public override void Load() { base.Load(); instance = this; if (!Main.dedServ) { debugInterface = new UserInterface(); debugUI = new DebugUI(); debugUI.Activate(); } if (Main.netMode != NetmodeID.Server) { Ref <Effect> filterRef = new Ref <Effect>(GetEffect("Effects/GlyphBurningGlow")); Filters.Scene["GlyphBurningGlow"] = new Filter(new ScreenShaderData(filterRef, "GlyphBurningGlow"), EffectPriority.VeryHigh); Filters.Scene["GlyphBurningGlow"].Load(); Ref <Effect> filterRef2 = new Ref <Effect>(GetEffect("Effects/GlyphBurningDistort")); Filters.Scene["GlyphBurningDistort"] = new Filter(new ScreenShaderData(filterRef2, "GlyphBurningDistort"), EffectPriority.VeryHigh); Filters.Scene["GlyphBurningDistort"].Load(); } }
public static void ActivateMouseUI(int mouseIndex) { if (dbui) { dbui.Activate(mouseIndex); } }