Beispiel #1
0
        internal static void OnUpdate(EventArgs args)
        {
            if (Environment.TickCount - LastUpdate < 250)
            {
                return;
            }

            if (Heroes.Player.UnderTurret(true))
            {
                var turret =
                    Turrets.EnemyTurrets.FirstOrDefault(t => t.Distance(Heroes.Player.ServerPosition) <= 800);
                if (turret.CountNearbyAllyMinions(800) < 3)
                {
                    DecisionMaker.Goto(HeadQuarters.AllyHQ.RandomizePosition());
                }
            }

            LastUpdate = Environment.TickCount;

            ValidPossibleMoves = new List <Vector3>();

            if (Heroes.Player.IsMelee || Heroes.Player.AttackRange < 450)
            {
                UseAutoSharpARAMPositioning();
            }
            else
            {
                UseAIMARAMPositioning();
            }
        }