public async Task Delete(int id) { var findEmployee = _employeeService.FindbyId(id); if (findEmployee != null) { await _employeeService.DeleteAsync(findEmployee); } DebugDump.DLog("http://localhost:5000/api/employees - [Employees - DELETE] Item: "); DebugDump.CLog("http://localhost:5000/api/employees - [Employees - DELETE] Item: "); }
public async Task <ICollection <Employee> > Get() { var ret = await _employeeService.GetAllAsync(); DebugDump.CLog("[Employees - GET ALL] " + ret.Count); ret.DDump("http://localhost:5000/api/employees [Employees - GET ALL] "); ret.CDump("http://localhost:5000/api/employees [Employees - GET ALL] "); //console.table(resData.slice(0, 5)); return(ret); ; }
private void Handle_LaunchRemotePlay(object sender, RoutedEventArgs e) { ResetErrorMessages(); //This one is just a warning, as I suspect that other PS4 controllers might have other Ids DetectPlaystationController(); bool IsGoodRemotePlayPath = ValidateRemotePlayPath(); bool IsGoodRewasd = ValidateRewasdUninstalled(); if (!IsGoodRemotePlayPath) { return; } if (!IsGoodRewasd) { return; } ApplicationSettings.GetInstance().RemotePlayPath = RemotePlayTextBox.Text; DebugDump.Dump(); Window window = System.Windows.Application.Current.MainWindow; ((MainWindowView)window).WelcomeStep1Done_SetupChecked(); //element defined in xaml emulationPickerControl.GetValueAndSaveValueInApplicationSettings(); ////////////////////////////////////////////////////////////////// // the below is kinda ASYNC so be sure to do this last StartRemotePlayAndConditionallyInject(); }
public void Dump() { _endLevel = _player.Level.Save(); var dump = new DebugDump { StartLevel = _startLevel, EndLevel = _endLevel, UserId = _player.UserId, Commands = _commands }; var json = JsonConvert.SerializeObject(dump, new JsonSerializerSettings { Formatting = Formatting.Indented, ContractResolver = new CommandContractResolver() }); lock (_startLevel) { Directory.CreateDirectory("Dumps"); File.WriteAllText("Dumps/" + _player.UserId + ".json", json); } }