private async void RunUntilLoopButton_OnClick(object sender, RoutedEventArgs e) { if (_debugger.Connected) { _debugger.SendRunUntilLoopCommand(); await RequestForAllData(); } else { DisplayConnectionError(); } }
private async void RunUntilLoopButton_OnClick(object sender, RoutedEventArgs e) { if (_debugger.Connected) { _debugger.SendRunUntilLoopCommand(); await RequestForAllData(); } else { DisplayConnectionError(); } }