protected void initializeGame() { // initialize background music backgroundMusic = defaultBackgroundMusic; gameVolume = 1f; PlayBackgroundAudio(backgroundMusic, gameVolume); SetTopEchoColor(Color.White); theSwitch = new Switch(); ballSet = new BallSet(); blockSet = new BlockSet(); lifeSet = new LifeSet(); trapSet = new TrapSet(); paddleSet = new PaddleSet(); allDecorations = new Decorations(); allDecorations.initializeBackground(); GameObjects.debugMode = false; GameObjects.score = 0; GameObjects.displayScore(); totalLife = defaultTotalLife; state = GameState.Normal; paddleSet.initialize(); ballSet.initialize(); trapSet.initialize(); blockSet.initialize(); lifeSet.initialize(); allDecorations.initializeForeground(); initialize(); }