Beispiel #1
0
    public override void OnStartServer()
    {
        base.OnStartServer();

        if (!isServer)
        {
            return;
        }
        tileIDs.Clear();
        if (takeFromDebugGrid)
        {
            DebugGrid grid = FindObjectOfType <DebugGrid>();
            width     = grid.xSegments;
            height    = grid.ySegments;
            spacing.x = grid.width / (float)width;
            spacing.y = grid.height / (float)height;
        }

        for (int i = -5; i < width + 20; i++)
        {
            for (int j = -2; j < height + 2; j++)
            {
                GameObject go = (GameObject)GameObject.Instantiate(tilePrefab, new Vector2(i * spacing.x + offset * j, j * spacing.y), Quaternion.identity, transform);
                NetworkServer.Spawn(go);
                Tile tile = go.GetComponent <Tile>();
                if ((height > j && j >= 0) && (width > i && i >= 0))
                {
                    tile.posX = i;
                    tile.posY = j;
                    tileIDs.Add(go);
                }
                else
                {
                    Destroy(tile);
                }
                if (Random.Range(0, 2) > 0)
                {
                    GameObject g = GameObject.Instantiate(Resources.Load <GameObject>("NetworkPrefabs/GrassyLand"), go.transform);
                    NetworkServer.Spawn(g);
                }
                else
                {
                    GameObject g = GameObject.Instantiate(Resources.Load <GameObject>("NetworkPrefabs/RockyLand"), go.transform);
                    NetworkServer.Spawn(g);
                }
            }
        }
    }
Beispiel #2
0
        private async void LoadItemsClick(object sender, RoutedEventArgs e)
        {
            ToggleControls("Load");

            items.Clear();

            try
            {
                // talk to wii u and get mem dump of data
                var result = await Task.Run(() => LoadItemData());

                if (result)
                {
                    GetNonItemData();

                    LoadTab(Weapons, 0);
                    LoadTab(Bows, 1);
                    LoadTab(Arrows, 2);
                    LoadTab(Shields, 3);
                    LoadTab(Armor, 4);
                    LoadTab(Materials, 7);
                    LoadTab(Food, 8);
                    LoadTab(KeyItems, 9);

                    Notification.Content = string.Format("Items found: {0}", itemTotal);

                    ToggleControls("DataLoaded");

                    cbChanged.Clear();
                    tbChanged.Clear();
                    ddChanged.Clear();

                    Save.IsEnabled = HasChanged;

                    DebugGrid.ItemsSource = items;
                    DebugGrid.UpdateLayout();
                    Debug.UpdateLayout();
                }
            }
            catch (Exception ex)
            {
                LogError(ex, "Load Items");
            }
        }
Beispiel #3
0
        private async void LoadClick(object sender, RoutedEventArgs e)
        {
            this.ToggleControls("Load");

            this.items.Clear();

            try
            {
                // talk to wii u and get mem dump of data
                var result = await Task.Run(() => this.LoadData());

                if (result)
                {
                    this.GetNonItemData();

                    this.LoadTab(this.Weapons, 0);
                    this.LoadTab(this.Bows, 1);
                    this.LoadTab(this.Arrows, 2);
                    this.LoadTab(this.Shields, 3);
                    this.LoadTab(this.Armor, 4);
                    this.LoadTab(this.Materials, 7);
                    this.LoadTab(this.Food, 8);
                    this.LoadTab(this.KeyItems, 9);

                    this.Notification.Content = string.Format("Items found: {0}", this.itemsFound);

                    this.ToggleControls("DataLoaded");

                    this.cbChanged.Clear();
                    this.tbChanged.Clear();
                    this.ddChanged.Clear();

                    this.Save.IsEnabled = this.HasChanged;

                    DebugGrid.ItemsSource = this.items;
                    DebugGrid.UpdateLayout();
                    Debug.UpdateLayout();
                }
            }
            catch (Exception ex)
            {
                this.LogError(ex, "Load Data");
            }
        }
Beispiel #4
0
    static void Initialize()
    {
        Debug.Log("GilLog - ColorGridWindow::Initialize");

        ColorGridWindow window = (ColorGridWindow)CreateInstance <ColorGridWindow>();

        IColorGrid colorGridInstance = DebugGrid.AddEditorWindow(window);

        Debug.Log("GilLog - ColorGridWindow::Initialize - colorGridInstance " + colorGridInstance + " ");

        if (colorGridInstance == null)
        {
            return;
        }

        window.title = colorGridInstance.GetWindowTitle();

        window.SetupColorGrid(colorGridInstance);

        window.Show();
    }
Beispiel #5
0
        private void ExportClick(object sender, RoutedEventArgs e)
        {
            try
            {
                DebugGrid.SelectAllCells();
                DebugGrid.ClipboardCopyMode = DataGridClipboardCopyMode.IncludeHeader;
                ApplicationCommands.Copy.Execute(null, DebugGrid);
                var result = (string)Clipboard.GetData(DataFormats.CommaSeparatedValue);
                DebugGrid.UnselectAllCells();

                var path      = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
                var excelFile = new StreamWriter(path + @"\debug.csv");
                excelFile.WriteLine(result);
                excelFile.Close();

                MessageBox.Show("File exported to " + path);
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString(), "Excel Export");
            }
        }
Beispiel #6
0
        private bool SaveItemData(TabItem tab)
        {
            // Clear old errors
            ErrorLog.Document.Blocks.Clear();

            if (!HasChanged)
            {
                // Nothing to update
                return(false);
            }

            #region SaveLoad
            try
            {
                // For these we amend the 0x3FCE7FF0 area which requires save/load
                if (Equals(tab, Weapons) || Equals(tab, Bows) || Equals(tab, Shields) ||
                    Equals(tab, Armor))
                {
                    var weaponList = items.Where(x => x.Page == 0).ToList();
                    var bowList    = items.Where(x => x.Page == 1).ToList();
                    var arrowList  = items.Where(x => x.Page == 2).ToList();
                    var shieldList = items.Where(x => x.Page == 3).ToList();
                    var armorList  = items.Where(x => x.Page == 4 || x.Page == 5 || x.Page == 6).ToList();

                    var y = 0;
                    if (Equals(tab, Weapons))
                    {
                        foreach (var item in weaponList)
                        {
                            var foundTextBox = (TextBox)FindName("Value_" + item.ValueAddressHex);
                            if (foundTextBox != null)
                            {
                                var offset = (uint)(SaveItemStart + (y * 0x8));
                                gecko.WriteUInt(offset, Convert.ToUInt32(foundTextBox.Text));
                            }

                            y++;
                        }
                    }

                    if (Equals(tab, Bows))
                    {
                        // jump past weapons before we start
                        y += weaponList.Count;

                        foreach (var item in bowList)
                        {
                            var foundTextBox = (TextBox)FindName("Value_" + item.ValueAddressHex);
                            if (foundTextBox != null)
                            {
                                var offset = (uint)(SaveItemStart + (y * 0x8));

                                gecko.WriteUInt(offset, Convert.ToUInt32(foundTextBox.Text));
                            }

                            y++;
                        }
                    }

                    if (Equals(tab, Shields))
                    {
                        // jump past weapons/bows/arrows before we start
                        y += weaponList.Count + bowList.Count + arrowList.Count;

                        foreach (var item in shieldList)
                        {
                            var foundTextBox = (TextBox)FindName("Value_" + item.ValueAddressHex);
                            if (foundTextBox != null)
                            {
                                var offset = (uint)(SaveItemStart + (y * 0x8));

                                gecko.WriteUInt(offset, Convert.ToUInt32(foundTextBox.Text));
                            }

                            y++;
                        }
                    }

                    if (Equals(tab, Armor))
                    {
                        // jump past weapons/bows/arrows/shields before we start
                        y += weaponList.Count + bowList.Count + arrowList.Count + shieldList.Count;

                        foreach (var item in armorList)
                        {
                            var offset = (uint)(SaveItemStart + (y * 0x8));

                            var foundTextBox = (TextBox)FindName("Value_" + item.ValueAddressHex);
                            if (foundTextBox != null)
                            {
                                gecko.WriteUInt(offset, Convert.ToUInt32(foundTextBox.Text));
                            }

                            y++;
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                LogError(ex, "Attempting to save data in 0x3FCE7FF0 region.");
            }
            #endregion

            #region Modified
            try
            {
                // Only update what has changed to avoid corruption.
                foreach (var tb in tbChanged)
                {
                    if (string.IsNullOrEmpty(tb.Text))
                    {
                        continue;
                    }

                    // These text boxes have been edited
                    var type = tb.Name.Split('_')[0];
                    var tag  = tb.Tag;

                    if (type == "Id")
                    {
                        var newName = Encoding.Default.GetBytes(tb.Text);

                        var address  = uint.Parse(tag.ToString(), NumberStyles.HexNumber);
                        var thisItem = items.Single(i => i.NameStart == address);

                        // clear current name
                        var zeros = new byte[36];
                        for (var i = 0; i < zeros.Length; i++)
                        {
                            zeros[i] = 0x0;
                        }

                        gecko.WriteBytes(address, zeros);

                        uint x = 0x0;
                        foreach (var b in newName)
                        {
                            gecko.WriteBytes(address + x, new[] { b });
                            x = x + 0x1;
                        }

                        thisItem.Id = tb.Text;

                        // Name
                        var foundTextBox = (TextBox)FindName("JsonName_" + tag);
                        if (foundTextBox != null)
                        {
                            foundTextBox.Text = GetNameFromId(thisItem.Id, thisItem.PageName);
                        }
                    }

                    if (type == "Value")
                    {
                        var  address = uint.Parse(tag.ToString(), NumberStyles.HexNumber);
                        int  val;
                        bool parsed = int.TryParse(tb.Text, out val);
                        if (parsed)
                        {
                            gecko.WriteUInt(address, Convert.ToUInt32(val));
                        }
                    }

                    if (type == "Page")
                    {
                        var  address = uint.Parse(tag.ToString(), NumberStyles.HexNumber);
                        int  val;
                        bool parsed = int.TryParse(tb.Text, out val);
                        if (parsed && val < 10 && val >= 0)
                        {
                            gecko.WriteUInt(address, Convert.ToUInt32(val));
                        }
                    }

                    if (type == "Mod")
                    {
                        var  address = uint.Parse(tag.ToString(), NumberStyles.HexNumber);
                        uint val;
                        bool parsed = uint.TryParse(tb.Text, NumberStyles.HexNumber, CultureInfo.CurrentCulture, out val);
                        if (parsed)
                        {
                            gecko.WriteUInt(address, val);
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                LogError(ex, "Attempting to update changed fields");
            }
            #endregion

            #region Codes
            try
            {
                // For the 'Codes' tab we mimic JGecko and send cheats to codehandler
                if (Equals(tab, Codes))
                {
                    // Disable codehandler before we modify
                    gecko.WriteUInt(CodeHandlerEnabled, 0x00000000);

                    // clear current codes
                    var array = new byte[4864];
                    Array.Clear(array, 0, array.Length);
                    gecko.WriteBytes(CodeHandlerStart, array);

                    var codelist = codes.CreateCodeList();

                    // Write our selected codes to mem stream
                    var ms = new MemoryStream();
                    foreach (var code in codelist)
                    {
                        var b = BitConverter.GetBytes(code);
                        ms.Write(b.Reverse().ToArray(), 0, 4);
                    }

                    var bytes = ms.ToArray();
                    gecko.WriteBytes(CodeHandlerStart, bytes);

                    // Re-enable codehandler
                    gecko.WriteUInt(CodeHandlerEnabled, 0x00000001);

                    // Save controller choice
                    if (Controller.SelectedValue.ToString() != Settings.Default.Controller)
                    {
                        Settings.Default.Controller = Controller.SelectedValue.ToString();
                        Settings.Default.Save();
                    }
                }

                DebugGrid.ItemsSource = items;
                DebugGrid.UpdateLayout();
                Debug.UpdateLayout();

                // clear changed after save
                tbChanged.Clear();
                cbChanged.Clear();
                ddChanged.Clear();
            }
            catch (Exception ex)
            {
                LogError(ex);
            }
            #endregion

            return(true);
        }
 public void DisplayGrid()
 {
     if (mDebugGridState == DebugGrid.GRID_ENABLED)
     {
         mDebugGridState = DebugGrid.GRID_DISABLED;
     }
     else if (mDebugGridState == DebugGrid.GRID_DISABLED)
     {
         mDebugGridState = DebugGrid.GRID_ENABLED;
     }
 }
        public void LoadGame()
        {
            //Load UserInterface.
            //Load Debugger.
            //PopulateLists
            //gameObject.GetSprite.LoadContent.
            //gameObject.PostSetSpriteFram().
            //Set Starting gamestate
            // pass gametime.

            PlayingField = new Rectangle(0, 25, 1380, 775);

            randomGenerator = new Random();

            // EnemyTimeToSpawn = randomGenerator.Next(7000, 15000);

            mRedTimeElapsed = 0f;
            mBlueTimeElapsed = 0f;
            mGreenTimeElapsed = 0f;
            mYellowTimeElapsed = 0f;
            mPurpleTimeElapsed = 0f;

            Graveyard = new JLinkedList();
            mInPlayItemDropList = new JLinkedList();
            mInPlayObjectList = new JLinkedList();
            mInPlayProjectileList = new JLinkedList();

            mDebugGridState = DebugGrid.GRID_DISABLED;
            Debug.EnableGrid = DisplayGrid;
            Debug.EnableGodModeFunction = EnableGodMode;
            LoadDebugger();

            PopulateLists();

            UserInterfaceController.mCastle = mCastle;
            UserInterfaceController.mHero = mHero;
            UserInterfaceController.LoadUserInterface(gameTime, content, spriteBatch);
            InitializeInPlayStructures(ref  InPlayStructures);
            InitializeStructurePool(ref StructurePool);
            InitializeFriendlyPool(ref FriendlyPool);

            // Create Castle
            mCastle.Sprite.LoadContent();
            mCastle.PostSetSpriteFrame();
            //mCastleHealthBarTexture = content.Load<Texture2D>("Sprites/Castle/HealthBar");
            mRedBar = content.Load<Texture2D>("Sprites/PixelTextures/solidred");
            source = new Rectangle(1565, 450, 50, 300);
            mCastleHealthBarRectangle = new Rectangle(1565, 450, 50, 300);
            // Populate Enemies Menus, and Levels.
            mHero.Sprite.LoadContent();

            // Create HERO
            mHero.PostSetSpriteFrame();
            mHero.PlayingField = PlayingField;

            // Create Level
            mDirtLevel = new Level(new Rectangle(0, 0, screenWidth, screenHeight), mLevelTexture, "Audio/Songs/Battle Music", content);
            WaveController.Castle = mCastle;
            WaveController.Content = content;
            WaveController.InitializeWaveController();

            PassGameTime();

            Notification.LoadNotificationFont(content);
            Notification.LoadLevelUpRibbon(content);

            ChangeGameState(GameState.LOAD);
        }
Beispiel #9
0
 void Start()
 {
     this.grid = new DebugGrid(BoardManager.Instance.levelData.boardSize);
 }