public void EnterGame()
 {
     if (DealServer.sbyaccount(account.text) == psw.text)
     {
         GameObject NormalGamePanel = LoadBundleOperation.LoadBundle("NormalGamePanel.prefab");
         NormalGamePanel.transform.SetParent(transform.parent.transform);
         NormalGamePanel.GetComponent <RectTransform>().offsetMax = Vector2.zero;
         NormalGamePanel.GetComponent <RectTransform>().offsetMin = Vector2.zero;
         this.gameObject.SetActive(false);
         Destroy(this.gameObject, 0.1f);
     }
     else
     {
         showmessage.text  = "用户名或密码错误!";
         showmessage.color = Color.red;
     }
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     ds = GetComponent <DealServer>();
 }