Beispiel #1
0
    protected void ShowCard(DeckOfCards.Card card, GameObject cardObj, int pos)
    {
        cardObj.name = card.ToString();

        cardObj.transform.SetParent(handBase.transform);

        List <GameObject> cardList = new List <GameObject>();

        foreach (Transform cardTransform in handBase.transform)
        {
            cardList.Add(cardTransform.gameObject);
        }

        cardObj.GetComponent <RectTransform>().localScale = new Vector2(1, 1);

        /*cardObj.GetComponent<RectTransform>().anchoredPosition =
         *      new Vector2(
         *              xOffset + pos * 110,
         *              yOffset);*/

        cardObj.GetComponentInChildren <Text>().text        = deck.GetNumberString(card);
        cardObj.GetComponentsInChildren <Image>()[1].sprite = deck.GetSuitSprite(card);

        for (int i = 0; i < cardList.Count; i++)
        {
            float spacing = Mathf.Clamp(110, 0, 330 / Mathf.Clamp(cardList.Count - 1, 1, Mathf.Infinity));

            cardList[i].GetComponent <RectTransform>().anchoredPosition = new Vector2(spacing * (i - (cardList.Count - 1) / 2f), yOffset);
        }
    }
    protected void ShowCard(DeckOfCards.Card card, GameObject cardObj, int pos)
    {
        cardObj.name = card.ToString();

        cardObj.transform.SetParent(handBase.transform);
        cardObj.GetComponent <RectTransform>().localScale       = new Vector2(1, 1);
        cardObj.GetComponent <RectTransform>().anchoredPosition =
            new Vector2(
                xOffset + pos * 110,
                yOffset);

        cardObj.GetComponentInChildren <Text>().text        = deck.GetNumberString(card);
        cardObj.GetComponentsInChildren <Image>()[1].sprite = deck.GetSuitSprite(card);
    }