Beispiel #1
0
        private void _connectCallBack(IAsyncResult result)
        {
            try
            {
                _socket.EndConnect(result);
                OnConnect(true);

                _socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, _receivedCallBack, _socket);
                //处理多线程  可以不使用多线程发送 服务器一般使用
                if (UsedThread)
                {
                    ProcessThread = new Thread(this.UpdateProcess);
                    ProcessThread.IsBackground = true;
                    ProcessThread.Start();
                }
            }
            catch (Exception ex)
            {
                Debuger.DebugLog(ex.Message);
                OnConnect(false);
                if (UsedThread)
                {
                    Update();
                }
            }
        }
Beispiel #2
0
 /// <summary>
 /// 接收到消息
 /// </summary>
 /// <param name="client"></param>
 /// <param name="msg"></param>
 public virtual void OnReceivedMessag(Client client, Message msg)
 {
     client.LastMessageTime = DateTime.UtcNow;
     if (msg.Class == MessageClass.Ping)
     {
         SendMessage(client, msg);
     }
     else if (msg.Class == MessageClass.Package)
     {
         var package = MessageBufferPackage.ParseFromMessage(msg);
         foreach (var i in package.Messages)
         {
             OnReceivedMessag(client, i);
         }
     }
     else if (msg.Class == MessageClass.Action)
     {
         client.SetActionMessage(msg);
     }
     else if (this.HandlerManager != null)
     {
         this.HandlerManager.Handle(msg, client);
     }
     else
     {
         Debuger.DebugLog("Server No Handler!");
     }
 }
Beispiel #3
0
        public void Start()
        {
            OnStart();
            IsWorking = true;
            CurrentConnectionManager.Clear();
            _socket = new Socket(IPAddress.Any.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
            //_socket.SendTimeout = 999;
            //_socket.ReceiveTimeout = 999;
            _socket.LingerState = new LingerOption(true, 10);
            _socket.Bind(new IPEndPoint(IPAddress.Any, Port));
            _socket.Listen(2000);

            AcceptThread = new Thread(new ThreadStart(ThreadRun));
            AcceptThread.IsBackground = true;
            AcceptThread.Start();

            SendThread = new Thread(new ThreadStart(SendMessage));
            SendThread.IsBackground = true;
            SendThread.Start();

            Debuger.DebugLog("Server Listen at port:" + Port);
        }
Beispiel #4
0
 private void HandleException(Client client, Exception ex)
 {
     Debuger.DebugLog(ex.Message);
     RemoveClient(client);
 }