Beispiel #1
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
     DontDestroyOnLoad(gameObject);
 }
Beispiel #2
0
    void Start()
    {
        cameraShake = Camera.main.GetComponent <CameraShake>();
        score       = FindObjectOfType <Score>();
        dead        = FindObjectOfType <DeadScreen>();
        gameManager = FindObjectOfType <GameManager>();
        trail       = GetComponentInChildren <GameObject>();

        float RandomScale = 0.5f;

        transform.localScale       = new Vector3(RandomScale, RandomScale, RandomScale);
        trail.transform.localScale = new Vector3(RandomScale, RandomScale, RandomScale);
    }
Beispiel #3
0
    void Die()
    {
        int  highscore = PlayerPrefs.GetInt("highscore", 0);
        bool show      = false;

        if (scoreNow > highscore)
        {
            PlayerPrefs.SetInt("highscore", scoreNow);
            highscore = scoreNow;
            show      = true;
        }
        DeadScreen deadScreen = gameObject.GetComponent <DeadScreen>();

        deadScreen.ShowDeadScreen(highscore, show);
        GameObject.Find("Level").GetComponent <Generation>().enabled = false;
        anim.SetBool("Jump", false);
        Destroy(bounceScript);
        Destroy(this);
    }
Beispiel #4
0
        static void Main(string[] args)
        {
            settings.AntialiasingLevel = 8;

            MainWindow = new RenderWindow(new VideoMode(WidthWindow, HeightWindow), "Story of one Cube", Styles.None, settings);
            MainWindow.SetVerticalSyncEnabled(true);
            MainWindow.Closed             += MainWindow_Closed;
            MainWindow.KeyPressed         += MainWindow_KeyPressed;
            MainWindow.KeyReleased        += MainWindow_KeyReleased;
            MainWindow.MouseMoved         += MainWindow_MouseMoved;
            MainWindow.MouseButtonPressed += MainWindow_MouseButtonPressed;

            MainWindow.SetVerticalSyncEnabled(true);

            CharacterMovesAnimation.Init();
            DeadScreen.Init(MainWindow);
            WinScreen.Init(MainWindow);
            MainMenu.Init(MainWindow);
            Background.Init(MainWindow);
            Sounds.Init();
            Musics.Init();
            Inventory.Init();
            Interface.Init();
            LevelChoosePage.Init(MainWindow);

            levelNow = new Level1();

            Background.Set(0);

            musicNow = Musics.MainMenu;
            musicNow.Play();

            while (MainWindow.IsOpen)
            {
                MainWindow.Clear();

                Background.Draw(MainWindow);

                if (Background.IsLoaded)
                {
                    if (windowModeNow == WindowMode.Menu)
                    {
                        MainMenu.DrawAndUpdate(MainWindow);
                    }

                    if (windowModeNow == WindowMode.LevelsChoose)
                    {
                        LevelChoosePage.DrawAndUpdate(MainWindow);
                    }

                    if (windowModeNow == WindowMode.Game)
                    {
                        levelNow.Update(MainWindow);
                        levelNow.Draw(MainWindow);
                    }

                    if (windowModeNow == WindowMode.Dead)
                    {
                        levelNow.Draw(MainWindow);
                        DeadScreen.DrawAndUpdate(MainWindow);
                    }

                    if (windowModeNow == WindowMode.Pause)
                    {
                        levelNow.Draw(MainWindow);
                        DeadScreen.DrawAndUpdate(MainWindow);
                    }

                    if (windowModeNow == WindowMode.Win)
                    {
                        levelNow.Draw(MainWindow);
                        WinScreen.DrawAndUpdate(MainWindow);
                    }

                    MainWindow.DispatchEvents();
                }

                MainWindow.Display();
            }
        }
Beispiel #5
0
        private static void MainWindow_MouseButtonPressed(object sender, MouseButtonEventArgs e)
        {
            switch (windowModeNow)
            {
            case WindowMode.Game:
            {
                levelNow.MainCharacter.gunNow.MainCharShoot(Program.levelNow.MainCharacter, new Point(e.X, e.Y));
                return;
            }

            case WindowMode.Dead:
            {
                DeadScreen.Click();
                return;
            }

            case WindowMode.Menu:
            {
                switch (MainMenuChooseNow)
                {
                case MainMenuChoose.Exit:
                {
                    MainWindow_Closed(new object(), new EventArgs());
                    return;
                }

                case MainMenuChoose.Story:
                {
                    windowModeNow = WindowMode.LevelsChoose;
                    return;
                }

                case MainMenuChoose.Arena:
                {
                    levelNow = new Arena();
                    levelNow = levelNow.RestartLevel();
                    levelNow.LoadStuff();
                    windowModeNow = WindowMode.Game;
                    return;
                }
                }
                return;
            }

            case WindowMode.LevelsChoose:
            {
                LevelChoosePage.Click();
                return;
            }

            case WindowMode.Pause:
            {
                DeadScreen.Click();
                return;
            }

            case WindowMode.Win:
            {
                WinScreen.Click();
                return;
            }
            }
        }
Beispiel #6
0
 private void Awake()
 {
     instance = this;
     isEnd    = true;
 }
Beispiel #7
0
 public static void deathMainChar()
 {
     DeadScreen.Restart();
     DeadScreen.LoadStuff();
     Program.windowModeNow = Program.WindowMode.Dead;
 }