Beispiel #1
0
        internal async void BtnDeleteDeck_Click(object sender, RoutedEventArgs e)
        {
            var decks = DeckPickerList.SelectedDecks;

            if (!decks.Any())
            {
                return;
            }

            var settings = new MetroDialogSettings {
                AffirmativeButtonText = "Yes", NegativeButtonText = "No"
            };
            var keepStatsInfo = Config.Instance.KeepStatsWhenDeletingDeck
                                                    ? "The stats will be kept (can be changed in options)"
                                                    : "The stats will be deleted (can be changed in options)";
            var result =
                await
                this.ShowMessageAsync("Deleting " + (decks.Count == 1 ? decks.First().Name : decks.Count + " decks"),
                                      "Are you Sure?\n" + keepStatsInfo, MessageDialogStyle.AffirmativeAndNegative, settings);

            if (result == MessageDialogResult.Negative)
            {
                return;
            }
            DeckManagerEvents.OnDeckDeleted.Execute(decks);
            SelectDeck(null, true);
            foreach (var deck in decks)
            {
                DeleteDeck(deck, false);
            }
            DeckStatsList.Save();
            DeckList.Save();
            DeckPickerList.UpdateDecks();
            DeckPickerList.UpdateArchivedClassVisibility();
        }
Beispiel #2
0
        private async void DeleteDeck(Deck deck, bool saveAndUpdate = true)
        {
            if (deck == null)
            {
                return;
            }

            var deckStats = DeckStatsList.Instance.DeckStats.FirstOrDefault(ds => ds.BelongsToDeck(deck));

            if (deckStats != null)
            {
                if (deckStats.Games.Any())
                {
                    if (Config.Instance.KeepStatsWhenDeletingDeck)
                    {
                        var defaultDeck = DefaultDeckStats.Instance.GetDeckStats(deck.Class);
                        defaultDeck?.Games.AddRange(deckStats.Games);
                        DefaultDeckStats.Save();
                        Logger.WriteLine($"Moved deckstats for deck {deck.Name} to default stats", "Edit");
                    }
                    else
                    {
                        try
                        {
                            foreach (var game in deckStats.Games)
                            {
                                game.DeleteGameFile();
                            }
                            Logger.WriteLine("Deleted games from deck: " + deck.Name, "Edit");
                        }
                        catch (Exception)
                        {
                            Logger.WriteLine("Error deleting games", "Edit");
                        }
                    }
                }
                DeckStatsList.Instance.DeckStats.Remove(deckStats);
                if (saveAndUpdate)
                {
                    DeckStatsList.Save();
                }
                Logger.WriteLine("Removed deckstats from deck: " + deck.Name, "Edit");
            }

            if (HearthStatsAPI.IsLoggedIn && deck.HasHearthStatsId && await CheckHearthStatsDeckDeletion())
            {
                HearthStatsManager.DeleteDeckAsync(deck, false, true).Forget();
            }

            DeckList.Instance.Decks.Remove(deck);
            if (saveAndUpdate)
            {
                DeckList.Save();
                DeckPickerList.UpdateDecks();
                DeckPickerList.UpdateArchivedClassVisibility();
            }
            ListViewDeck.ItemsSource = null;
            Logger.WriteLine("Deleted deck: " + deck.Name, "Edit");
        }
Beispiel #3
0
 public void LoadAndUpdateDecks()
 {
     UpdateDeckList(DeckList.Instance.ActiveDeck);
     UpdateDbListView();
     SelectDeck(DeckList.Instance.ActiveDeck, true);
     Helper.SortCardCollection(ListViewDeck.Items, Config.Instance.CardSortingClassFirst);
     DeckPickerList.PropertyChanged += DeckPickerList_PropertyChanged;
     DeckPickerList.UpdateDecks();
     DeckPickerList.UpdateArchivedClassVisibility();
     ManaCurveMyDecks.UpdateValues();
 }
Beispiel #4
0
        internal void BtnArchiveDeck_Click(object sender, RoutedEventArgs e)
        {
            foreach (var deck in DeckPickerList.SelectedDecks)
            {
                ArchiveDeck(deck, true, false);
            }

            DeckList.Save();
            DeckPickerList.UpdateDecks();
            SelectDeck(null, true);
            DeckPickerList.UpdateArchivedClassVisibility();
        }
        internal void UnArchiveDecks(IEnumerable <Deck> decks)
        {
            foreach (var deck in DeckPickerList.SelectedDecks)
            {
                ArchiveDeck(deck, false, false);
            }

            DeckList.Save();
            DeckPickerList.UpdateDecks();
            DeckPickerList.SelectDeckAndAppropriateView(DeckPickerList.SelectedDecks.FirstOrDefault());
            DeckPickerList.UpdateArchivedClassVisibility();
        }
        internal void ArchiveDecks(IEnumerable <Deck> decks)
        {
            foreach (var deck in decks)
            {
                ArchiveDeck(deck, true, false);
            }

            DeckList.Save();
            DeckPickerList.UpdateDecks();
            SelectDeck(null, true);
            DeckPickerList.UpdateArchivedClassVisibility();
        }
Beispiel #7
0
        internal void BtnUnarchiveDeck_Click(object sender, RoutedEventArgs e)
        {
            foreach (var deck in DeckPickerList.SelectedDecks)
            {
                ArchiveDeck(deck, false, false);
            }

            DeckList.Save();
            DeckPickerList.UpdateDecks();
            DeckPickerList.SelectDeckAndAppropriateView(DeckPickerList.SelectedDecks.FirstOrDefault());
            UpdateMenuItemVisibility();
            DeckPickerList.UpdateArchivedClassVisibility();
        }
Beispiel #8
0
        public void ArchiveDeck(Deck deck, bool archive, bool saveAndUpdate = true)
        {
            if (deck == null)
            {
                return;
            }

            var oldArchived = deck.Archived;

            if (oldArchived == archive)
            {
                return;
            }

            deck.Archived = archive;
            deck.Edited();

            try
            {
                if (saveAndUpdate)
                {
                    DeckList.Save();
                    DeckPickerList.UpdateDecks();

                    if (archive)
                    {
                        SelectDeck(null, true);
                    }
                    else
                    {
                        DeckPickerList.SelectDeckAndAppropriateView(deck);
                        UpdateMenuItemVisibility();
                    }

                    DeckPickerList.UpdateArchivedClassVisibility();
                }

                var archivedLog = archive ? "archived" : "unarchived";
                Logger.WriteLine(String.Format("Successfully {0} deck: {1}", archivedLog, deck.Name), "ArchiveDeck");

                if (Config.Instance.HearthStatsAutoUploadNewDecks && HearthStatsAPI.IsLoggedIn)
                {
                    Logger.WriteLine(String.Format("auto uploading {0} deck", archivedLog), "ArchiveDeck");
                    HearthStatsManager.UpdateDeckAsync(deck, background: true);
                }
            }
            catch (Exception)
            {
                Logger.WriteLine(String.Format("Error {0} deck", archive ? "archiving" : "unarchiving", deck.Name), "ArchiveDeck");
            }
        }
Beispiel #9
0
        internal void SaveDeckWithOverwriteCheck(SerializableVersion newVersion, bool saveAsNew = false)
        {
            if (saveAsNew)
            {
                EditingDeck = false;
                _newDeck.ResetVersions();
                _newDeck.DeckId   = Guid.NewGuid();
                _newDeck.Archived = false;
            }

            SaveDeck(EditingDeck, newVersion);
            DeckPickerList.UpdateArchivedClassVisibility();

            _editedDeckName = string.Empty;
        }
Beispiel #10
0
        public void ArchiveDeck(Deck deck, bool archive, bool saveAndUpdate = true)
        {
            if (deck == null)
            {
                return;
            }

            var oldArchived = deck.Archived;

            if (oldArchived == archive)
            {
                return;
            }

            deck.Archived = archive;
            deck.Edited();

            try
            {
                if (saveAndUpdate)
                {
                    DeckList.Save();
                    DeckPickerList.UpdateDecks();

                    if (archive)
                    {
                        SelectDeck(null, true);
                    }
                    else
                    {
                        DeckPickerList.SelectDeckAndAppropriateView(deck);
                        UpdateMenuItemVisibility();
                    }

                    DeckPickerList.UpdateArchivedClassVisibility();
                }

                var archivedLog = archive ? "archived" : "unarchived";
                Log.Info($"Successfully {archivedLog} deck: {deck.Name}");
            }
            catch (Exception ex)
            {
                Log.Error($"Error {(archive ? "archiving" : "unarchiving")} deck {deck.Name}/n{ex}");
            }
        }
Beispiel #11
0
        private void DeleteDeck(Deck deck, bool saveAndUpdate = true)
        {
            if (deck == null)
            {
                return;
            }

            if (Equals(DeckList.Instance.ActiveDeck, deck))
            {
                SelectDeck(null, true);
            }

            DeckStats deckStats;

            if (DeckStatsList.Instance.DeckStats.TryGetValue(deck.DeckId, out deckStats))
            {
                if (deckStats.Games.Any())
                {
                    if (Config.Instance.KeepStatsWhenDeletingDeck)
                    {
                        var defaultDeck = DefaultDeckStats.Instance.GetDeckStats(deck.Class);
                        defaultDeck?.Games.AddRange(deckStats.Games);
                        DefaultDeckStats.Save();
                        Log.Info($"Moved deckstats for deck {deck.Name} to default stats");
                    }
                }
                DeckStatsList.Instance.DeckStats.TryRemove(deckStats.DeckId, out deckStats);
                if (saveAndUpdate)
                {
                    DeckStatsList.Save();
                }
                Log.Info("Removed deckstats from deck: " + deck.Name);
            }

            DeckList.Instance.Decks.Remove(deck);
            if (saveAndUpdate)
            {
                DeckList.Save();
                DeckPickerList.UpdateDecks();
                DeckPickerList.UpdateArchivedClassVisibility();
            }
            Log.Info("Deleted deck: " + deck.Name);
        }
Beispiel #12
0
        private async Task SaveDeckWithOverwriteCheck(SerializableVersion newVersion, bool saveAsNew = false)
        {
            var deckName = TextBoxDeckName.Text;

            if (saveAsNew)
            {
                EditingDeck = false;
                _newDeck.ResetVersions();
                _newDeck.ResetHearthstatsIds();
                _newDeck.DeckId   = Guid.NewGuid();
                _newDeck.Archived = false;
            }

            /*else if(!EditingDeck && DeckList.DecksList.Any(d => d.Name == deckName))
             * {
             *      var settings = new MetroDialogSettings {AffirmativeButtonText = "Overwrite", NegativeButtonText = "Set new name"};
             *
             *      var keepStatsInfo = Config.Instance.KeepStatsWhenDeletingDeck
             *                                  ? "The stats will be moved to the default-deck (can be changed in options)"
             *                                  : "The stats will be deleted (can be changed in options)";
             *      var result =
             *              await
             *              this.ShowMessageAsync("A deck with that name already exists", "Overwriting the deck can not be undone!\n" + keepStatsInfo,
             *                                    MessageDialogStyle.AffirmativeAndNegative, settings);
             *      if(result == MessageDialogResult.Affirmative)
             *      {
             *              Deck oldDeck;
             *              while((oldDeck = DeckList.DecksList.FirstOrDefault(d => d.Name == deckName)) != null)
             *                      DeleteDeck(oldDeck);
             *
             *              SaveDeck(true, newVersion);
             *      }
             *      else if(result == MessageDialogResult.Negative)
             *              SaveDeck(false, newVersion);
             * }*/

            SaveDeck(EditingDeck, newVersion);
            DeckPickerList.UpdateArchivedClassVisibility();

            editedDeckName = string.Empty;
        }
        internal async void ShowDeleteDecksMessage(IEnumerable <Deck> decks)
        {
            if (decks == null)
            {
                return;
            }
            var decksList = decks.ToList();

            if (!decksList.Any())
            {
                return;
            }

            var settings = new MessageDialogs.Settings {
                AffirmativeButtonText = "Yes", NegativeButtonText = "No"
            };
            var keepStatsInfo = Config.Instance.KeepStatsWhenDeletingDeck
                                                    ? "The stats will be kept (can be changed in options)"
                                                    : "The stats will be deleted (can be changed in options)";
            var result =
                await
                this.ShowMessageAsync("Deleting " + (decksList.Count == 1 ? decksList.First().Name : decksList.Count + " decks"),
                                      "Are you Sure?\n" + keepStatsInfo, MessageDialogStyle.AffirmativeAndNegative, settings);

            if (result == MessageDialogResult.Negative)
            {
                return;
            }
            foreach (var deck in decksList)
            {
                DeleteDeck(deck, false);
            }
            DeckStatsList.Save();
            DeckList.Save();
            DeckPickerList.UpdateDecks();
            DeckPickerList.UpdateArchivedClassVisibility();
            DeckManagerEvents.OnDeckDeleted.Execute(decksList);
        }