Beispiel #1
0
        protected override void Build()
        {
            DeathTaunts.Add(null, "What a shame, I had such high hopes for you");

            const double STEP_WIDTH = 1.2;

            Add(Platform.Concrete(new Point2(2.5, 4), width: STEP_WIDTH));
            Platforms.Last().OnActorStanding += actor => LevelContext.DisplayHint(JUMP_HINT);

            for (int i = 1; i < 5; i++)
            {
                Add(Platform.Concrete(new Point2(3 + i * i / 2.8 + 2 * i, 4 + i), width: STEP_WIDTH));
            }

            Platforms[2].OnActorStanding += actor =>
            {
                if (actor.Velocity.IsZero)
                {
                    LevelContext.DisplayHint(MOMENTUM_HINT);
                }
            };

            Platforms[3].OnActorStanding += actor => LevelContext.DisplayHint(HOLD_JUMP_HINT);

            DeathTaunts.Add(Platforms[Platforms.Count - 2], "You snooze, you lose");

            Platforms.Last().OnActorStanding += actor => LevelContext.DisplayMessage("You're not too old for this after all!");
        }
Beispiel #2
0
        protected override void Build()
        {
            Add(Platform.PassThrough(new Point2(8, 13), width: 3));

            Platforms[0].OnActorLanding += actor => LevelContext.DisplayMessage("That doesn't look too bad...");

            Add(Platform.Concrete(new Point2(15.35, 8.8), width: 0.5, height: 0.5));
            Platforms.Last().OnActorStanding += actor => LevelContext.DisplayMessage("If it fits, I sits");
            DeathTaunts.Add(Platforms.Last(), "Well yes, but actually no");

            Add(Platform.Concrete(new Point2(18, 7.4), width: 2, height: 2.2));
            DeathTaunts.Add(Platforms.Last(), "Absolutely but not really");

            Add(Platform.Concrete(new Point2(19.5, 7.5), width: 0.5, height: 0.1));
            DeathTaunts.Add(Platforms.Last(), "Maybe this isn't the right game for you");

            _boop = Add(Platform.Concrete(new Point2(18.8, 10.4), width: 0.9, height: 0.9));
            Platforms.Last().OnActorLanding += actor => LevelContext.DisplayMessage("This is exciting! Or is it...");
            DeathTaunts.Add(Platforms.Last(), "So cautious. Yet so dead");

            Add(Platform.Concrete(new Point2(13.1, 3), width: 1, height: 1));
            Platforms.Last().OnActorLanding += actor => LevelContext.DisplayMessage("Captain obvious to the rescue!");
            DeathTaunts.Add(Platforms.Last(), "LOL you knew this would fail");

            Add(Platform.Concrete(new Point2(22.0, 13.0), width: 0.3, height: 8.0));

            Add(Platform.Concrete(new Point2(18.3, 3), width: 2.5));

            Platforms.Last().OnActorLanding += actor => LevelContext.DisplayMessage("Deep in my heart I have always believed in you");
        }
Beispiel #3
0
        protected override void Build()
        {
            Add(Platform.Concrete(new Point2(1, 9.5), width: 2));

            for (int i = 0; i < 5; i++)
            {
                Add(Platform.Concrete(new Point2(3 + i * i / 6.5 + i * 2, 9.5 - i), width: 1.3));
            }

            Platforms[0].OnActorStanding += actor => LevelContext.DisplayHint(RIGHT_HINT);

            Platforms[2].OnActorStanding += actor =>
            {
                LevelContext.SuppressHint(RIGHT_HINT);
                LevelContext.DisplayMessage("Good. Was just making sure you have pulse", seconds: 2);
            };

            DeathTaunts.Add(Platforms[4], "Stop being so insecure!");
            DeathTaunts.Add(Platforms[5], "You're a goner");

            Platforms.Last().OnActorStanding += actor => LevelContext.DisplayHint(DOOR_HINT);
        }
Beispiel #4
0
        protected override void Build()
        {
            Add(Platform.Concrete(new Point2(7, 3), width: 1, height: 0.3));
            Platforms.Last().OnActorLanding += actor => LevelContext.DisplayMessage("Find your inner peace");

            _checkpoint = Add(Platform.OneWay(new Point2(7, 7), width: 4.5));

            Add(Platform.PassThrough(new Point2(16.9, 8), width: 0.3));

            Add(Platform.OneWay(new Point2(18.3, 5), width: 1.5));
            DeathTaunts.Add(Platforms.Last(), "Such lack of creativity");

            Add(Platform.OneWay(new Point2(10, 9), width: 3.7));

            Add(Platform.OneWay(new Point2(15.6, 9), width: 5.4));
            Platforms.Last().OnActorLanding += actor =>
            {
                if (actor.Size == 1)
                {
                    LevelContext.DisplayMessage("Just do it");
                }
            };

            Add(Platform.PassThrough(new Point2(19, 8), width: 1.3));
            Platforms.Last().OnActorLanding += actor =>
            {
                if (actor.Size == 2)
                {
                    LevelContext.DisplayMessage("Ah! I see you are a man of culture");
                }
            };

            Add(Platform.OneWay(new Point2(14.3, 7), width: 2));
            Add(Platform.PassThrough(new Point2(9, 4), width: 1.5));
            Add(Platform.PassThrough(new Point2(10.5, 8), width: 2.6));
            Add(Platform.PassThrough(new Point2(20, 7), width: 1));
            Add(Platform.PassThrough(new Point2(12.9, 4), width: 1.5));
            Add(Platform.OneWay(new Point2(13.2, 5), width: 1.5));
            DeathTaunts.Add(Platforms.Last(), "You should use your head for thinking");

            Add(Platform.Concrete(new Point2(14.5, 3), width: 1.3, height: 0.3));
            DeathTaunts.Add(Platforms.Last(), "Suicide is never the answer");

            Add(Platform.Concrete(new Point2(16, 5.3), width: 0.3, height: 0.3));
            Add(Platform.Concrete(new Point2(18, 5.3), width: 0.3, height: 0.3));
            DeathTaunts.Add(Platforms.Last(), "Epic fail");

            Add(Platform.Concrete(new Point2(14, 7), width: 0.3, height: 0.3));
            Add(Platform.Concrete(new Point2(13.7, 9.3), width: 0.3, height: 0.3));
            Add(Platform.Concrete(new Point2(17.8, 3), width: 1, height: 0.3));
            Add(Platform.Concrete(new Point2(20.2, 3.8), width: 0.3));
            DeathTaunts.Add(Platforms.Last(), "Wow, you really blew it this time!");

            Add(Platform.Concrete(new Point2(21, 8), width: 0.3, height: 0.5));
            Add(Platform.Concrete(new Point2(21, 16.5), width: 0.3, height: 4));
            Add(Platform.Concrete(new Point2(21, 10.8), width: 0.3, height: 0.8));
            Add(Platform.Concrete(new Point2(15.1, 11.2), width: 0.3, height: 0.3));
            Add(Platform.Concrete(new Point2(17.5, 11.5), width: 0.3, height: 0.3));
            Add(Platform.OneWay(new Point2(10, 12), width: 11));
            Add(Platform.Concrete(new Point2(23.5, 4), width: 4, height: 0.3));
        }