Beispiel #1
0
        private void AddMaterialAndItems(Entity_PresetData.Param Param)
        {
            debugMod.Add_Materials(enumMaterialCategory.Fuel, Param.Fuel);
            debugMod.Add_Materials(enumMaterialCategory.Bull, Param.Bull);
            debugMod.Add_Materials(enumMaterialCategory.Steel, Param.Steel);
            debugMod.Add_Materials(enumMaterialCategory.Bauxite, Param.Baux);
            debugMod.Add_Materials(enumMaterialCategory.Dev_Kit, Param.Dev_Kit);
            debugMod.Add_Materials(enumMaterialCategory.Build_Kit, Param.BuildKit);
            debugMod.Add_Materials(enumMaterialCategory.Repair_Kit, Param.RepairKit);
            debugMod.Add_Materials(enumMaterialCategory.Revamp_Kit, Param.Revamp_Kit);
            Dictionary <int, int> dictionary = new Dictionary <int, int>();

            for (int i = 0; i < 100; i++)
            {
                if ((1 <= i && i <= 3) || (10 <= i && i <= 12) || (49 <= i && i <= 59))
                {
                    dictionary[i] = Param.Items;
                }
            }
            debugMod.Add_UseItem(dictionary);
            debugMod.Add_Spoint(Param.Spoint);
            debugMod.Add_Coin(Param.Coin);
        }
Beispiel #2
0
        private static void DebugInit()
        {
            Diagnostics.enableHUD = true;
            Debug_Mod  debug_Mod = new Debug_Mod();
            List <int> list      = new List <int>();

            Debug.Log("ADD SHIP");
            debug_Mod.Add_Ship(list);
            list.Add(330);
            list.Add(24);
            list.Add(175);
            list.Add(117);
            list.Add(75);
            list.Add(321);
            list.Add(182);
            for (int i = 100; i < 110; i++)
            {
                list.Add(i);
            }
            debug_Mod.Add_Ship(list);
            OrganizeManager organizeManager = new OrganizeManager(1);

            debug_Mod.Add_Deck(2);
            debug_Mod.Add_Deck(3);
            debug_Mod.Add_Deck(4);
            debug_Mod.Add_Deck(5);
            debug_Mod.Add_Deck(6);
            ManagerBase.initialize();
            organizeManager.ChangeOrganize(1, 2, 2);
            Dictionary <int, int> dictionary = new Dictionary <int, int>();

            for (int j = 0; j < 100; j++)
            {
                if ((1 <= j && j <= 3) || (10 <= j && j <= 12) || (49 <= j && j <= 59))
                {
                    dictionary[j] = 1;
                }
                dictionary[54] = 0;
                dictionary[59] = 10;
            }
            debug_Mod.Add_UseItem(dictionary);
            debug_Mod.Add_Materials(enumMaterialCategory.Fuel, 2000);
            debug_Mod.Add_Materials(enumMaterialCategory.Bull, 2000);
            debug_Mod.Add_Materials(enumMaterialCategory.Steel, 2000);
            debug_Mod.Add_Materials(enumMaterialCategory.Bauxite, 2000);
            debug_Mod.Add_Materials(enumMaterialCategory.Repair_Kit, 2000);
            debug_Mod.Add_Materials(enumMaterialCategory.Dev_Kit, 2000);
            debug_Mod.Add_Materials(enumMaterialCategory.Revamp_Kit, 2000);
            debug_Mod.Add_Materials(enumMaterialCategory.Build_Kit, 2000);
            debug_Mod.Add_Coin(80000);
            List <int> list2 = new List <int>();

            list2.Add(1);
            list2.Add(1);
            list2.Add(1);
            list2.Add(1);
            list2.Add(1);
            list2.Add(1);
            for (int k = 0; k < 30; k++)
            {
                list2.Add(14);
            }
            for (int l = 1; l < 100; l++)
            {
                list2.Add(l);
            }
            for (int m = 0; m < 30; m++)
            {
                list2.Add(25);
            }
            for (int n = 0; n < 6; n++)
            {
                list2.Add(42);
            }
            for (int num = 1; num < 100; num++)
            {
                Debug_Mod.ChangeSlotLevel(list2[num], 9);
            }
            debug_Mod.Add_SlotItem(list2);
            DebugUtils.SLog("DEBUG_MOD OK");
        }
Beispiel #3
0
        static void Main(string[] args)
        {
            AppInitializeManager.Awake();
            App.InitSystems(); // 26 fuso

            // var bgm = Mst_DataManager.Instance.GetMstBgm();
            // var cabinet = Mst_DataManager.Instance.GetMstCabinet();
            // var payitem = Mst_DataManager.Instance.GetPayitem();
            // var furnitureText = Mst_DataManager.Instance.GetFurnitureText();


            Debug_Mod  debug_Mod = new Debug_Mod();
            List <int> list      = new List <int>();

            Debug.Log("ADD SHIP");
            debug_Mod.Add_Ship(list);
            list.Add(330); // Akizuki Kai
            list.Add(24);  // Ooi
            list.Add(175); // Z3
            list.Add(117); // Zuihou Kai
            list.Add(75);  // Hiyou
            list.Add(321); // Ooyodo Kai
            list.Add(182); // Akashi
            for (int i = 100; i < 110; i++)
            {
                // 100 Tama
                // 101 Kiso
                // 102 Chitose
                // 103 Chiyoda
                // 104 Chitose Kai
                // 105 Chiyoda Kai
                // 106 Chitose A
                // 107 Chiyoda A
                // 108 Chitose-Kou
                // 109 Chiyoda-Kou
                list.Add(i);
            }
            debug_Mod.Add_Ship(list);

            var userData = Comm_UserDatas.Instance;



            // var ui = (new LocalManager()).UserInfo;
            // LocalManager localManager = new LocalManager();

            OrganizeManager organizeManager = new OrganizeManager(1);

            debug_Mod.Add_Deck(2);
            debug_Mod.Add_Deck(3);
            debug_Mod.Add_Deck(4);
            debug_Mod.Add_Deck(5);
            debug_Mod.Add_Deck(6);


            ManagerBase.initialize();
            organizeManager.ChangeOrganize(1, 2, 2);
            organizeManager.ChangeOrganize(1, 3, 3);

            Dictionary <int, int> dictionary = new Dictionary <int, int>();

            for (int j = 0; j < 100; j++)
            {
                if ((1 <= j && j <= 3) || (10 <= j && j <= 12) || (49 <= j && j <= 59))
                {
                    dictionary[j] = 1;
                }
                dictionary[54] = 0;
                dictionary[59] = 10;
            }
            debug_Mod.Add_UseItem(dictionary);



            debug_Mod.Add_Materials(enumMaterialCategory.Fuel, 2000);
            debug_Mod.Add_Materials(enumMaterialCategory.Bull, 2000);
            debug_Mod.Add_Materials(enumMaterialCategory.Steel, 2000);
            debug_Mod.Add_Materials(enumMaterialCategory.Bauxite, 2000);
            debug_Mod.Add_Materials(enumMaterialCategory.Repair_Kit, 2000);
            debug_Mod.Add_Materials(enumMaterialCategory.Dev_Kit, 2000);
            debug_Mod.Add_Materials(enumMaterialCategory.Revamp_Kit, 2000);
            debug_Mod.Add_Materials(enumMaterialCategory.Build_Kit, 2000);
            debug_Mod.Add_Coin(80000);
            List <int> list2 = new List <int>();

            list2.Add(1);
            list2.Add(1);
            list2.Add(1);
            list2.Add(1);
            list2.Add(1);
            list2.Add(1);
            for (int k = 0; k < 30; k++)
            {
                list2.Add(14);
            }
            for (int l = 1; l < 100; l++)
            {
                list2.Add(l);
            }
            for (int m = 0; m < 30; m++)
            {
                list2.Add(25);
            }
            for (int n = 0; n < 6; n++)
            {
                list2.Add(42);
            }
            for (int num = 1; num < 100; num++)
            {
                Debug_Mod.ChangeSlotLevel(list2[num], 9);
            }
            debug_Mod.Add_SlotItem(list2);
            DebugUtils.SLog("DEBUG_MOD OK");


            StrategyTopTaskManager top = new StrategyTopTaskManager();
            // top.Awake2();

            StrategyMapManager strategyMapManager = new StrategyMapManager();
            SortieManager      sortieManager      = strategyMapManager.SelectArea(1);
            SortieMapManager   sortieMapManager   = sortieManager.GoSortie(1, 11);

            SortieBattleManager sortieBattleManager = sortieMapManager.BattleStart(BattleFormationKinds1.TanJuu);
            BattleResultModel   battleResultModel   = sortieBattleManager.GetBattleResult();


            //SortieMapManager _clsSortieMapManager = sortieManager.GoSortie(1, 11);
            //SortieMapManager _clsSortieMapManager = sortieManager.GoSortie(1, 14);
            //SortieBattleManager _clsSortieBattleManager = _clsSortieMapManager.BattleStart(BattleFormationKinds1.TanJuu);
            // var a = KCV.BattleCut.BattleCutPhase.Command;
            // CommandPhaseModel _clscommandPhaseModel = _clsSortieBattleManager.GetCommandPhaseModel();
            // var a = Server_Controllers.BattleLogic.ExecBattleKinds.DayToNight;
            // _clsSortieBattleManager.StartDayToNightBattle();
            //BattleResultModel res = _clsSortieBattleManager.GetBattleResult();

            Console.WriteLine("hajimarimasu");
        }
 private void MaterialMode()
 {
     if (materialPhase == 0)
     {
         keyController.SilentChangeIndex(SeachActiveIndex(keyController.Index, materialsLabel, keyController.prevIndexChangeValue == 1));
         cursol.transform.position       = materialsLabel[keyController.Index].transform.position;
         cursol.transform.localPosition += cursolOffset;
     }
     else
     {
         cursol.transform.position       = materialsNum[nowMaterial].transform.position;
         cursol.transform.localPosition += new Vector3(-150f, -20f, 0f);
         if (nowMaterial != 8)
         {
             if (keyController.keyState[8].down)
             {
                 materialsNum[nowMaterial].text = (Convert.ToInt32(materialsNum[nowMaterial].text) + mag).ToString();
             }
             if (keyController.keyState[12].down)
             {
                 materialsNum[nowMaterial].text = (Convert.ToInt32(materialsNum[nowMaterial].text) - mag).ToString();
             }
         }
         else if (keyController.keyState[1].down)
         {
             if (mag > 10)
             {
                 mag = 10;
             }
             Debug_Mod.Add_Tunker(1 * mag);
             StrategyTopTaskManager.CreateLogicManager();
             materialsNum[8].text = StrategyTopTaskManager.GetLogicManager().GetNonDeploymentTankerCount().GetCountNoMove()
                                    .ToString();
         }
     }
     if (keyController.keyState[1].down && materialPhase == 0)
     {
         materialPhase = 1;
         nowMaterial   = keyController.Index;
     }
     if (!keyController.keyState[0].down)
     {
         return;
     }
     if (materialPhase == 0)
     {
         ChangeMode(0);
         StrategyMapManager logicManager = StrategyTopTaskManager.GetLogicManager();
         debugMod.Add_Materials(enumMaterialCategory.Fuel, Convert.ToInt32(materialsNum[0].text) - logicManager.Material.Fuel);
         debugMod.Add_Materials(enumMaterialCategory.Bull, Convert.ToInt32(materialsNum[1].text) - logicManager.Material.Ammo);
         debugMod.Add_Materials(enumMaterialCategory.Steel, Convert.ToInt32(materialsNum[2].text) - logicManager.Material.Steel);
         debugMod.Add_Materials(enumMaterialCategory.Bauxite, Convert.ToInt32(materialsNum[3].text) - logicManager.Material.Baux);
         debugMod.Add_Materials(enumMaterialCategory.Dev_Kit, Convert.ToInt32(materialsNum[4].text) - logicManager.Material.Devkit);
         debugMod.Add_Materials(enumMaterialCategory.Repair_Kit, Convert.ToInt32(materialsNum[5].text) - logicManager.Material.RepairKit);
         debugMod.Add_Materials(enumMaterialCategory.Build_Kit, Convert.ToInt32(materialsNum[6].text) - logicManager.Material.BuildKit);
         debugMod.Add_Materials(enumMaterialCategory.Revamp_Kit, Convert.ToInt32(materialsNum[7].text) - logicManager.Material.Revkit);
         debugMod.Add_Coin(Convert.ToInt32(materialsNum[9].text) - logicManager.UserInfo.FCoin);
         debugMod.Add_Spoint(Convert.ToInt32(materialsNum[10].text) - logicManager.UserInfo.SPoint);
         Dictionary <int, int> dictionary = new Dictionary <int, int>();
         for (int i = 0; i < 100; i++)
         {
             if ((1 <= i && i <= 3) || (10 <= i && i <= 12) || (49 <= i && i <= 59))
             {
                 dictionary[i] = Convert.ToInt32(materialsNum[11].text);
             }
         }
         debugMod.Add_UseItem(dictionary);
     }
     else
     {
         materialPhase       = 0;
         keyController.Index = nowMaterial;
     }
 }