Beispiel #1
0
    private GameObject CreateGameObject(string _resourcePath, string _name, int _x, int _y, ref GameObject _level, bool _isTile, bool _isProp, bool _isDecal, bool _isBlank)
    {
        Level levelScript = _level.GetComponent <Level>();

        GameObject go = Instantiate(Resources.Load(_resourcePath)) as GameObject;

        if (go == null)
        {
            Debug.LogError(_resourcePath);
        }

        go.name             = "_" + _name + _y + ":" + _x;
        go.transform.parent = _level.transform;
        SpriteRenderer goSpriteRenderer = go.GetComponent <SpriteRenderer>();

        go.transform.position = new Vector2(goSpriteRenderer.size.x * _x, goSpriteRenderer.size.y * _y);

        if (_isTile)
        {
            levelScript.tileLayer[_y, _x] = go;
            Tile tileScript = go.GetComponent <Tile>();
            tileScript.SetXY(_x, _y);
            tileScript.SetStaringInfo(_x, _y);
        }
        else if (_isProp)
        {
            levelScript.propLayer[_y, _x] = go;
            Prop prop = go.GetComponent <Prop>();
            prop.SetIsBlank(_isBlank);
            prop.SetXY(_x, _y);
            prop.SetStartingInfo(prop.transform.position, _x, _y);
        }
        else if (_isDecal)
        {
            levelScript.decalLayer[_y, _x] = go;
            Decal decal = go.GetComponent <Decal>();
            decal.SetXY(_x, _y);
        }

        return(go);
    }