public void SetDeckSlot(DeckSlot slot, WeaponAndDeckModifications modifications) { m_wasValid = slot.DeckInfo.IsValid(); m_previousSlot = slot; m_selectedSlot = slot.Clone(); m_weapon = (slot.Weapon ?? 0); m_modifications = modifications; }
private void OnCloneConfirme() { if (DeckUtility.GetRemainingSlotsForWeapon(m_weapon) != 0) { m_selectedSlot = m_selectedSlot.Clone(keepPreconstructed: false); RuntimeData.TryGetText(92537, out string value); m_selectedSlot.SetName(value); m_previousSlot = null; m_selectedSlot.DeckInfo.Id = null; m_ui.interactable = true; DeckInfo obj = new DeckInfo(m_selectedSlot.DeckInfo) { Name = RuntimeData.FormattedText(92537), Id = null }; DeckInfo deckInfo = m_selectedSlot.DeckInfo.TrimCopy(); m_ui.OnCloneValidate(m_selectedSlot); m_frame.SendSaveSquadRequest(deckInfo.Id, deckInfo.Name, (Family)deckInfo.God, deckInfo.Weapon, (IReadOnlyList <int>)deckInfo.Companions, (IReadOnlyList <int>)deckInfo.Spells); } }