private static AssemblyDefinition[] LoadAssemblies(string packageDirectory)
        {
            var assemblyDirectory = PathConstruction.Combine(packageDirectory, "tools");

            var assemblyResolver = new DefaultAssemblyResolver();

            assemblyResolver.AddSearchDirectory(assemblyDirectory);
            return(PathConstruction.GlobFiles(assemblyDirectory, "docfx.exe")
                   .Select(x => AssemblyDefinition.ReadAssembly(x, new ReaderParameters {
                AssemblyResolver = assemblyResolver
            }))
                   .ToArray());
        }
Beispiel #2
0
        public IEnumerable <IndexBase.Module> ExtractModules(string filePath)
        {
            var readerParameters = new ReaderParameters();
            var resolver         = new DefaultAssemblyResolver();

            var assLocation = typeof(CecilProcessor).GetTypeInfo().Assembly.Location;
            var assDir      = Path.GetDirectoryName(assLocation);

            var targetDirFolder = Path.GetDirectoryName(filePath);

            resolver.AddSearchDirectory(targetDirFolder);
            resolver.AddSearchDirectory(assDir);


            foreach (var resolvePath in Environment.GetCommandLineArgs().Where(w => w.ToLower().StartsWith("-cecilrefpath:")))
            {
                resolver.AddSearchDirectory(resolvePath.Substring("-cecilRefPath:".Length));
            }

            readerParameters.AssemblyResolver = resolver;

            if (new FileInfo(filePath).Exists == false)
            {
                if (new FileInfo(Path.Combine(assDir, filePath)).Exists)
                {
                    filePath = Path.Combine(assDir, filePath);
                }
            }

            var assDef = AssemblyDefinition.ReadAssembly(filePath, readerParameters);

            foreach (var mb in moduleBuilders)
            {
                foreach (var module in mb.CreateModules(assDef))
                {
                    yield return(module);
                }
            }
        }
Beispiel #3
0
        private static AssemblyDefinition LoadAssembly(string path)
        {
            var resolver = new DefaultAssemblyResolver();

            resolver.AddSearchDirectory(Path.GetDirectoryName(path));

            var reader = new ReaderParameters()
            {
                AssemblyResolver = resolver
            };

            return(AssemblyDefinition.ReadAssembly(path, reader));
        }
Beispiel #4
0
        private void LoadModules()
        {
            var resolver = new DefaultAssemblyResolver();

            resolver.AddSearchDirectory(_file.DirectoryName);

            var parameters = new ReaderParameters
            {
                AssemblyResolver = resolver,
            };

            _module = ModuleDefinition.ReadModule(_file.FullName, parameters);
        }
Beispiel #5
0
        public ModuleDefinition ReadModuleDefinition(string path)
        {
            var resolver = new DefaultAssemblyResolver();

            resolver.AddSearchDirectory(ManagedFolder);

            ModuleDefinition module = ModuleDefinition.ReadModule(path, new ReaderParameters()
            {
                AssemblyResolver = resolver,
            });

            return(module);
        }
Beispiel #6
0
        private static ReaderParameters GetReadParameters(string assemblyPath, string[] probingPaths)
        {
            using (var resolver = new DefaultAssemblyResolver())
            {
                if (!string.IsNullOrEmpty(assemblyPath) && File.Exists(assemblyPath))
                {
                    resolver.AddSearchDirectory(Path.GetDirectoryName(assemblyPath));
                }

                if (probingPaths != null)
                {
                    foreach (var searchDir in probingPaths)
                    {
                        if (Directory.Exists(searchDir))
                        {
                            resolver.AddSearchDirectory(searchDir);
                        }
                    }
                }

                ReaderParameters readParams;
                try
                {
                    readParams = new ReaderParameters()
                    {
                        AssemblyResolver = resolver, ReadSymbols = File.Exists(Path.ChangeExtension(assemblyPath, ".pdb"))
                    };
                }
                catch (InvalidOperationException)
                {
                    readParams = new ReaderParameters()
                    {
                        AssemblyResolver = resolver
                    };
                }

                return(readParams);
            }
        }
Beispiel #7
0
        IAssemblyResolver GetAssemblyResolver()
        {
            if (test_case.AssemblyResolver != null)
            {
                return(test_case.AssemblyResolver);
            }

            test_resolver = new DefaultAssemblyResolver();
            var directory = Path.GetDirectoryName(test_case.ModuleLocation);

            test_resolver.AddSearchDirectory(directory);
            return(test_resolver);
        }
        public CecilSymbolHelperTests()
        {
            var location = GetType().Assembly.Location;
            var resolver = new DefaultAssemblyResolver();

            resolver.AddSearchDirectory(Path.GetDirectoryName(location));
            var parameters = new ReaderParameters {
                ReadSymbols = true, AssemblyResolver = resolver
            };

            _module            = ModuleDefinition.ReadModule(location, parameters);
            _cecilSymbolHelper = new CecilSymbolHelper();
        }
Beispiel #9
0
    protected ModuleDefinition read_module(string path, bool readOnly)
    {
        var resolver = new DefaultAssemblyResolver();

        resolver.AddSearchDirectory(Path.GetDirectoryName(path));

        var rp = new ReaderParameters {
            ReadWrite        = !readOnly,
            AssemblyResolver = resolver
        };

        return(ModuleDefinition.ReadModule(path, rp));
    }
        private static AssemblyDefinition GetAssembly(string location)
        {
            var resolver = new DefaultAssemblyResolver();

            resolver.AddSearchDirectory(Path.GetDirectoryName(typeof(IPropertyContainer).Assembly.Location));

            return(AssemblyDefinition.ReadAssembly(
                       location,
                       new ReaderParameters()
            {
                AssemblyResolver = resolver
            }));
        }
Beispiel #11
0
        private static ReaderParameters GetReaderParameters(string folder)
        {
            var resolver = new DefaultAssemblyResolver();

            resolver.AddSearchDirectory(folder);

            var parameters = new ReaderParameters
            {
                AssemblyResolver = resolver,
            };

            return(parameters);
        }
Beispiel #12
0
        public DllMerger(MergeOptions options)
        {
            var assemblyResolver = new DefaultAssemblyResolver();

            assemblyResolver.AddSearchDirectory(Path.GetDirectoryName(options.Executable));
            var assembly = AssemblyDefinition.ReadAssembly(options.Executable, new ReaderParameters()
            {
                AssemblyResolver = assemblyResolver
            });

            _assembly = assembly;
            _options  = options;
        }
        public static RuntimeInitializeOnLoadMethodsData ExtractPlayerRuntimeInitializeOnLoadMethods(BuildTarget targetPlatform, string[] assemblyPaths, string[] searchDirs)
        {
            var classInfoList = new List <RuntimeInitializeClassInfo>();
            int methodCount   = 0;

            foreach (var assemblyPath in assemblyPaths)
            {
                try
                {
                    var assemblyResolverData = new GetAssemblyResolverData {
                        SearchDirs = searchDirs,
                    };
                    var resolver = new DefaultAssemblyResolver();
                    foreach (var searchDir in searchDirs)
                    {
                        resolver.AddSearchDirectory(searchDir);
                    }

                    assemblyResolverData.Resolver = resolver;

                    var assembly = AssemblyDefinition.ReadAssembly(assemblyPath, new ReaderParameters
                    {
                        AssemblyResolver = assemblyResolverData.Resolver
                    });

                    var assemblyName = assembly.Name.Name;

                    foreach (var module in assembly.Modules)
                    {
                        foreach (var type in module.Types)
                        {
                            FindRuntimeInitializeOnLoadMethodAttributes(type,
                                                                        assemblyName,
                                                                        ref classInfoList,
                                                                        ref methodCount);
                        }
                    }
                }
                catch (Exception ex)
                {
                    throw new Exception("ExtractPlayerRuntimeInitializeOnLoadMethods: Failed to process " + assemblyPath + ", " + ex);
                }
            }

            var data = new RuntimeInitializeOnLoadMethodsData();

            data.classInfos   = classInfoList.ToArray();
            data.methodsCount = methodCount;

            return(data);
        }
Beispiel #14
0
        static void Main()
        {
            string managedPath = PathDiscovery.FindManagedDirectory();

            var resolver = new DefaultAssemblyResolver();

            resolver.AddSearchDirectory(managedPath);

            Version version = GetUnityVersion();

            // as of Unity 2017.2, the UnityEngine assembly has been split into multiple assemblies
            // the assembly containing the GameObject class is UnityEngine.CoreModule
            string coreName = version.Major < 2017 || (version.Major == 2017 && version.Minor == 1)
                ? "UnityEngine"
                : "UnityEngine.CoreModule";

            string corePath = PathDiscovery.GetAssemblyPath(resolver, coreName);

            byte[] coreData = File.ReadAllBytes(corePath);

            Console.WriteLine("Unity {0} detected.", version);

            ModuleDefinition unityCore = ModuleDefinition.ReadModule(
                new MemoryStream(coreData),
                new ReaderParameters {
                AssemblyResolver = resolver
            });

            TypeDefinition gameObject = unityCore.GetType("UnityEngine", "GameObject");

            // UPM works by adding a static constructor to the GameObject class,
            // which calls an initialization function in PluginManager.Core
            SetStaticCtor(gameObject, GenStaticCtor(unityCore, il =>
            {
                ModuleDefinition upm     = ModuleDefinition.ReadModule(CoreLibrary);
                TypeDefinition upmMain   = upm.GetType("PluginManager.Core", "PluginManager");
                MethodDefinition upmInit = upmMain.Methods.Single(m => m.Name == "Initialize");

                il.Emit(OpCodes.Call, unityCore.ImportReference(upmInit));
                il.Emit(OpCodes.Ret);

                upm.Dispose();
            }));

            unityCore.Write(corePath);

            // We need to copy PluginManager.Core.dll into the Managed directory
            File.Copy(CoreLibrary, Path.Combine(managedPath, CoreLibrary), true);

            Console.WriteLine("UPM installed.");
        }
Beispiel #15
0
    void patch_dll()
    {
        try
        {
            var temp_path = temp_base + "patch.dll";


            File.Copy(dll_path, temp_path, true);


            var resolver = new DefaultAssemblyResolver();
            resolver.AddSearchDirectory(dlls_path);

            var reader = new ReaderParameters()
            {
                AssemblyResolver = resolver
            };

            var game_dll = AssemblyDefinition.ReadAssembly(temp_path, reader).MainModule;
            var welcome  = game_dll.Types.Single(t => t.Name == "WelcomeScript");

            var labels = welcome.Resolve().Fields.Single(f => f.Name == "FlashingLabels");
            labels.IsPrivate  = false;
            labels.IsPublic   = true;
            labels.Attributes = Mono.Cecil.FieldAttributes.Public;

            var csharp_dll = AssemblyDefinition.ReadAssembly(dlls_path + "Assembly-CSharp-firstpass.dll", reader);
            var ui_label   = csharp_dll.MainModule.Types.Single(t => t.Name == "UILabel");
            var set_text   = ui_label.Methods.Single(m => m.Name == "set_text");

            var setref = game_dll.ImportReference(set_text);

            var start = welcome.Methods.Single(m => m.Name == "Start");
            var il2   = start.Body.GetILProcessor();


            il2.InsertBefore(start.Body.Instructions[0], il2.Create(OpCodes.Callvirt, setref));
            il2.InsertBefore(start.Body.Instructions[0], il2.Create(OpCodes.Ldstr, "Warning ! Do not submit bug reports, Yandere Loader is loaded !"));
            il2.InsertBefore(start.Body.Instructions[0], il2.Create(OpCodes.Ldelem_Ref));
            il2.InsertBefore(start.Body.Instructions[0], il2.Create(OpCodes.Ldc_I4_2));
            il2.InsertBefore(start.Body.Instructions[0], il2.Create(OpCodes.Ldfld, labels));
            il2.InsertBefore(start.Body.Instructions[0], il2.Create(OpCodes.Ldarg_0));

            game_dll.Write(dll_path);
        }
        catch (Exception e)
        {
            write_line("[CRITICAL]: Failed to patch dll: " + e.ToString());
            Application.Exit();
        }
    }
Beispiel #16
0
        public static void addProfiler(string assemblyPath, string fileName, string typeName, string methodName)
        {
            if (Application.isPlaying || EditorApplication.isCompiling)
            {
                Debug.Log("You need stop play mode or wait compiling finished");
                return;
            }
            if (!System.IO.File.Exists(assemblyPath + fileName))
            {
                Debug.Log("This Project didn't contains this dll");
                return;
            }

            var resolver = new DefaultAssemblyResolver();

            resolver.AddSearchDirectory(assemblyPath);
            var readerParameters = new ReaderParameters {
                ReadSymbols = false, AssemblyResolver = resolver
            };
            var assembly = AssemblyDefinition.ReadAssembly(assemblyPath + fileName, readerParameters);

            if (assembly == null)
            {
                Debug.LogError("InjectTool Inject Load assembly failed: " + assemblyPath);
                return;
            }

            try
            {
                ProcessAssembly(assembly, typeName, methodName);
                assembly.Write(assemblyPath + fileName, new WriterParameters {
                    WriteSymbols = false
                });
                Debug.Log("Listening function " + methodName + " successfully!");
            }
            catch (Exception ex)
            {
                Debug.LogError("InjectTool addProfiler failed: " + ex);
                throw;
            }
            finally
            {
                if (assembly.MainModule.SymbolReader != null)
                {
                    Debug.Log("InjectTool addProfiler Succeed");
                    assembly.MainModule.SymbolReader.Dispose();
                }
            }

            // Debug.Log("InjectTool Inject" + fileName + " End");
        }
Beispiel #17
0
        private static ModuleDefinition LoadModule(string assemblyPath, ICollection <string> assemblySearchPaths)
        {
            DefaultAssemblyResolver assemblyResolver = new DefaultAssemblyResolver();

            if (assemblySearchPaths == null)
            {
                assemblyResolver.AddSearchDirectory(Path.GetDirectoryName(assemblyPath));
            }
            else
            {
                foreach (string assemblySearchPath in assemblySearchPaths)
                {
                    assemblyResolver.AddSearchDirectory(assemblySearchPath);
                }
            }

            string pdbPath = Path.ChangeExtension(assemblyPath, "pdb");

            if (!File.Exists(pdbPath))
            {
                return(ModuleDefinition.ReadModule(assemblyPath, new ReaderParameters {
                    AssemblyResolver = assemblyResolver
                }));
            }

            using (FileStream symbolStream = File.OpenRead(pdbPath))
            {
                ReaderParameters readerParametersWithSymbolStream = new ReaderParameters
                {
                    ReadSymbols          = true,
                    SymbolReaderProvider = new PdbReaderProvider(),
                    SymbolStream         = symbolStream,
                    AssemblyResolver     = assemblyResolver
                };

                return(ModuleDefinition.ReadModule(assemblyPath, readerParametersWithSymbolStream));
            }
        }
Beispiel #18
0
        public AssemblySet(string name, IEnumerable <string> paths, IEnumerable <string> resolverSearchPaths, IEnumerable <string> imports)
        {
            Name = name;

            foreach (var path in paths)
            {
                assemblyPaths.Add(path);
            }

            // add default search paths
            var assemblyDirectories = paths
                                      .Where(p => p.Contains(Path.DirectorySeparatorChar))
                                      .Select(p => Path.GetDirectoryName(p));

            foreach (var searchPath in resolverSearchPaths.Union(assemblyDirectories))
            {
                assemblySearchPaths.Add(searchPath);
            }

            char oppositeSeparator         = Path.DirectorySeparatorChar == '/' ? '\\' : '/';
            Func <string, string> sanitize = p =>
                                             p.Replace(oppositeSeparator, Path.DirectorySeparatorChar);

            foreach (var searchPath in assemblySearchPaths.Select(sanitize))
            {
                resolver.AddSearchDirectory(searchPath);
            }

            this.importPaths = imports;
            if (this.importPaths != null)
            {
                this.Importers = this.importPaths.Select(p => MDocUpdater.Instance.GetImporter(p, supportsEcmaDoc: false));
            }
            else
            {
                this.Importers = new DocumentationImporter[0];
            }
        }
Beispiel #19
0
        // helper function to invoke Weaver with an AssemblyDefinition from a
        // file path, with dependencies added.
        static bool WeaveFromFile(string assemblyPath, string[] dependencies)
        {
            // resolve assembly from stream
            using (DefaultAssemblyResolver asmResolver = new DefaultAssemblyResolver())
                using (AssemblyDefinition assembly = AssemblyDefinition.ReadAssembly(assemblyPath, new ReaderParameters {
                    ReadWrite = true, ReadSymbols = true, AssemblyResolver = asmResolver
                }))
                {
                    // add this assembly's path and unity's assembly path
                    asmResolver.AddSearchDirectory(Path.GetDirectoryName(assemblyPath));
                    asmResolver.AddSearchDirectory(Helpers.UnityEngineDllDirectoryName());

                    // add dependencies
                    if (dependencies != null)
                    {
                        foreach (string path in dependencies)
                        {
                            asmResolver.AddSearchDirectory(path);
                        }
                    }

                    // create weaver with logger
                    weaver = new Weaver(new CompilationFinishedLogger());
                    if (weaver.Weave(assembly, asmResolver, out bool modified))
                    {
                        // write changes to file if modified
                        if (modified)
                        {
                            assembly.Write(new WriterParameters {
                                WriteSymbols = true
                            });
                        }

                        return(true);
                    }
                    return(false);
                }
        }
Beispiel #20
0
        void LoadDLL(string path, GameObject obj)
        {
            var defaultResolver = new DefaultAssemblyResolver();

            defaultResolver.AddSearchDirectory(ScriptDirectory);
            defaultResolver.AddSearchDirectory(Paths.ManagedPath);
            defaultResolver.AddSearchDirectory(Paths.BepInExAssemblyDirectory);

            using (var dll = AssemblyDefinition.ReadAssembly(path, new ReaderParameters {
                AssemblyResolver = defaultResolver
            }))
            {
                dll.Name.Name = $"{dll.Name.Name}-{DateTime.Now.Ticks}";

                using (var ms = new MemoryStream())
                {
                    dll.Write(ms);
                    var ass = Assembly.Load(ms.ToArray());

                    foreach (Type type in ass.GetTypes())
                    {
                        if (typeof(BaseUnityPlugin).IsAssignableFrom(type))
                        {
                            var metadata = MetadataHelper.GetMetadata(type);
                            if (metadata != null)
                            {
                                var typeDefinition = dll.MainModule.Types.First(x => x.FullName == type.FullName);
                                var typeInfo       = Chainloader.ToPluginInfo(typeDefinition);
                                Chainloader.PluginInfos[metadata.GUID] = typeInfo;

                                Logger.Log(LogLevel.Info, $"Reloading {metadata.GUID}");
                                StartCoroutine(DelayAction(() => obj.AddComponent(type)));
                            }
                        }
                    }
                }
            }
        }
 /// <summary>
 /// Writes the module <paramref name="module"/> to the file specified by the path <paramref name="moduleFilePath"/>
 /// </summary>
 /// <param name="module"></param>
 /// <param name="moduleFilePath"></param>
 public static void WriteModule(ModuleDefinition module, String moduleFilePath)
 {
     // Quick fix for AssemblyResolutionException
     // occurring in RequestReduce and Newtonsoft.Json projects
     // detailed info documented in challenges.txt
     // TODO: Check if there is more elegant solution
     if (module.AssemblyResolver is DefaultAssemblyResolver)
     {
         DefaultAssemblyResolver resolver = module.AssemblyResolver as DefaultAssemblyResolver;
         resolver.AddSearchDirectory(System.IO.Path.GetDirectoryName(module.FullyQualifiedName));
     }
     module.Write(moduleFilePath);
     UpdateModuleDictionary(module, moduleFilePath);
 }
Beispiel #22
0
        internal void Compile(string assembly)
        {
            resolver = new DefaultAssemblyResolver();
            resolver.AddSearchDirectory(Path.GetDirectoryName(assembly));
            var basm = AssemblyDefinition.ReadAssembly(assembly, new ReaderParameters {
                AssemblyResolver = resolver
            });
            var allasm = FindRefs(basm);

            foreach (var asm in allasm)
            {
                WriteLine(asm.FullName);
            }
        }
Beispiel #23
0
        public static IEnumerable <ExtensionReference> GenerateExtensionReferences(string fileName, ConsoleLogger logger)
        {
            BaseAssemblyResolver resolver = new DefaultAssemblyResolver();

            resolver.AddSearchDirectory(Path.GetDirectoryName(fileName));

            ReaderParameters readerParams = new ReaderParameters {
                AssemblyResolver = resolver
            };

            AssemblyDefinition assembly = AssemblyDefinition.ReadAssembly(fileName, readerParams);

            var startupAttributes = assembly.Modules.SelectMany(p => p.GetCustomAttributes())
                                    .Where(a => IsWebJobsStartupAttributeType(a.AttributeType, logger));

            List <ExtensionReference> extensionReferences = new List <ExtensionReference>();

            foreach (var attribute in startupAttributes)
            {
                var typeProperty = attribute.ConstructorArguments.ElementAtOrDefault(0);
                var nameProperty = attribute.ConstructorArguments.ElementAtOrDefault(1);

                TypeDefinition typeDef = (TypeDefinition)typeProperty.Value;
                string         assemblyQualifiedName = Assembly.CreateQualifiedName(typeDef.Module.Assembly.FullName, GetReflectionFullName(typeDef));

                string name;

                // Because we're now using static analysis we can't rely on the constructor running so have to get the name ourselves.
                if (string.Equals(attribute.AttributeType.FullName, FunctionsStartupAttributeType, StringComparison.OrdinalIgnoreCase))
                {
                    // FunctionsStartup always uses the type name as the name.
                    name = typeDef.Name;
                }
                else
                {
                    // WebJobsStartup does some trimming.
                    name = GetName((string)nameProperty.Value, typeDef);
                }

                var extensionReference = new ExtensionReference
                {
                    Name     = name,
                    TypeName = assemblyQualifiedName
                };

                extensionReferences.Add(extensionReference);
            }

            return(extensionReferences);
        }
Beispiel #24
0
        public void LoadAsm(string f)
        {
            source = f;
            var ar = new DefaultAssemblyResolver();

            ar.AddSearchDirectory(Path.GetDirectoryName(f));
            string[] searchDirs = new string[] { @"C:\Program Files\Reference Assemblies", @"C:\Program Files (x86)\Reference Assemblies" };
            foreach (string sd in searchDirs)
            {
                if (Directory.Exists(sd))
                {
                    ar.AddSearchDirectory(sd);
                }
            }
            ar.ResolveFailure += new AssemblyResolveEventHandler(ResolveFailure);
            ReaderParameters rp = new ReaderParameters()
            {
                AssemblyResolver = ar
            };

            assembly = AssemblyDefinition.ReadAssembly(source, rp);
            LoadAssemblyTree();
        }
Beispiel #25
0
    public void Variant()
    {
        var path             = Path.Combine(TestContext.CurrentContext.TestDirectory, "ScriptBuilder.Tests.dll");
        var assemblyResolver = new DefaultAssemblyResolver();

        assemblyResolver.AddSearchDirectory(TestContext.CurrentContext.TestDirectory);
        var readerParameters = new ReaderParameters(ReadingMode.Deferred)
        {
            AssemblyResolver = assemblyResolver
        };
        var module = ModuleDefinition.ReadModule(path, readerParameters);

        ObjectApprover.VerifyWithJson(SqlVariantReader.Read(module).ToList());
    }
Beispiel #26
0
        // It's important that this logic remains in a separate function,
        // otherwise the Mono.Cecil and GamePluginKit.API assemblies
        // will be resolved before the custom resolver is registered.
        static void LoadPluginAssemblies(Transform root, string directory, SearchOption searchOption)
        {
            using (var resolver = new DefaultAssemblyResolver())
            {
                foreach (string searchPath in SearchPaths)
                {
                    resolver.AddSearchDirectory(searchPath);
                }

                var readParams = new ReaderParameters
                {
                    AssemblyResolver = resolver
                };

                foreach (string filePath in Directory.GetFiles(directory, "*.dll", searchOption))
                {
                    // Mono.Cecil is used to inspect the attributes for a very important reason.
                    // If a plugin assembly contains attributes that are not present in the game's
                    // assemblies (for example, TargetFrameworkAttribute when using the old Mono runtime)
                    // the game will throw an exception when calling Assembly.GetCustomAttributes.

                    using (var asmDef = AssemblyDefinition.ReadAssembly(filePath, readParams))
                    {
                        var assembly = Assembly.LoadFrom(filePath);

                        foreach (var attribute in asmDef.CustomAttributes)
                        {
                            try
                            {
                                if (attribute.AttributeType.FullName != "GamePluginKit.StartupBehaviourAttribute")
                                {
                                    continue;
                                }

                                // Retrieve the behaviour type
                                var typeRef   = attribute.ConstructorArguments[0].Value as TypeReference;
                                var typeName  = Assembly.CreateQualifiedName(typeRef.Module.Assembly.FullName, typeRef.FullName);
                                var behaviour = Type.GetType(typeName);

                                new GameObject(behaviour.Name, behaviour).transform.SetParent(root);
                            }
                            catch (Exception ex)
                            {
                                Debug.LogException(ex);
                            }
                        }
                    }
                }
            }
        }
            public void RunInject(string assemblyPath, string assemblyName)
            {
                OnProgressChanged(assemblyName, 0f);

                string fullName = Utility.Path.GetCombinePath(assemblyPath, assemblyName);

                if (!File.Exists(fullName))
                {
                    Debug.LogWarning(string.Format("Assembly '{0}' does not exist.", fullName));
                    return;
                }

                DefaultAssemblyResolver resolver = new DefaultAssemblyResolver();

                resolver.AddSearchDirectory(Path.GetDirectoryName(fullName));

                ModuleDefinition moduleDefinition = ModuleDefinition.ReadModule(fullName, new ReaderParameters {
                    AssemblyResolver = resolver
                });
                Collection <TypeDefinition> typeDefinitions = moduleDefinition.Types;
                int typeCount = typeDefinitions.Count;

                if (typeCount <= 0)
                {
                    return;
                }

                int index = 0;

                foreach (TypeDefinition typeDefinition in typeDefinitions)
                {
                    if (NeedInject(typeDefinition))
                    {
                        Collection <MethodDefinition> methodDefinitions = typeDefinition.Methods;
                        foreach (MethodDefinition methodDefinition in methodDefinitions)
                        {
                            if (NeedInject(methodDefinition))
                            {
                                InjectMethod(typeDefinition, methodDefinition);
                            }
                        }
                    }

                    OnProgressChanged(assemblyName, ++index / (float)typeCount);
                }

                moduleDefinition.Write(fullName, new WriterParameters {
                    WriteSymbols = true
                });
            }
Beispiel #28
0
        public static AssemblyDef LoadFrom(string path)
        {
            var resolver = new DefaultAssemblyResolver();

            resolver.AddSearchDirectory(Path.GetDirectoryName(path));

            var assemblyDef = AssemblyDefinition.ReadAssembly(
                path,
                new ReaderParameters {
                AssemblyResolver = resolver
            });

            return(new AssemblyDef(assemblyDef.MainModule));
        }
Beispiel #29
0
        /// <summary>
        /// 获取程序集反射器
        /// </summary>
        /// <param name="path"></param>
        /// <returns></returns>
        public MonoAssemblyReflector LoadAssembly(string path)
        {
            var resolver = new DefaultAssemblyResolver();

            resolver.AddSearchDirectory(Path.GetDirectoryName(path));
            var reader = new ReaderParameters()
            {
                AssemblyResolver = resolver
            };

            var assembly = AssemblyDefinition.ReadAssembly(path, reader);

            return(new MonoAssemblyReflector(assembly));
        }
        /// <summary>
        /// Helper to create the correct reader parameter construct based on the parameters.
        /// </summary>
        /// <returns></returns>
        public static ReaderParameters GetReaderParameters(string inputAssembly, IEnumerable <string> searchDirectories, ISymbolReaderProvider symbolReader)
        {
            var resolver = new DefaultAssemblyResolver();

            resolver.AddSearchDirectory(new FileInfo(inputAssembly).DirectoryName);

            if (searchDirectories != null)
            {
                foreach (var dir in searchDirectories)
                {
                    resolver.AddSearchDirectory(dir);
                }
            }

            var rp = new ReaderParameters
            {
                AssemblyResolver     = resolver,
                ReadSymbols          = symbolReader != null,
                SymbolReaderProvider = symbolReader
            };

            return(rp);
        }
Beispiel #31
0
        ModuleDefinition GetModule()
        {
            var location = test_case.ModuleLocation;
            var directory = Path.GetDirectoryName (location);

            var resolver = new DefaultAssemblyResolver ();
            resolver.AddSearchDirectory (directory);

            var parameters = new ReaderParameters {
                SymbolReaderProvider = GetSymbolReaderProvider (),
                AssemblyResolver = resolver,
            };

            switch (type) {
            case TestCaseType.ReadImmediate:
                parameters.ReadingMode = ReadingMode.Immediate;
                return ModuleDefinition.ReadModule (location, parameters);
            case TestCaseType.ReadDeferred:
                parameters.ReadingMode = ReadingMode.Deferred;
                return ModuleDefinition.ReadModule (location, parameters);
            case TestCaseType.WriteFromImmediate:
                parameters.ReadingMode = ReadingMode.Immediate;
                return RoundTrip (location, parameters, "cecil-irt");
            case TestCaseType.WriteFromDeferred:
                parameters.ReadingMode = ReadingMode.Deferred;
                return RoundTrip (location, parameters, "cecil-drt");
            default:
                return null;
            }
        }
Beispiel #32
0
		IAssemblyResolver GetAssemblyResolver ()
		{
			if (test_case.AssemblyResolver != null)
				return test_case.AssemblyResolver;

			var resolver = new DefaultAssemblyResolver ();
			var directory = Path.GetDirectoryName (test_case.ModuleLocation);
			resolver.AddSearchDirectory (directory);
			return resolver;
		}