void Start() { Init_Json(); #if UNITY_EDITOR GameObject gameobject = GameObject.Find("Init"); debug = gameobject.GetComponent <Debug_Manager>(); Screen.SetResolution(debug.Width, debug.Height, false, 60); Debug.Log("UNITY_EDITOR"); #else Screen.SetResolution(settings.Width, settings.Height, settings.FullScreen, settings.FrameRate); Debug.Log("UNITY_STANDALONE_WIN"); #endif }
void Start() { path = Application.dataPath + "/" + "Settings.json"; json = File.ReadAllText(path); settings = JsonUtility.FromJson <Settings>(json); JsonUtility.FromJsonOverwrite(json, settings); Width = settings.Width; Height = settings.Height; BackGround = Image.GetComponent <RectTransform>(); #if UNITY_EDITOR GameObject gameobject = GameObject.Find("Init"); debug = gameobject.GetComponent <Debug_Manager>(); BackGround.sizeDelta = new Vector2(debug.Width, debug.Height); Debug.Log("UNITY_EDITOR"); #else BackGround.sizeDelta = new Vector2(Width, Height); Debug.Log("UNITY_STANDALONE_WIN"); #endif }