Beispiel #1
0
        public CNetDeckVO CreateOrSave(CNetDeckVO deckToSave, List <CNetCardVO> playerCards)
        {
            CNetDeckVO deck;

            lock (Decks)
            {
                deck = Decks.FirstOrDefault(d => deckToSave.Index == d.Index);
            }

            if (deck == null)
            {
                deck = AddDeck(deckToSave);
            }
            else
            {
                deck.Cards         = deckToSave.Cards;
                deck.DeckName      = deckToSave.DeckName;
                deck.IdCardPool    = deckToSave.IdCardPool;
                deck.IdLimitedPool = deckToSave.IdLimitedPool;
            }

            deck.DeckLevel = deck.CalculateDeckLevel(Cards);
            deck.CoverCard = Cards.FirstOrDefault(c => c.Index == deckToSave.CoverCard.Index) ?? new CNetCardVO();
            deck.SetCardInfo(playerCards);
            return(deck);
        }
 private void RefreshAvailableDecks()
 {
     if (AvailableDecks.Count == 0)
     {
         for (var i = 1; i <= 9; i++)
         {
             var key   = i.ToString(CultureInfo.InvariantCulture);
             var model = new AvailableDecksModel
             {
                 Slot           = key,
                 AvailableDecks =
                     new BindableCollection <DeckModel>(Decks.Where(x => x.Key == key || String.IsNullOrEmpty(x.Key))),
                 SelectedDeck = Decks.FirstOrDefault(x => x.Key == key)
             };
             model.PropertyChanged += AvailableDecksModel_OnPropertyChanged;
             AvailableDecks.Add(model);
         }
         NotifyOfPropertyChange(() => AvailableDecks);
     }
     else
     {
         for (var i = 1; i <= 9; i++)
         {
             var key = i.ToString(CultureInfo.InvariantCulture);
             AvailableDecks[i - 1].AvailableDecks =
                 new BindableCollection <DeckModel>(Decks.Where(x => x.Key == key || String.IsNullOrEmpty(x.Key)));
             AvailableDecks[i - 1].PropertyChanged -= AvailableDecksModel_OnPropertyChanged;
             AvailableDecks[i - 1].SelectedDeck     = Decks.FirstOrDefault(x => x.Key == key);
             AvailableDecks[i - 1].PropertyChanged += AvailableDecksModel_OnPropertyChanged;
         }
         NotifyOfPropertyChange(() => AvailableDecks);
     }
 }
Beispiel #3
0
 public CNetDeckVO GetDeck(ulong id)
 {
     lock (Decks)
     {
         return(Decks.FirstOrDefault(x => x.Index == id));
     }
 }
Beispiel #4
0
        public override async Task Update()
        {
            IsLoadingDecks = true;
            Note           = _repository.GetGameNote()?.ToString();
            var deck = _repository.GetOpponentDeck();

            Cards.Clear();
            deck.Cards.ForEach(c => Cards.Add(c));
            PlayerClass = deck.Class.ToString();

            Decks.Clear();
            await Task.Run(() =>
            {
                var alldecks = _repository
                               .GetAllDecksWithTag(Strings.ArchetypeTag)
                               .Select(d => new ArchetypeDeck(d))
                               .ToList();
                var results = ViewModelHelper.MatchArchetypes(deck, alldecks);
                results.ForEach(r => Decks.Add(r));
                results.ForEach(r => _log.Info($"{r.Deck.Name} [{r.Similarity}, {r.Containment}]"));

                var firstDeck = Decks.FirstOrDefault();
                if (firstDeck != null && firstDeck.Similarity > MatchResult.THRESHOLD)
                {
                    DeckSelected(firstDeck);
                }

                IsLoadingDecks = false;
                IsNoteFocused  = true;
            });
        }
Beispiel #5
0
        private Deck ActiveOrDefaultDeck()
        {
            Guid id   = EndGame.Data.GetActiveDeckId();
            Deck deck = null;

            if (id != Guid.Empty)
            {
                deck = Decks.SingleOrDefault(d => d.Id == id);
            }
            return(deck ?? Decks.FirstOrDefault());
        }
        public void AddDeck()
        {
            var deck = new DeckModel
            {
                Name   = "New deck",
                Server = SelectedServer.Name
            };

            deckManager.AddDeck(deck);

            RefreshDecks();
            SelectedDeck = Decks.FirstOrDefault(x => x.Id == deck.Id);
        }
        public override async Task Update()
        {
            IsNoteFocused  = true;
            IsLoadingDecks = true;
            Note           = _repository.GetGameNote()?.ToString();

            Deck deck;

            if (EndGame.Settings.Get(Strings.DeveloperMode).Bool)
            {
                deck = _repository.GetOpponentDeckLive();
            }
            else
            {
                deck = _repository.GetOpponentDeck();
            }

            Cards.Clear();
            deck.Cards.ForEach(c => Cards.Add(c));
            PlayerClass = deck.Class.ToString();

            Decks.Clear();
            if (Cards.Count <= 0)
            {
                EndGame.Logger.Debug("NoteVM: Opponent deck is empty, skipping");
                IsLoadingDecks = false;
                return;
            }
            await Task.Run(() =>
            {
                var alldecks = _repository
                               .GetAllDecksWithTag(Strings.ArchetypeTag)
                               .Select(d => new ArchetypeDeck(d))
                               .ToList();
                var format  = EndGame.Data.GetGameFormat();
                var results = ViewModelHelper.MatchArchetypes(format, deck, alldecks);
                results.ForEach(r => Decks.Add(r));
                results.ForEach(r => _log.Debug($"Archetype: ({r.Similarity}, {r.Containment}) " +
                                                $"{r.Deck.DisplayName} ({r.Deck.Class})"));

                var firstDeck = Decks.FirstOrDefault();
                if (firstDeck != null && firstDeck.Similarity > MatchResult.THRESHOLD)
                {
                    DeckSelected(firstDeck);
                }

                IsLoadingDecks = false;
            });
        }
        private void RefreshDecks()
        {
            // deckManager.ClearCache();
            var oldSelected = SelectedDeck;
            var d           = deckManager.GetDecks(SelectedServer.Name, ShowHiddenDecks);

            Decks.Clear();
            Decks.AddRange(d.ToModel());
            if (oldSelected != null)
            {
                SelectedDeck = Decks.FirstOrDefault(x => x.Id == oldSelected.Id);
            }

            RefreshAvailableDecks();
        }
Beispiel #9
0
        /// <summary>
        ///     Handles the message.
        /// </summary>
        /// <param name="message">The message.</param>
        public void Handle(DeckUpdated message)
        {
            if (message.Deck == null)
            {
                RefreshDecks();
                return;
            }

            var found = Decks.FirstOrDefault(x => x.Id == message.Deck.Id);

            if (found != null)
            {
                found.MapFrom(message.Deck);
            }
        }
        public void SaveAsNewDeck()
        {
            var deck = new DeckModel
            {
                Name   = DeckName,
                Server = SelectedServer.Name,
                Key    = DeckSlot,
                Notes  = DeckNotes
            };

            deckManager.AddDeck(deck);
            UpdateDeckImageFromBitmapImage(deck);

            RefreshDecks();
            SelectedDeck = Decks.FirstOrDefault(x => x.Id == deck.Id);
        }
 /// <summary>
 ///     Handles the message.
 /// </summary>
 /// <param name="message">The message.</param>
 public void Handle(SelectDeck message)
 {
     if (message.Deck == null)
     {
         IsOpen       = false;
         SelectedDeck = null;
     }
     else
     {
         SelectedServer = Servers.FirstOrDefault(x => x.Name == message.Deck.Server);
         if (message.Deck.Deleted)
         {
             ShowHiddenDecks = true;
         }
         RefreshDecks();
         IsOpen       = true;
         SelectedDeck = Decks.FirstOrDefault(x => x.Id == message.Deck.Id);
     }
 }
        private void RefreshDecks()
        {
            if (SelectedServer == null || String.IsNullOrEmpty(SelectedServer.Name))
            {
                return;
            }
            var current = SelectedDeck;
            var decks   = deckManager.GetDecks(SelectedServer.Name).Select(x => x.ToModel());

            this.decks.Clear();
            this.decks.AddRange(decks);
            if (current != null)
            {
                SelectedDeck = Decks.FirstOrDefault(x => x.Id == current.Id);
            }
            else
            {
                SelectedDeck = Decks.FirstOrDefault();
            }
        }
Beispiel #13
0
        private void LoadGameResult(GameResultModel game)
        {
            EnsureInitialized();
            SelectedGame = game;
            Hero         = game.Hero;
            OpponentHero = game.OpponentHero;
            StartTime    = game.Started;
            EndTime      = game.Stopped;
            Victory      = game.Victory;
            GoFirst      = game.GoFirst;
            GameMode     = game.GameMode;
            // force notify even if not changed
            NotifyOfPropertyChange(() => GameMode);
            Notes          = game.Notes;
            Turns          = game.Turns;
            ArenaSession   = game.ArenaSession;
            LastGameId     = game.Id;
            Conceded       = game.Conceded;
            SelectedServer = servers.FirstOrDefault(x => x.Name == game.Server);

            if (game.Deck != null)
            {
                if (game.Deck.Deleted &&
                    Decks.All(x => x.Id != game.Deck.Id))
                {
                    var model = game.Deck.ToModel();
                    model.Name += " (deleted)";
                    Decks.Insert(0, model);
                }

                SelectedDeck = Decks.FirstOrDefault(x => x.Id == game.Deck.Id);
            }

            NotifyOfPropertyChange(() => CanSaveAsNew);
            //Execute.OnUIThread(
            //    () =>
            //    {
            //        var v = (UIElement)this.GetView();
            //        Panel.SetZIndex(v, 10);
            //    });
        }
Beispiel #14
0
        /// <summary>
        ///     Handles the message.
        /// </summary>
        /// <param name="message">The message.</param>
        public void Handle(DeckUpdated message)
        {
            if (message.Deck == null)
            {
                RefreshDecks();
                return;
            }

            var found = Decks.FirstOrDefault(x => x.Id == message.Deck.Id);

            if (found != null)
            {
                found.MapFrom(message.Deck);
            }

            foreach (var gameResult in gameResults)
            {
                if (gameResult.Deck != null &&
                    gameResult.Deck.Id == message.Deck.Id)
                {
                    gameResult.Deck = message.Deck;
                }
            }
        }
Beispiel #15
0
        private void Update()
        {
            Note = _repository.GetGameNote()?.ToString();

            var deck = _repository.GetOpponentDeck();

            Cards.Clear();
            deck.Cards.ForEach(c => Cards.Add(c));
            PlayerClass = deck.Klass.ToString();

            Decks.Clear();
            var alldecks = _repository.GetAllArchetypeDecks();
            var results  = ViewModelHelper.MatchArchetypes(deck, alldecks);

            results.ForEach(r => Decks.Add(r));
            results.ForEach(r => _log.Info($"{r.Deck.Name} [{r.Similarity}, {r.Containment}]"));

            var firstDeck = Decks.FirstOrDefault();

            if (firstDeck != null && firstDeck.Similarity > MatchResult.THRESHOLD)
            {
                DeckSelected(firstDeck);
            }
        }
 public DeckInformation GetDeck(long deckId)
 {
     return(Decks.FirstOrDefault((x) => { return x.Id == deckId; }));
 }
Beispiel #17
0
 void Init()
 {
     PlayerHandler = new PlayerHandler();
     Decks         = DeckReader.ReadDeckNames();
     Deck          = Decks.FirstOrDefault();
 }