object OnEntityTakeDamage(BaseCombatEntity entity, HitInfo hitInfo)
 {
     if (hitInfo.damageTypes.GetMajorityDamageType().ToString().Contains("Decay"))
     {
         var ownerid = entity.OwnerID;
         if (HasPermission(ownerid, "vipnodecay.vip"))
         {
             DecayEntity decayEntity = entity.GetComponent <DecayEntity>();
             //First resets the decay timer for entity who's owner is a vip
             decayEntity.DecayTouch();
             //Then blocks this currrent damage to entity
             return(false);
         }
     }
     return(null);
 }
Beispiel #2
0
    public static void BuildingDecayTouch(BuildingBlock buildingBlock)
    {
        if (ConVar.Decay.upkeep)
        {
            return;
        }
        List <DecayEntity> obj = Facepunch.Pool.GetList <DecayEntity>();

        Vis.Entities(buildingBlock.transform.position, 40f, obj, 2097408);
        for (int i = 0; i < obj.Count; i++)
        {
            DecayEntity   decayEntity    = obj[i];
            BuildingBlock buildingBlock2 = decayEntity as BuildingBlock;
            if (!buildingBlock2 || buildingBlock2.buildingID == buildingBlock.buildingID)
            {
                decayEntity.DecayTouch();
            }
        }
        Facepunch.Pool.FreeList(ref obj);
    }
    public static void BuildingDecayTouch(BuildingBlock buildingBlock)
    {
        if (ConVar.Decay.upkeep)
        {
            return;
        }
        List <DecayEntity> list = Facepunch.Pool.GetList <DecayEntity>();

        Vis.Entities <DecayEntity>(buildingBlock.transform.position, 40f, list, 2097408, QueryTriggerInteraction.Collide);
        for (int i = 0; i < list.Count; i++)
        {
            DecayEntity   item           = list[i];
            BuildingBlock buildingBlock1 = item as BuildingBlock;
            if (!buildingBlock1 || buildingBlock1.buildingID == buildingBlock.buildingID)
            {
                item.DecayTouch();
            }
        }
        Facepunch.Pool.FreeList <DecayEntity>(ref list);
    }
Beispiel #4
0
    public static void BuildingDecayTouch(BuildingBlock buildingBlock)
    {
        if (ConVar.Decay.upkeep)
        {
            return;
        }
        List <DecayEntity> list = (List <DecayEntity>)Pool.GetList <DecayEntity>();

        Vis.Entities <DecayEntity>(((Component)buildingBlock).get_transform().get_position(), 40f, list, 2097408, (QueryTriggerInteraction)2);
        for (int index = 0; index < list.Count; ++index)
        {
            DecayEntity   decayEntity    = list[index];
            BuildingBlock buildingBlock1 = decayEntity as BuildingBlock;
            if (!Object.op_Implicit((Object)buildingBlock1) || (int)buildingBlock1.buildingID == (int)buildingBlock.buildingID)
            {
                decayEntity.DecayTouch();
            }
        }
        // ISSUE: cast to a reference type
        Pool.FreeList <DecayEntity>((List <M0>&) ref list);
    }