LogMessage() private method

private LogMessage ( Message msg ) : void
msg Message
return void
        private void Initialize()
        {
            // Setup main thread scheduler
            Scheduler.MainThread = new UnityMainThreadScheduler();

            // Create and register DebugConsole inside Container
            var container = new Container();

            // Create message bus class which is way to listen for ASM events
            _messageBus = new MessageBus();

            // Console is way to debug/investigate app behavior on real devices when
            // regular debugger is not applicable
            InitializeConsole(container);

            // Attach address locator which provides the way to get current address
            AttachAddressLocator();

            // ASM should be started from non-UI thread
            Scheduler.ThreadPool.Schedule(() =>
            {
                try
                {
                    // NOTE These services should be registered inside container before GameRunner is constructed.

                    // Trace implementation
                    container.RegisterInstance(_trace);
                    // Path resolver which knows about current platform
                    container.RegisterInstance <IPathResolver>(new WinPathResolver());
                    // Message bus
                    container.RegisterInstance(_messageBus);

                    // Create ASM entry point with settings provided and register custom plugin which adds
                    // custom logic or replaces default one
                    var gameRunner = new GameRunner(container, @"Config/settings.json")
                                     .RegisterPlugin <DemoBootstrapper>("demo", _messageBus, _trace);

                    // Store position observer which will listen for character movements
                    _positionObserver = gameRunner;

                    // Run ASM logic
                    gameRunner.RunGame(StartPosition);

                    _isInitialized = true;
                }
                catch (Exception ex)
                {
                    _console.LogMessage(new ConsoleMessage("Error running game:" + ex, RecordType.Error, Color.red));
                    throw;
                }
            });
        }
 void SpawnCar()
 {
     try
     {
         var spawnPoint = GlobalAccess.GetRandomGarage();
         var car        = Instantiate(HovercarPfs.PickOne(), spawnPoint.transform.position, spawnPoint.transform.rotation);
         car.transform.SetParent(traffic);
         spawnElapsed = SpawnTimer;
         car.GetComponent <AICoordinator>().TakeOff(spawnPoint);
     }
     catch (Exception e)
     {
         DebugConsole.LogMessage(e.Message);
     }
 }