Beispiel #1
0
        private void engine_EngineStatusChanged(object sender, DebuggerEngineStatusChangedEventArgs e)
        {
            switch (e.Status)
            {
            case DebuggerEngineStatus.Started:
                this.lEngineStatus.Text      = "Работает";
                this.lEngineStatus.ForeColor = Color.FromArgb(0, 153, 0);
                ///////////////////////////////
                this.RefreshFormTimer.Start();
                this.gbSettingsConnect.Enabled = false;
                this.bSyncTimeWithPC.Enabled   = true;
                this.bStart.Text = "Стоп";
                break;

            case DebuggerEngineStatus.Stopping:
                this.lEngineStatus.Text      = "Останавливается";
                this.lEngineStatus.ForeColor = Color.FromArgb(255, 204, 0);
                break;

            case DebuggerEngineStatus.Stopped:
                this.lEngineStatus.Text      = "Остановлен";
                this.lEngineStatus.ForeColor = Color.FromArgb(255, 51, 0);
                if (e.Error != null)
                {
                    Utils.ErrorMessage(e.Error.Message);
                }
                /////////////////////////////
                this.gbSettingsConnect.Enabled = true;
                this.bStart.Text             = "Старт";
                this.bSyncTimeWithPC.Enabled = false;
                this.RefreshFormTimer.Stop();
                break;
            }
        }
 /// <summary>
 /// Смена режима работы отладчика
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 void DebuggerParametersList_ChangeStatusEngine(object sender, DebuggerEngineStatusChangedEventArgs e)
 {
     if (e.Status == DebuggerEngineStatus.Stopped)
     {
         //Установка полей недоступными
         this.digitalIO.EnabledMouseClick = false;
         for (int i = 0; i < this.ascInputs.Length; i++)
         {
             this.ascInputs[i].EnabledMouseClick = false;
         }
         for (int i = 0; i < this.ascOutputs.Length; i++)
         {
             this.ascOutputs[i].EnabledMouseClick = false;
         }
     }
     else
     {
         this.digitalIO.EnabledMouseClick = true;
         for (int i = 0; i < this.ascInputs.Length; i++)
         {
             this.ascInputs[i].EnabledMouseClick = true;
         }
         for (int i = 0; i < this.ascOutputs.Length; i++)
         {
             this.ascOutputs[i].EnabledMouseClick = true;
         }
     }
 }
        /// <summary>
        /// Изменение состояния отладчика
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void DebuggerParametersList_ChangeStatusEngine(object sender, DebuggerEngineStatusChangedEventArgs e)
        {
            //при осатновке отладчика циклическое чтение прерывается
            this.bRead.Enabled      = _engine.EngineStatus == DebuggerEngineStatus.Started;
            this.bTimerRead.Enabled = _engine.EngineStatus == DebuggerEngineStatus.Started;
            this.bWrite.Enabled     = _engine.EngineStatus == DebuggerEngineStatus.Started;
            if (_cycleReading && e.Status != DebuggerEngineStatus.Started)
            {
                //_cycleReading = false;
                this.button2_Click(null, null);
            }

            this.bTimerRead.Text          = "Циклическое чтение";
            this.tbStartAddress.Enabled   = true;
            this.tbReadingSize.Enabled    = true;
            this.ddlMemoryType.Enabled    = true;
            this.tbStartAddress.BackColor = System.Drawing.SystemColors.Window;
            this.tbReadingSize.BackColor  = System.Drawing.SystemColors.Window;
            this.pbStatus.Visible         = false;

            //поля ввода данных не активны при остановленном отладчике
            //this.bRead.Enabled = (_engine.EngineStatus == DebuggerEngineStatus.Started) && !_cycleReading && this.pbStatus.Value == 0;
            //this.bTimerRead.Enabled = _engine.EngineStatus == DebuggerEngineStatus.Started && (_cycleReading || !_cycleReading && this.pbStatus.Value == 0);
            //this.bWrite.Enabled = (_engine.EngineStatus == DebuggerEngineStatus.Started) && !_cycleReading && this.pbStatus.Value == 0;

            //this.tbStartAddress.Enabled = (_engine.EngineStatus == DebuggerEngineStatus.Started) && !_cycleReading && this.pbStatus.Value == 0;
            //this.tbReadingSize.Enabled = (_engine.EngineStatus == DebuggerEngineStatus.Started) && !_cycleReading && this.pbStatus.Value == 0;
            //this.ddlMemoryType.Enabled = (_engine.EngineStatus == DebuggerEngineStatus.Started) && !_cycleReading && this.pbStatus.Value == 0;
            //this.tbStartAddress.BackColor = System.Drawing.SystemColors.Window;
            //this.tbReadingSize.BackColor = System.Drawing.SystemColors.Window;
            //this.pbStatus.Visible = this.pbStatus.Value > 0 && !_cycleReading;
        }
 /// <summary>
 /// Событие при изменении состояния отладчика
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 void DebuggerParametersList_ChangeStatusEngine(object sender, DebuggerEngineStatusChangedEventArgs e)
 {
     if ((_engine.EngineStatus == DebuggerEngineStatus.Stopped))
     {
         for (int i = 0; i < this.dgProcess.Rows.Count; i++)
         {
             this.dgProcess.Rows[i].Cells[1].Value = "***";
         }
     }
 }
Beispiel #5
0
 /// <summary>
 /// Событие при изменении состояния отладчика
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 void DebuggerParametersList_ChangeStatusEngine(object sender, DebuggerEngineStatusChangedEventArgs e)
 {
     if ((_engine.EngineStatus == DebuggerEngineStatus.Started) && (_solution != null) && (this._IsReading))
     {
         this.dgv_askStructs.Columns[2].ReadOnly = false;
     }
     else
     {
         this.dgv_askStructs.Columns[2].ReadOnly = true;
     }
 }