private static async Task GenerateFloraAsync(World world, Vector pos, DecoratorFeatures features, TerrainNoise noise)
    {
        foreach (var(flora, index) in features.Flora.Select((value, i) => (value, i)))
        {
            if (flora.Frequency == 0)
            {
                continue;
            }
            var floraInstance = Activator.CreateInstance(flora.FloraType, world) as BaseFlora;
            if (floraInstance is null)
            {
                continue;
            }

            var  noiseVal = noise.Decoration(pos.X, -33 + (index * 22), pos.Z);
            var  freq     = flora.Frequency / 200.0;
            bool isFlora  = noiseVal > 0.9 && noiseVal <= freq + 0.9;
            if (!isFlora)
            {
                continue;
            }

            await floraInstance.GenerateFloraAsync(pos, noise.settings.Seed, flora.Radius, flora.Density);
        }
    }
Beispiel #2
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    protected BaseDecorator(Biomes biome, Chunk chunk, Vector pos, BaseBiomeNoise noise)
    {
        this.biome = biome;
        this.chunk = chunk;
        this.pos   = pos;
        this.noise = noise;

        Features = new DecoratorFeatures();
    }
    private static async Task GenerateTreesAsync(World world, Vector pos, DecoratorFeatures features, TerrainNoise noise)
    {
        foreach (var(tree, index) in features.Trees.Select((value, i) => (value, i)))
        {
            if (tree.Frequency == 0)
            {
                continue;
            }
            var treeInstance = Activator.CreateInstance(tree.TreeType, world) as BaseTree;

            // Use a different noisemap for each tree type by setting another Y value.
            var  noiseVal = noise.Decoration(pos.X, -45 + (index * 10), pos.Z);
            var  freq     = tree.Frequency / 100.0;
            bool isTree   = noiseVal > 0.8 && noiseVal <= freq + 0.8;
            if (!isTree)
            {
                continue;
            }

            int heightVariance = (int)(((noiseVal - 0.8) * 100) - (freq / 2));
            await GrowTreeAsync(pos, treeInstance, heightVariance);
        }
    }