private void _processPlayerKilled(NetworkMessageEventArgs e)
        {
            _logger.Info("_processPlayerKilled()");
            int    killed       = e.Message.Value <int>("killed");
            int    killer       = e.Message.Value <int>("killer");
            string deathMessage = e.Message.Value <string>("text");

            if (WorldObjectService.IsValidObject(killer) && WorldObjectService.IsPlayer(killer))
            {
                _deathManager.ProcessPkDeath(killer, killed, deathMessage);
            }
        }