Beispiel #1
0
        public void ServerStats(DediStats data)
        {
            var sData = new ServerData
            {
                fps     = data.fps,
                mem     = data.mem,
                players = data.players,
                ticks   = data.ticks,
                uptime  = data.uptime,
            };

            if (data.players == 0)
            {
                playerOfflineCount++;
                Thread.Sleep(1000);
                if (playerOfflineCount == 3600)
                {
                    String sayCommand = "say Server Shutting Down Now in 5 mins";
                    String command    = "saveandexit 5";
                    GameAPI.Game_Request(CmdId.Request_ConsoleCommand, (ushort)CmdId.Request_InGameMessage_AllPlayers, new PString(sayCommand));
                    GameAPI.Game_Request(CmdId.Request_ConsoleCommand, (ushort)CmdId.Request_InGameMessage_AllPlayers, new PString(command));
                    // Console.WriteLine("Commands: {0}", command);
                    //Console.WriteLine("ConsoleCommand: {0}", GameAPI.Game_Request(CmdId.Request_ConsoleCommand, (ushort)CmdId.Request_InGameMessage_AllPlayers, new Eleon.Modding.PString(command)));
                }
            }
            else
            {
                playerOfflineCount = 0;
            }
            var json = JsonUtility.ToJson(sData, true);

            File.WriteAllText(@"E:\empyrionDedicatedserver\Content\Mods\ServerInfo\serverdata.json", json);
        }
 private void ProcessEvent_Dedi_Stats(DediStats obj)
 {
     // from Request_Dedi_Stats
     DebugOutput("Event_Dedi_Stats - fps:{0}, mem:{1}, players:{2}, uptime:{3}, ticks:{4}", obj.fps, obj.mem, obj.players, obj.uptime, obj.ticks);
 }
Beispiel #3
0
        public void Game_Event(CmdId eventId, ushort seqNr, object data)
        {
            try
            {
                switch (eventId)
                {
                case CmdId.Event_Dedi_Stats:
                    DediStats dStats = (DediStats)data;
                    ServerStats(dStats);
                    break;

                case CmdId.Event_Player_Connected:
                {
                    int entityId = ((Id)data).id;
                    lock (playerIds)
                    {
                        playerIds.Add(entityId);
                    }
                }
                break;

                case CmdId.Event_Player_Disconnected:
                {
                    int entityId = ((Id)data).id;
                    lock (playerIds)
                    {
                        playerIds.Remove(entityId);
                    }
                }
                break;

                case CmdId.Event_Player_List:
                {
                    if (data != null)
                    {          // empyt list is null?!
                        lock (playerIds)
                        {
                            playerIds = ((IdList)data).list;
                        }
                        for (int i = 0; i < playerIds.Count; i++)
                        {
                            //GameAPI.Console_Write(string.Format("{0} Player with id {1}", i + 1, playerIds[i]));
                            if (i > 0)
                            {
                                GetPlayerInfo();
                            }
                        }
                    }
                    else
                    {
                        GameAPI.Console_Write("No players connected");
                    }
                }
                break;

                case CmdId.Event_Player_Info:
                {
                    // DediStats sStats = (DediStats)data;
                    PlayerInfo pInfo = (PlayerInfo)data;
                    if (pInfo == null)
                    {
                        break;
                    }
                    Json.AddAndUpdatePlayer(pInfo);
                }
                break;
                }
            }
            catch (Exception ex)
            {
                GameAPI.Console_Write(ex.Message);
            }
        }