Beispiel #1
0
        public Gui()
        {
            var cache = Application.Current.ResourceCache;

            statusText = Application.Current.UI.Root.CreateText();
            statusText.HorizontalAlignment = HorizontalAlignment.Center;
            statusText.VerticalAlignment   = VerticalAlignment.Center;
            statusText.SetFont(cache.GetFont("Fonts/OpenSans-Bold.ttf"), 24);

            debugText = Application.Current.UI.Root.CreateText();
            debugText.HorizontalAlignment = HorizontalAlignment.Left;
            debugText.VerticalAlignment   = VerticalAlignment.Bottom;
            debugText.SetFont(cache.GetFont("Fonts/OpenSans-Light.ttf"), 12);

            debugHud = Application.Current.Engine.CreateDebugHud();
            debugHud.DefaultStyle = cache.GetXmlFile("UI/DefaultStyle.xml");

            Application.Current.Input.Enabled  = true;
            Application.Current.Input.KeyDown += (e) => {
                switch (e.Key)
                {
                case Key.F2:
                    debugHud.ToggleAll();
                    break;
                }
            };
        }
Beispiel #2
0
        protected override void Start()
        {
            base.Start();
            for (int i = 0; i < 5; i++)
            {
                for (int j = 0; j < 5; j++)
                {
                    for (int k = 0; k < 5; k++)
                    {
                        var child = Scene.CreateChild();
                        child.SetScale(0.05f);
                        var sphere = child.CreateComponent <Box>();
                        //sphere.Model = ResourceCache.GetModel("Sphere.mdl");

                        var mat = Material.FromColor(Randoms.NextColor());
                        sphere.SetMaterial(mat);
                        child.Position = new Vector3(i * 0.12f, j * 0.12f, 1 + k * 0.12f);
                    }
                }
            }
            Time.FrameEnded += Time_FrameEnded;
            new MonoDebugHud(this)
            {
                FpsOnly = true
            }.Show(Color.Green, 72);

            hud = Engine.CreateDebugHud();
            hud.ToggleAll();
        }
Beispiel #3
0
        protected override async void Start()
        {
            base.Start();

            new MonoDebugHud(this)
            {
                FpsOnly = true
            }.Show(Color.Green, 50);

            debugHud = Engine.CreateDebugHud();
            debugHud.ToggleAll();

            environmentNode     = Scene.CreateChild();
            EnableGestureTapped = true;

            spatMaterial = new Material();
            spatMaterial.SetTechnique(0, CoreAssets.Techniques.NoTexture, 1, 1);
            spatMaterial.SetShaderParameter("MatDiffColor", Color.Cyan);

            // make sure 'spatialMapping' capabilaty is enabled in the app manifest.
            var cortanaAllowed = await RegisterCortanaCommands(new Dictionary <string, Action> {
                { "show results", ShowResults }
            });

            var spatialMappingAllowed = await StartSpatialMapping(new Vector3(50, 50, 50), color : Color.Yellow);
        }
        protected override void Start()
        {
            Log.LogLevel = LogLevel.Debug;
            ResourceCache.AutoReloadResources = true;

            var xml = ResourceCache.GetXmlFile("UI/DefaultStyle.xml");

            console = Engine.CreateConsole();
            console.DefaultStyle       = xml;
            console.Background.Opacity = 0.8f;
            debugHud = Engine.CreateDebugHud();
            debugHud.DefaultStyle = xml;

            var hud = new MonoDebugHud(this);

            CreateScene(null);

            Input.KeyDown           += OnKeyDown;
            Input.MouseWheel        += OnMouseWheel;
            Input.MouseMoved        += OnMouseMoved;
            Engine.PostRenderUpdate += args => { if (DrawDebugFrame)
                                                 {
                                                     Renderer.DrawDebugGeometry(false);
                                                 }
            };
        }
Beispiel #5
0
        void CreateConsoleAndDebugHud()
        {
            var xml = cache.GetXmlFile("UI/DefaultStyle.xml");

            console = Engine.CreateConsole();
            console.DefaultStyle       = xml;
            console.Background.Opacity = 0.8f;

            debugHud = Engine.CreateDebugHud();
            debugHud.DefaultStyle = xml;
        }
Beispiel #6
0
        public override void Start()
        {
            Context.Input.SetMouseVisible(true);

            SetupResourcePaths();
            Selection = new Engn_Selection();
            SetupScene();
            SubscribeEvents();

            InitializeTcpConnection();

            DebugHud debugHud = Engine.CreateDebugHud();

            debugHud.Mode = DebugHudMode.DebughudShowAll;
            RunOnce();
        }
Beispiel #7
0
    /*void HandleUpdate(StringHash eventType, IntPtr eventData)
     * {
     *  VariantMap map = new VariantMap(eventData);
     *  Console.WriteLine(eventType.Value == StringHash.Calculate("Update"));
     *  Console.WriteLine("UPDATE " + map["TimeStep"].Value.Float + "s");
     *
     *  Input input = GetSubsystem<Input>();
     *  if (input.GetKeyPress(Keys.F2))
     *  {
     *      DebugHud debugHud = GetSubsystem<DebugHud>();
     *      debugHud.ToggleAll();
     *  }
     *
     *  //GC.Collect();
     * }*/

    public override void Start()
    {
        Log.Write(LogLevel.LOG_INFO, "!!!!!!!!!!!!!!!!!!!!! Start()");
        Input input = context_.GetSubsystem <Input>();
        //input.SetMouseMode(MouseMode.Free);
        //input.SetMouseVisible(true);

        Engine   engine   = context_.GetSubsystem <Engine>();
        DebugHud debugHud = engine.CreateDebugHud();

        ResourceCache cache   = GetSubsystem <ResourceCache>();
        XMLFile       xmlFile = cache.GetResource <XMLFile>("UI/DefaultStyle.xml");

        debugHud.SetDefaultStyle(xmlFile);
        debugHud.ToggleAll();
        //GC.Collect(); // FOR TEST ONLY

        CreateLogo();
    }
Beispiel #8
0
        protected override void Start()
        {
            base.Start();

            Engine.PostRenderUpdate += Engine_PostRenderUpdate;

            DisplayScene = new PulsarScene("MainScene", this)
            {
                InDesign = InDesign
            };

            //create a default plane to work on
            DisplayScene.CreateWirePlane();

            SetViewport();

            UI.Cursor = new Cursor(Context)
            {
                Visible = true
            };

            _debugHud = new DebugHud(Context);
        }
Beispiel #9
0
		void CreateConsoleAndDebugHud()
		{
			var xml = cache.GetXmlFile("UI/DefaultStyle.xml");
			console = Engine.CreateConsole();
			console.DefaultStyle = xml;
			console.Background.Opacity = 0.8f;

			debugHud = Engine.CreateDebugHud();
			debugHud.DefaultStyle = xml;
		}
        public override void Start()
        {
            UI  ui      = Context.GetSubsystem <UI>();
            var uiStyle = Context.Cache.GetResource <XMLFile>("UI/DefaultStyle.xml");

            ui.Root.SetDefaultStyle(uiStyle);

            ui.Cursor = new Cursor(Context);
            ui.Cursor.SetDefaultStyle(uiStyle);

            var text = new Text(Context);

            text.SetText("test");
            ui.Root.AddChild(text);

            // Viewport
            _scene      = new Scene(Context);
            _scene.Name = "_scene";
            //_scene.LoadFile("Test/Scenes/ThreeScene.xml");
            _scene.CreateComponent <PhysicsWorld>();
            _scene.CreateComponent <Octree>();
            var zone = _scene.CreateComponent <Zone>();

            zone.SetBoundingBox(new BoundingBox(-30, 3200));
            zone.FogStart = 200f;
            zone.FogEnd   = 300f;
            var _c = new Color(43 / 255f, 43 / 255f, 43 / 255f, 0.7f);

            //zone.AmbientColor = _c;
            zone.FogColor = _c;

            _light = _scene.CreateChild("DirectionalLight");
            _light.SetWorldPosition(new Vector3(0, 10, -10));
            _light.SetDirection(new Vector3(-2, -2, 1));
            var light = _light.CreateComponent <Light>();

            light.Color         = Color.White;
            light.CastShadows   = true;
            light.ShadowCascade = new CascadeParameters(50, 0, 0, 0, 0.9f);
            //_light.Brightness = 1;
            light.SetLightMode(LightMode.LmRealtime);
            light.LightType = LightType.LightDirectional;

            #region Character

            /*
             * var character = _scene.CreateChild("character");
             * _body = character.CreateComponent<RigidBody>();
             * _body.CollisionLayer = 1u;
             * _body.SetKinematic(true);
             * _body.SetTrigger(true);
             * _body.SetAngularFactor(Vector3.Zero);
             * _body.CollisionEventMode = CollisionEventMode.CollisionAlways;
             *
             * _shape = character.CreateComponent<CollisionShape>();
             * _shape.SetCapsule(0.7f, 1.8f, new Vector3(0.0f, 0.9f, 0.0f));
             *
             * _characterController = character.CreateComponent<KinematicCharacterController>();
             */
            #endregion

            _cameraRoot          = _scene.CreateChild("Camera Pivot", CreateMode.Replicated);
            _cameraRoot.Position = new Vector3(0, 0, 0);
            _camera          = _cameraRoot.CreateChild("Main Camera", CreateMode.Replicated);
            _camera.Position = StartPositionCamera;
            //_camera.LookAt(new Vector3(6, 0, 6), Vector3.Up);
            _viewport                 = new Viewport(Context);
            _viewport.Scene           = _scene;
            _viewport.Camera          = (Camera)_camera.GetOrCreateComponent((StringHash)typeof(Camera).Name);
            _viewport.Camera.FarClip  = 350f;
            _viewport.Camera.Fov      = 45f;
            _viewport.Camera.NearClip = 0.01f;

            Context.Renderer.SetViewport(0, _viewport);

            #region WindowsSystem
            stateSystem = new StateMachineSystem();
            windows     = new WindowsSystem(this);
            #endregion

            #region Mouse
            Context.Input.SetMouseVisible(true);
            Context.Input.SetMouseGrabbed(false);
            Context.Input.SetMouseMode(MouseMode.MmFree);
            Context.Input.SetMousePosition(new IntVector2(Context.Graphics.Width / 2, Context.Graphics.Height / 2));
            //Context.Input.SetMouseMode(MouseMode.MmRelative, false);
            #endregion

            _debugHud      = Context.Engine.CreateDebugHud();
            _debugHud.Mode = DebugHudMode.DebughudShowAll;

            windows.SetCamera(_camera, _viewport.Camera);


            #region InitMap
            LogInfo("Dirs:");
            foreach (string d in Context.Cache.ResourceDirs)
            {
                LogInfo(string.Format("Dir: {0}", d));
            }

            var _platforms = new Platforms(EnumPlatform.PC);
            _ufs = new UniversalFileSystem(_platforms, this);

            //_material = Context.Cache.GetResource<Material>("n_sector/materials/m_blocks.xml", true);
            //_material.Name = "blocks";

            int blockID = 7;
            LogInfo($"blockID:{blockID}, value:{blockID % 16}");
            //CreateStaticModelBlock(_model, vertexData, indexData, _material, blockID, new BoundingBox(-0.5f, 0.5f));
            //var sb = Dump(_scene); LogInfo(sb.ToString());
            #endregion

            _debugRenderer = _scene.CreateComponent <DebugRenderer>();

            stateSystem.onSpaceKeyChangeState += OnChangeSpaceKeyState;

            level = new Level("level1", 10, 10);

            gridNode     = _scene.CreateChild("grid");
            gridMaterial = GetCache().GetResource <Material>("UI/Materials/Grid.xml");
            //gridMaterial.FillMode = FillMode.FillWireframe;

            int[] id =
            {
                0, 1, 2,
                3, 4, 5
            };

            float[] vd =
            {
                //front
                0.0f,  0.0f,  0.0f, 0.0f, 0.0f, 1.0f,  0, 10,      //0
                0.0f,  0.0f, 10.0f, 0.0f, 0.0f, 1.0f,  0, 0,       //1
                10.0f, 0.0f, 10.0f, 0.0f, 0.0f, 1.0f, 10, 0,       //2

                10.0f, 0.0f, 10.0f, 0.0f, 0.0f, 1.0f, 10, 0,       //2
                10.0f, 0.0f,  0.0f, 0.0f, 0.0f, 1.0f, 10, 10,      //3
                0.0f,  0.0f,  0.0f, 0.0f, 0.0f, 1.0f,  0, 10,      //0
            };

            var model       = CreateModel(vd, id, new BoundingBox(0, 10));
            var staticModel = CreateStaticModel(gridNode, model, gridMaterial);


            #region Update
            SubscribeToEvent(E.Update, args =>
            {
                var timestep = args[E.Update.TimeStep].Float;
                Debug.Assert(this != null);

                int xx = (int)_camera.Position.X / 16;
                int yy = (int)_camera.Position.Z / 16;

                if (Context.Input.GetKeyDown(Key.KeyEscape))
                {
                    Context.Engine.Exit();
                }

                //ShowGrid();
                ShowMenu();

                if (isShowing)
                {
                    if (ImGui.Begin("Urho3D.NET"))
                    {
                        ImGui.TextColored(Color.White,
                                          $"chunk:{xx}_{yy}\n" +
                                          $"pos:{_camera.Position.X},{_camera.Position.Y},{_camera.Position.Z}\n" +
                                          $"rotXYZ:{_camera.Rotation.EulerAngles.X},{_camera.Rotation.EulerAngles.Y},{_camera.Rotation.EulerAngles.Z}\n" +
                                          $"pos:{ui.CursorPosition.X},{ui.CursorPosition.Y}\n" +
                                          $"Frame time: {timestep}, \n");
                        if (ImGui.Button("Exit"))
                        {
                            Context.Engine.Exit();
                        }
                    }
                    ImGui.End();
                }

                var isMoving = false;
                if (Context.Input.GetMouseButtonDown(MouseButton.MousebRight))
                {
                    if (!isMoving)
                    {
                        Context.Input.SetMouseVisible(false);
                        Context.Input.SetMouseGrabbed(true);
                        Context.Input.SetMouseMode(MouseMode.MmRelative, true);
                        angleX = _camera.Rotation.EulerAngles.X;
                        angleY = _camera.Rotation.EulerAngles.Y;
                    }
                    isMoving = true;
                }

                if (isMoving)
                {
                    var scaleSpeed     = 20f;
                    var mouseSensivity = 20f;

                    Vector3 moveDirection = Vector3.Zero;
                    float moveX           = 0;
                    float moveY           = 0;

                    if (Context.Input.GetKeyDown(Key.KeyW))
                    {
                        moveY = 1;
                    }

                    if (Context.Input.GetKeyDown(Key.KeyS))
                    {
                        moveY = -1;
                    }

                    if (Context.Input.GetKeyDown(Key.KeyA))
                    {
                        moveX = -1;
                    }

                    if (Context.Input.GetKeyDown(Key.KeyD))
                    {
                        moveX = 1;
                    }

                    moveDirection =
                        moveX * scaleSpeed * _camera.Right * timestep +
                        moveY * scaleSpeed * _camera.Direction * timestep;
                    _camera.Position += moveDirection;

                    IntVector2 vec = Context.Input.MouseMove;
                    if (timestep > 0.01f)
                    {
                        timestep = 0.01f;
                    }
                    angleY          += vec.X * mouseSensivity * timestep;
                    angleX          += vec.Y * mouseSensivity * timestep;
                    _camera.Rotation = new Quaternion(new Vector3(angleX, angleY, 0));
                    /**/
                }
                else
                {
                    if (Context.Input.IsMouseGrabbed())
                    {
                        Context.Input.SetMouseGrabbed(false);
                        Context.Input.SetMouseVisible(true);
                        Context.Input.SetMouseMode(MouseMode.MmFree);
                    }
                }

                windows.InputUpdate(timestep);
            });
            #endregion
        }

        private void OnChangeSpaceKeyState(bool value)
        {
            if (value)
            {
                isShowing = !isShowing;
            }
        }

        private void ShowMenu()
        {
            if (ImGui.BeginMainMenuBar())
            {
                if (ImGui.BeginMenu("File"))
                {
                    if (ImGui.MenuItem("Open", "Ctrl+O")) /* Do stuff */ } {
                    if (ImGui.MenuItem("Save", "Ctrl+S"))   /* Do stuff */
                    {
                    }
                    if (ImGui.MenuItem("Close", "Ctrl+W"))
                    {
                        isShowing = false;
                    }
                    ImGui.EndMenu();
            }

            if (ImGui.BeginMenu("Create"))
            {
                if (ImGui.MenuItem("Terrain", "Ctrl+T"))
                {
                    //
                }
                ImGui.EndMenu();
            }
            ImGui.EndMenuBar();
        }
    }