaObject.checkValueType <DefaultControls.Resources>(l, 1, out resources); GameObject o = DefaultControls.CreateImage(resources); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
} // end SetVerticesDirty protected void UpdateQuadImage() { #if UNITY_EDITOR if (UnityEditor.PrefabUtility.GetPrefabType(this) == UnityEditor.PrefabType.Prefab) return; // end if #endif m_OutputText = GetOutputText(text); m_ImagesVertexIndex.Clear(); foreach (Match match in s_ImageRegex.Matches(m_OutputText)) { int picIndex = match.Index; int endIndex = picIndex * 4 + 3; // 猜测:每个字符需要4个顶点 m_ImagesVertexIndex.Add(endIndex); m_ImagesPool.RemoveAll(image => image == null); // 移除 null 对象 if (m_ImagesPool.Count == 0) { GetComponentsInChildren(m_ImagesPool); } // end if if (m_ImagesVertexIndex.Count > m_ImagesPool.Count) { GameObject go = DefaultControls.CreateImage(new DefaultControls.Resources()); // 创建 Image 对象 go.layer = gameObject.layer; RectTransform rt = go.transform as RectTransform; if (null != rt) { rt.SetParent(rectTransform); rt.localPosition = Vector3.zero; rt.localRotation = Quaternion.identity; rt.localScale = Vector3.one; } // end if m_ImagesPool.Add(go.GetComponent<Image>()); } // end if string spriteName = match.Groups[1].Value; float size = float.Parse(match.Groups[2].Value); Image img = m_ImagesPool[m_ImagesVertexIndex.Count - 1]; if (img.sprite == null || img.sprite.name != spriteName) { img.sprite = funLoadSprite != null ? funLoadSprite(spriteName) : Resources.Load<Sprite>(spriteName); } // end if img.rectTransform.sizeDelta = new Vector2(size, size); img.enabled = true; } // end foreach for (int i = m_ImagesVertexIndex.Count; i < m_ImagesPool.Count; i++) { // 隐藏多余的图片 if (null != m_ImagesPool[i]) m_ImagesPool[i].enabled = false; // end if } // end for } // end UpdateQuadImage
protected Image CreateImage(string imageName) // 直接创建个默认 Image { GameObject canvas = new GameObject("Canvas"); Canvas c = canvas.AddComponent <Canvas>(); c.renderMode = RenderMode.ScreenSpaceOverlay; canvas.AddComponent <GraphicRaycaster>(); CanvasScaler cs = canvas.AddComponent <CanvasScaler>(); cs.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; cs.referenceResolution = new Vector2(1366f, 768f); cs.screenMatchMode = CanvasScaler.ScreenMatchMode.Expand; DefaultControls.Resources res = new DefaultControls.Resources(); GameObject go = DefaultControls.CreateImage(res); go.name = imageName; go.transform.parent = canvas.transform; return(go.GetComponent <Image>()); }
private void CreateDebugRect(CanvasData.Node node, Rect rect) { var scanner = (CanvasScanner)target; var go = DefaultControls.CreateImage(new DefaultControls.Resources()); go.transform.SetParent(scanner.rectContainer, false); // set name go.name = string.Format("NodeRect {0:D}", node.index); var rt = go.transform as RectTransform; // set position rt.anchoredPosition = rect.center; rt.sizeDelta = rect.size; // set color var image = go.GetComponent <Image>(); image.color = scanner.rectColor; }
static GameObject CreateJoyStick(UIResources resources) { GameObject stickPanel = DefaultControls.CreateImage(UIDefaultControls.ConvertToDefaultResources(resources)); stickPanel.name = "StickPanel"; GameObject stickSlider = CreateImageEx(UIMenuTools.GetStandardResources()); stickSlider.name = "StickSlider"; stickSlider.transform.localScale = new Vector3(0.6f, 0.6f, 1); JoyStick joyStick = stickSlider.AddComponent <JoyStick>(); joyStick.dragable = stickSlider.GetComponent <UIDragable>(); joyStick.panel = stickPanel.transform as RectTransform; joyStick.slider = stickSlider.transform as RectTransform; stickSlider.transform.SetParent(stickPanel.transform); return(stickPanel); }