Beispiel #1
0
        protected override void Initialize()
        {
            width  = GraphicsDevice.Viewport.Width;
            height = GraphicsDevice.Viewport.Height;


            GameContainer gc = new GameContainer(GraphicsDevice, null);

            phaseManager = new PhaseManager(new GamePhase(gc));

            gameContent = new RenderTarget2D(GraphicsDevice, width, height);
            render      = new Rectangle(0, 0, width, height);
            recorder    = new Recorder();

            FontManager.Initialize(Content);
            Control.Initialize(width, height);

            updateContainer      = new UpdateContainer();
            debugKeyboardManager = new KeyboardManager();

            counter = new FPSCounter(this);
            DebugRenderer.AddDebugObjectScreen(new DebugFPS(counter));

            GameConsole.Init();

            consoleControl = new ConsoleControl(null);

            StdConsoleCommands.Init();
            Parser p = new Parser();

            var res5 = p.Parse(@".\Content\stdCommands.cmds", typeof(StdConsoleCommands));
            var res6 = p.Parse(@".\Content\commands.cmds", typeof(ConsoleCommands));

            GameConsole.Add(res5);
            GameConsole.Add(res6);
            StdConsoleCommands.ExitCalled += () => Exit();

            StdConsoleCommands.ClassTree.Root = new ClassTreeItem(this, "game1");

            base.Initialize();
        }